Players HandbookSources: Hamunaptra, FR10 Old Empires, Nile Empire: War in Heliopolis, Powers && Pantheons
RACESHuman (Pesedjer)
Gnoll (Anpur)
Hobbit (Ansari)
Elf (Eseteri)*
Half-Elf (Peseshet)
Dwarf (Ptahmenu)**
Gnome (Sutekhra)
* The Eserteri are not native to Aerth: they are from Phaeree.
** Lejend has it that the dwarves came "from beyond the stars", brought to Aerth by Ptah.
CLASSESMonk (Bahati)
Fighter (Beqenu)
Paladin (Ghaffir)
Sorcerer (Hekai)***
Druid (Kama'at)
Barbarian (Khasti)
Thief (Khebenti)
Magic-User (Kheri-Heb)
Cleric (Priest)
Specialty Priest (See:
Powers && Pantheons, and,
Legends && Lore)
Bard (Shenu)
Ranger (Wildwalker)
Nomad
Scribe
Merchant
Bureaucrat
Bandit
*** Use a 1e/2e conversion of the 3e sorcerer class.
CLASSES, PRESTIGE****
Deathblade
Desert Scorpion
Dreamer*****
Dunewalker
Lector Priest
Master Charioteer
Priest of Ma'at
Serpent Dancer
Spell-Eater
Avatar
God-slayer
Pharoah
**** Must be 5th level or higher in a standard class to enter into a prestige class. Only one prestige class may be entered.
***** As per the split class in Dragon. No roll needed to enter.
EQUIPMENTDagger - 2 gp
Dagger, punching - 2 gp
Mace, light - 5 gp
Sickle - 6 gp
Club - free
Mace, heavy - 12 gp
Shortspear - 1 gp
Longspear - 5 gp
Quarterstaff - free
Spear - 2 gp
Dart - 5 sp
Javelin - 1 gp
Sling - free
Bullets, sling (10) - 1 sp
Axe, throwing - 8 gp
Dagger, Sutekhara - 8 gp
Hammer, light - 1 gp
Handaxe - 6 gp
Pick, light - 4 gp
Sap - 1 gp
Shield, light - special
Sword, short - 10 gp
Battleaxe - 10 gp
Flail - 8 gp
Khopesh - 15 gp
Pick, heavy - 8 gp
Shield, heavy - special
Trident - 15 gp
Warhammer - 12 gp
Greataxe - 20 gp
Greatclub - 5 gp
Flail, heavy - 15 gp
Scythe - 18 gp
Longbow - 75 gp
Longbow, composite - 100 gp
Shortbow - 30 gp
Shortbow, composite - 75 gp
Arrows, fine (20) - 20 gp
Arrows, poor (20) - 1 gp
Waraxe, Ptahmenu - 30 gp
Whip - 10 gp
Flail, dire - 90 gp
Spear-axe, Ptahmenu - 50 gp
Bolas - 5 gp
Longbow, Esetiri - 150 gp
Net - 20 gp
Dart - 5 sp
Javelin - 10 sp
Khopesh - 120 sp
Lance, light - 80 sp
Scimitar - 150 sp
Sword, short - 100 sp
Padded - 5 gp
Leather - 10 gp
Studded leather - 75 gp
Hide - 45 gp
Breastplate, bronze - 400 gp
Banded mail, bronze - 500 gp
Shield, light wooden - 9 gp
Shield, heavy wooden - 20 gp
Shield, tower - 30 gp
Helm - 20 gp
Animal hides - 150 sp
Scale mail - 500 sp
Buckler - 150 sp
Backpack - 20 sp
Bedroll - 1 sp
Candle (10) - 1 sp
Case, map || scroll - 10 gp
Chain - 300 sp
Flask - 1 sp
Grappling Hook - 10 sp
Ink - 8 sp
Inkpen (Rush) - 1 sp
Jug, Clay (3) - 1 sp
Ladder, 10 foot - 5 cp
Manacles - 150 sp
Oil - 1 sp
Papyrus Sheet - 2 sp
Pole, 10 foot - 2 sp
Rope, Hemp - 5 sp
Sack, Leather - 2 sp
Torch (10) - 1 sp
Vial - 10 sp
Waterskin - 10 sp
Fine Cloak - 60 sp
Peasant's Outfit - 1 sp
Royal Outfit - 2000 sp
Shirt - 5 sp
Traveler's Outfit - 10 sp
Worker's Apron - 1 sp
Beer (10 hin) - 2 sp
Piece ov cake - 1/40 sp
Sack ov barley (156 hin) - 2 sp
Sack ov emmer (156 hin) - 1 sp
Wine (20 hin) and salted meat - 10 sp
Chicken - 1/4 sp
Cow - 95 sp
Donkey - 30 sp
Pig - 7 sp
Amulet (simple) - 1 sp
Basket - 1 sp
Bed - 20 sp
Chair - 6 sp
Clothes chest - 5 sp
Coffin, Decorated - 200 sp
Coffin, Simple - 525 sp
Copper vessel - 37 sp
Footstool - 2 sp
Mat - 1/2 sp
Mummy mask - 40 sp
Salve (2 hin) - 1 sp
CLERIC SPELLS, ORISONSEyes ov Isis. Automatically identifies a spell as it is CAST.
Quick Scribe. Creates writing tools && papyrus.
Tireless Vigil. Grants a +2 bonus to Perception for 1 hour.
CLERIC SPELLS, 1st LEVEL
Blessing ov Shade. Wraps TARGET in protective shadows.
Call Animal. Summons a S animal to serve as a guide or messenger. (compare to:
messenger)
Detect Divine Blood. Detects divine blood within 60 feet.
Endure. Bestows the Endurance skill on a subject.
Jackal's Bite. Grants TARGET a bite attack that deals 1d8 points ov damage.
Know Deity. Caster learns the subject's patron deity.
Moment ov Endurance. Subject gains a +2 bonus to his CON for 1 round/2 levels.
Moment ov Splendor. Subject gains a +2 bonus to his CHA for 1 round/2 levels.
Moment ov Strength. Subject gains a +2 bonus to his STR for 1 round/2 levels.
Moment ov Wisdom. Subject gains a +2 bonus to his WIS for 1 round/2 levels.
Mummify. Mummifies TARGET corpse touched.
Beckon.
Cleanse.
Stumble.
DRUID SPELLS, ORISONS
Locate Water. Locates nearest body of fresh water.
Tireless Vigil. Grants a +2 bonus to Perception for 1 hour.
DRUID SPELLS, 1st LEVEL
Blessing ov Shade. Wraps TARGET in protective shadows.
Call Animal. Summons a S animal to serve as a guide or messenger. (compare to:
messenger)
Endure. Bestows the Endurance skill on a subject.
Jackal's Bite. Grants TARGET a bite attack that deals 1d8 points ov damage.
Mental Map. You recall directions with absolute clarity.
Moment ov Endurance. Subject gains a +2 bonus to his CON for 1 round/2 levels.
Moment ov Grace. Subject gains a +2 bonus to his DEX for 1 round/2 levels.
Moment ov Strength. Subject gains a +2 bonus to his STR for 1 round/2 levels.
Moment ov Wisdom. Subject gains a +2 bonus to his WIS for 1 round/2 levels.
Revive. Makes desert travel easier.
Searing Touch. Melee touch attack deals 1d6 damage/caster level (max 5d6).
Sink. Sand && soft earth hinders movement within a 40-radius spread.
Touch ov Starvation. Subject takes 1d6 nonlethal damage, and is subject to starvation.
MAGIC-USER SPELLS, CANTRIPS
Quick Scribe. Creates writing tools && papyrus.
Eyes ov Isis. Automatically identifies a spell as it is CAST.
Burst ov SPEED. Subjects movement rate increases by +40 feet.
MAGIC-USER SPELLS, 1st LEVEL
Detect Divine Blood. Detects presence ov divine blood within 60 feet.
Know Deity. Caster learns the subject's patron deity.
Mental Map. You recall directions with absolute clarity.
Searing Touch. Melee touch attack deals 1d6 damage/caster level (max 5d6).
Moment ov Cunning. Subject gains a +2 bonus to his INT for 1 round/2 levels.
Moment ov Endurance. Subject gains a +2 bonus to his CON for 1 round/2 levels.
Moment ov Grace. Subject gains a +2 bonus to his DEX for 1 round/2 levels.
Moment ov Splendor. Subject gains a +2 bonus to his CHA for 1 round/2 levels.
Moment ov Strength. Subject gains a +2 bonus to his STR for 1 round/2 levels.
Moment ov Wisdom. Subject gains a +2 bonus to his WIS for 1 round/2 levels.
Touch ov Starvation. Subject takes 1d6 nonlethal damage, and is subject to starvation.
Barrier.
Breathe.
Ignite Flame.
Ladder.
Ward.