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Post by mullmann on Sept 22, 2014 1:19:03 GMT
And LL improves upon the B/X experience by adding new armor options etc. I like the art better in B/X by a longshot over BECMI or LL though.
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Post by Admin on Sept 22, 2014 1:34:12 GMT
I'd agree that I like the BX art better...
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Post by Anti-Steve on Sept 22, 2014 3:57:00 GMT
Even though I think BECM did interesting stuff with the high levels, going all the way to level 33 (and beyond, with Immortals) was unnecessary. For me B & X with some extra rules added to taste, is the way it oughta be. And the art's better. And the graphic production. I always just thought that B/X just felt right. Nice tits, mullmann.
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Post by distortedhumor on Sept 22, 2014 4:10:48 GMT
Only thing bad about BECM is the thief.
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Post by dizzysaxophone on Sept 22, 2014 5:24:05 GMT
I like both, but personally prefer B/X as well.
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Post by Deleted on Oct 2, 2014 16:29:17 GMT
Mentzer's Basic, the older Expert and all the new stuff from Mentzer's companion with human levecap on 14th. That is what I see as the ultimate form of D&D. We get Aleena and Bargle, we get sensible thief skill tables of the older system and we get paladins, avengers, druids, war machine and dominions from Companion in a nice 14th level system where the demihuman limits of 8, 10 and 12 actually make some sense.
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Post by Anti-Steve on Oct 3, 2014 2:15:05 GMT
Mentzer's Basic, the older Expert and all the new stuff from Mentzer's companion with human levecap on 14th. That is what I see as the ultimate form of D&D. We get Aleena and Bargle, we get sensible thief skill tables of the older system and we get paladins, avengers, druids, war machine and dominions from Companion in a nice 14th level system where the demihuman limits of 8, 10 and 12 actually make some sense. The Golden Triangle. edit- I might add to that the concept of winning the game. The first to build a keep and successfully maintain it till 14th wins. This relies on a regular group of players and would take a long time, of course. Chris and his group could do it. I don't know of anyone else with a group that stayed together that long.
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Post by Deleted on Oct 7, 2014 16:34:51 GMT
4-14 is suckazzstoopid for a level range. Its got a bigger spread than a Vegas hooker's vagina!
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Post by Deleted on Oct 7, 2014 16:36:37 GMT
In fact, all levels beyond 7 should be eliminated from world knowledge.
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Post by distortedhumor on Oct 11, 2014 4:00:06 GMT
Mentzer's Basic, the older Expert and all the new stuff from Mentzer's companion with human levecap on 14th. That is what I see as the ultimate form of D&D. We get Aleena and Bargle, we get sensible thief skill tables of the older system and we get paladins, avengers, druids, war machine and dominions from Companion in a nice 14th level system where the demihuman limits of 8, 10 and 12 actually make some sense. This is how I like to roll. +9001
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Post by Lord Huthor on Nov 20, 2014 12:16:26 GMT
Tonight, I decided I was going to do either a BECMI dungeon, or a B/X one. Out of curiosity, I decided to compare the two "B" parts as I went through them.
The differences between the two are marginal (for the most case), or totally non-existent - almost down to word-for-word copying.
In character creation, I was only able to discern a few differences: Thieves using Hide in Shadows cannot move while doing so under B/X wording, but they can in Mentzer's "B". Point to Mentzer thieves. However B/X thieves can use two-handed weapons, while Mentzer ones cannot. Everything else is the same - for thieves and all other classes/tables/etc. I keep hearing a lot about how much better B/X thieves are compared to BECMI - is this the only reason? Or does something develop after level 3?
Spells: Some minor wording changes, but pretty much all exactly the same. Differences are way too minor to list.
Encumbrance: This is the only thing I've found that is hugely different. By the Mentzer rules, you can carry more (at some ranges) and still not drop to the next movement speed, carry a much higher maximum amount (2400cn compared to B/X's 1600cn), and mules carry much more.
Soooo.....to get to my point.......
Before I strain myself going through the rest of this stuff piece by piece, is there any reason for me doing so?
What is so good about B/X compared to BECMI? I'm asking in a totally neutral fashion here, not pledging support for either over the other - I'm just hoping for a more detailed explanation after all the threads at DF, etc.
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Post by Malcadon on Nov 22, 2014 7:40:40 GMT
The only way B/X could be any better is if the rules are combined into a single rulebook, as much of the text in Expert was just repeated from Basic.
And yeah, B/X had the bast art for the non-Advanced rulebooks.
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