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Post by Admin on Feb 25, 2018 16:39:01 GMT
Elf Fighter/Thief: 1/1 Enyom neutral Good 160YO str 18.46 dex 17 con 15 int 08 wis 13 cha 14 com 15 HP 9 AC 7 Thaco: 20 Luck: 2. -------------------------------------------------- Weight 93ib. 5'2" Rillifane, tree upper midle class 3rd child parents are legally married Elvish, common, treant, and the tongue of woodland mammals ----------------------------------------------------- Resistance to sleep and charm Sword / Bow + Infravision, Silent movement, Detection of secret or concealed doors. ----------------------------------------------------- +1 long sword = 6 Leather Armour / Med Shield. = 22 Long Bow / 99 Arrows = 25 Pouch: scroll of wind wall scroll of protection from undead riding horse (saddle, saddle blanket, saddle bags, bit and bridle) backpack food/wter. = 14 GP: 25 SP: _____________________________________________________________________ S: +100(PH): 135 | 170 | 205 | 240W: 93 E: 67 M: 12" What kind of belt pouch? Horse: 300/500 M: 24" (you can avoid most random wilderness encounters!) With regards to your equipment, do you remember how much you went over your alloted GP?
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Post by Admin on Feb 26, 2018 20:48:30 GMT
Luth Seere Cleric 5 (Perfect) of Corellon Larethian Half Elf Male 42yrs 66” 130# xp: 17075 S18 I11 W17 D15 Co16 Ch18 Cm18 Saves: +3 vs mental attacks PPD 9 PP 12 RSW13 BW 15 Spell 14 Turning d20, affect d12 Skel T Zomb T Ghoul T Shadow 4 Wight 7 Ghast 10 Wraith 13 Mummy 16 Spectre 20 AC0 HP46 Plate Mail, = 45 Shield, = ? Great Helm = 10 Mace, = ? Staff of Striking, = 5 Phylactery of Action,= 0 Backpack, = 2 7 flasks oil, = 14 Bullseye lantern, = 6 flint and tinder, = 0 hammer, = 5 10 spikes, = 10 silver holy symbol, = 0 iron rations 7 days, = 7 sack large, = 2 sack small, = 0 pouch x2, = ? waterski with water, = 5 wineskin with wine, = 5 bardiche (used as pole) = 12 Spells 1st: Cure Light x2, Detect Magic, Bless, Prot Evil 2nd:Aid, Spiritual Hammer, Hold Person, Silence 15’ Radius x2 3rd: Dispel Magic, Prayer ______________________________________________________________________________________ S: +75(PH): 110 | 145 | 180 | 215W: 130 E: 132+ M: 6" What kind of pouches? What kind of mace? What kind of shield? Horse: 300/500 M: 12" (saddle, saddle blanket, saddle bags, bit and bridle) Material components: you will need: 2 vials of holy water (for bless & prot. from evil) = 50 gp, 4# a tiny strip of white cloth (with a sticky substance on the ends, such as tree sap) (for aid) prayer beads (or a similar item) (for prayer) = 1 gp, 0# For simplicity's sake, let's just say that you have to pay 51 gp for the components. Components not on the equipment lists: do not worry about paying for these (any costs are bundled in the monthly living expenses) Your 'rebate' for training is 2000. This is kept in a VAULT in Verbobonc. Here is a link to your deity (neither male nor female): prespos.x10host.com/4ddg/corellonlarethian.htmYou wear a silver circlet, under your plate helm. Over your plate mail, you wear gossamer robes. (No worries, the cost for these items is included in your monthly living expenses) Remember, you have the option to sacrifice "beautiful objects", every month. I would count these as jewelry. Sacrifice will grant a bonus spell, as per Dragon #52. In theory: each 1000 gp of "beautiful objects" counts as a spell level. You can get any spell up to and including 3rd level, for now. With regards to background, I would recommend that your homeland is Celene, to the south. It was already established in play that there is a shrine to Corellon Larethian in Verbobonc. I'd rule that a journey to Celene is in order, in order to achieve 7th level. (Think of the elven homelands in The Lord of the Rings: Celene is a beautiful place). Last but not least, you have access to these two 1st level spells: * augument artistry * sixth sense
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Post by Admin on Mar 1, 2018 1:53:31 GMT
Elvwyena (1 spellsword) Drow (Dark elf) lawful nuetral 180 (human years) 7 move 15 infervision 12 feet detect doors detect new constuction detect stonework traps detect sliding walss detect depth dancing light faerie fire darkness 5 feet ac 0 16 Str +1 hit + 1 damage 17 int +2 Bonus 1st level spells 14 wis 18 dex ac -4 bonus ac 13 con (shock survival 85% neg on suvive666) 15 Cha (+15 talk) 17 Com 14 poison 15 16 17 17 spells secondary skill fisher gem cutting 2 mining2 splunking
+1 medium shield +1 longsword (+4 to hit and 4 to damage) bracers of armorclass 6 horse and riding spellbooks (heavy) level 1 Enlarge spider climb affect fire read magic
spells Chill Clean Color Cut Dampen Dust Flavor Freshen Gather Gallop Polish Salt Shine Sprout Sweeten
sour spill curddle tangle tarnish
distract hide mute palm cooking
blink giggle srcatch wink nod belch tiwitch sneeze
unlock tweek blue light
gnats spider
whistle rattle footfall
Languages: common under common elf gnome Giant (storm, frost) goblin centaur kobold gnolls minataur dwarf hobbit halforc angelic
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Post by Admin on Mar 7, 2018 1:22:52 GMT
Davgretor Sheildheart Human Lawful Good 4th level Paladin Title: Defender Deity: Heironeous Ht: 6’ 6” Wt: 220lbs Age:19 Str: 17/37 Languages: Int: 14 Common Wis: 16 Lawful Good Dex: 15/26 Elvish Con: 18/28 Orc Chr: 17 Goblin Com: 13 Dwarf Hp: 49 Non-weapon Pro: Ac: -3 Riding/Horse L.O.H: +6 Mounted Combat Armor: Gambler Full Pate, Med. Shield +2, Blind Fighting Phylater of Action (cannot be held or Paralyzed) Etiquette Weapons: Heraldry Long Sword +1, Dagger, Heavy Lance, Weapon Pro: Flail (horseman’s) Long Sword Davgretor Sheildheart Gp: 587 Sp: 47 Lance Exp: 14,139 *+2500 Dagger Saves: All saves +2 Paladin Special Ability. Flail (horseman’s) Pa, Po, DM: 13 Pe, Pol: 14 R, S, W: 15 BW: 16 S: 16 Gear: Backpack,
2 Lg. Belt pouches, Waterskin (full), 3 Torches, Flint & Steel, 5 Days Regular Rations, Lt. Horse.
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Post by lord enos on May 3, 2018 23:50:35 GMT
name zrya race drow elf age 147 class mage hight 5,5 weight 127 level 1 hair white eyes ice blue aligment C,N thaco 20
str 12 dex 14 con 16 int 17 wiz18 cha 10 ac 10 hp 6
languages drow common orc goblin dwarf
saving throws ppdm 14 r,s,w 11 pp 13 bw 15 spells 12 racial abilities infrasion 90ft 90%restance to sleep and charm spells +!to hit with bows and short/long swords Surprise bonus no meatal armor alone (90ft) -4 penalty to opponents Sence secret door 1 (1d6) Search for secret door 1-2 (1d6) Search for secret portal 1-3(1d6) Once per day can cast dancing lights , faerie fire and darkness 4th level once per day you can cast levitate ,know aliment ,and detect magic Drow priestess once per day can cast clairvoyance detect lie suggestion and dispel magic 50% magic resistance +2% per level (80% max) +2 save vs magic and magicial effects Bright light causes +2save vs drow spells 20% experience penalty GP 50 SP PP CP 35 EP GEMS
Inventory Boots soft Belt Cloak Silver grey robes Backpack Trail rations Bedroll Belt pouch Tinderbox Waterskin Wineskin Spellbook
Nwp Fire building Gem cutting Herbalism Spellcraft
Wp Macestaff Dagger
Level 1 spells Detect magic Magic missile Identify
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Post by lord enos on May 4, 2018 0:27:35 GMT
Name dirges race drow elf sex male age 144 class fighter hight 5,5 weight 123 level 1 hair white eyes golden aligment N,N thaco 20
str 18/98 dex 19 con 17 int 14 wiz 11 cha 9 ac 0 hp 13
languages drow common sign dwarven elven orcish saving throws ppdm 14 r,s,w16 pp 15 bw 17 spells 17
GP 200 SP PP CP EP GEMS Armor Banded mail
Inventory Boots high soft Banded mail Backpack Bedroll Belt pouch large Quiver 56/ 150ft hemp rope Tinderbox Whetstone
NWP Hunting Tracking Fire building Blind fighting Wp Longbow Scimatur Mace
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Post by pentar on May 21, 2018 18:40:59 GMT
I think you need to add my awesome Heavy War Horse. Davgretor Sheildheart Human Lawful Good 4th level Paladin Title: Defender Deity: Heironeous Ht: 6’ 6” Wt: 220lbs Age:19 Str: 17/37 Languages: Int: 14 Common Wis: 16 Lawful Good Dex: 15/26 Elvish Con: 18/28 Orc Chr: 17 Goblin Com: 13 Dwarf Hp: 49 Non-weapon Pro: Ac: -3 Riding/Horse L.O.H: +6 Mounted Combat Armor: Gambler Full Pate, Med. Shield +2, Blind Fighting Phylater of Action (cannot be held or Paralyzed) Etiquette Weapons: Heraldry Long Sword +1, Dagger, Heavy Lance, Weapon Pro: Flail (horseman’s) Long Sword Davgretor Sheildheart Gp: 587 Sp: 47 Lance Exp: 14,139 *+2500 Dagger Saves: All saves +2 Paladin Special Ability. Flail (horseman’s) Pa, Po, DM: 13 Pe, Pol: 14 R, S, W: 15 BW: 16 S: 16 Gear: Backpack, 2 Lg. Belt pouches, Waterskin (full), 3 Torches, Flint & Steel, 5 Days Regular Rations, Lt. Horse.
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Post by Luth Seere on Jun 23, 2018 0:21:07 GMT
Luth Seere Cleric 7 (Lama) of Corellon Larethian AL: CG Half Elf Male 42yrs 66” 130# xp: 87,191+ last week's (unawarded yet) (Goal for 8th: 110,001) Black hair, brown eyes S18 I11 W17 D15 Co16 Ch18 Cm18 Psionics: 100 pts Empathy, Detect Evil/Good, Detect Magic Attack A (Psionic Blast) Defense F, tbd
Luck: 5 (of 7) Luck used: 1-Margret poisoned me 2-Jackalware sleep gaze
THAC0: 16 Saves: +3 vs mental attacks PPD 7 PP 10 RSW11 BW 13 Spell 12 Turning d20, affect d12 Skel D /Zomb D/ Ghoul D /Shadow T /Wight T /Ghast 4 /Wraith 7 /Mummy 10 /Spectre 13/Vampire 16/ Ghost 20
HP60 AC-2: Field Plate Mail (AC 2), Shield +1, Great Helm (+1 special), Dex +2
GEAR 55 -Field Plate 10 - Large Wood Shield 10 - Great Helm 10 - Long Bow Str 18, 3 - Quiver 4 - 20 arrows 3 - Quiver w/ 4- 20 silver arrows 2- Backpack, 14 -7 flask oil 0 - flint and tinder, 5 - hammer, 10 -10 spikes, 0 - silver holy symbol, 7 - iron rations 7 days, 2 - sack large, 0 -sack small, 1 - Small pouch x2, 5 - waterskin with water, 5 - wineskin with wine, 4 holy water
MAGIC GEAR 5 - Staff of Striking, 0 - Phylactery of Action, 2.5 - Cloak of Gargoyle 6 - Long Sword +1 10 - Footman’s Mace +1 12.5 - Morning Star +1 1.8 - Arrows +1 x9 Ring Fire Resistance Scrolls: resist fire, true seeing, neutralize poison Scrolls: (ASK JOHN: Fire related) Scrolls inscribed: Slow Poison, Remove Fear Scroll of Protection vs Earth Elementals 10’ radius 2 Incense of Meditation 6 - Bullseye lantern with Continual Light cast inside Potion of Healing (2d4+2)
At home: Plate Mail, Shield held for new party member Bardiche Mace, Footman Long Sword Footman’s Mace (from drow) 20 regular arrows
Proficiencies (Weapon: 2 +1/4 levels) Mace, Footman Staff Long Sword (free: Corellon cleric) Long Bow (free:Corellon cleric) Morning Star (at 4th)
Religion Riding, Land Based - new proficiency
Spells (3+2/3+2/2+2/1+1 1st: Cure Light x3, Bless, 2nd:Aid, Spiritual Hammer, Hold Person, Silence 15’ Radius x2 3rd: Dispel Magic x2, Prayer x2 4th:Cure Serious Wounds, Protection from Evil 10’ R
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The Party
Aug 28, 2018 22:39:45 GMT
via mobile
Post by margretannecleric on Aug 28, 2018 22:39:45 GMT
Doriballun Firelock Fighter 1 / Cleric 1 Diety: Dark Glitterore: mischievous dwarf/gnome childrens god Alignment: Chaotic good
4 foot 4 inches 140 lbs Red-gold-silver long braided locks Male Mountain Dwarf Age:284 HP: 12 AC:18 Short sword +2 to hit 1d6 + 4 (1d8 +4 large) Scale armour Short bow +1 to hit (1d6 +3) Sheild (+2 here in current)
Str 18 88% (open Doors 1-4-30%,bend bars lift gates) Int 13 Wis 12 Dex 16 (+1 missle - 2 ac) Con 18 (99% System shock sur 100% Res sur) Cha 16 (10 hench 30% loyalty 30% reaction Cha for non Dwarves 17 to dwarves {8 hench 25% loyalty 25% reaction})
Paralyzation/poison/death 10 Petrification/polymorph 13 Rod/staff/wand 14 Breath weapon 16 Spell 15
Backpack 18 Arrows (Silver gobblet) Lantrn Flint,Steel Tinder Oil x4 Rope hemph Spike, iron, large× 2 Skin for water or wine Quiver, 1 doz. Arrows Week iron rations (2.0) Cothes (Cloak, doublet, pants, boots low; hard, socks, belt)
Crossbow** 20 Bolts** ** = Got in den
+1 to their dice rolls to hit opponents who are half-orcs, goblins, hobgoblins, or orcs. -4 to hit to being attacked by ogres, trolls, ogre magi, giants, and/or titans from their opponents' "to hit" dice rolls because of the dwarves' small size and combat ability against these much bigger creatures.
Detect grade or slope in passage, upwards or downwards 75% probability (d4, score 1-3) Detect new construction or passage/tunnel 75% probability Detect sliding or shifting walls or rooms 66 2/3% probability (d6, score 1-4) Detect traps involving pits, falling blocks andother stonework 50% probability (d4, score 1-2 or d6, score 1-3) Determine approximate depth underground 50% probability
War Dog Pooch ( he's back!^^) AC 7 13 HP HD2+2 Thaco 16 2d4 damage
Spell fail 5% (1 on d20 fails) Spells Cure light wounds
Prof: Weap:
Short sword Short bow Longsword Footman's mace Spear 1 saved (cleric)
Non weap:
Blind-fighting Alertness Healing, 2+1
Languages: Common Dwarven Chaotic good Goblin Kobold Orcish Angelic Elvish Gnomish
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The Party
Aug 28, 2018 23:17:16 GMT
via mobile
Post by margretannecleric on Aug 28, 2018 23:17:16 GMT
(Rob please help edit!!) Evira Sylf 30 HP 4 AC (6 ac with 16 hp Armour 7 W/O)
Leather armor Longsword + 3 Short sword + 2 to scaley things (+1 nnormal) Longbow of Faerie fire (2 x faerie fire on 72 /2 Target feet and one x cure light wounds) Boots of elvenkind
Longsword +0 to hit +0 dmg 1d8 1d12 (long) Short sword -1 to hit + 0 to dmg 1d6 1d8 (long) + 9 to hit with Point Blank Range + 3 damage (with ranged) + 7 to hit short range + 2 to damage (with ranged) + 5 to hit with medium range + 1 to damage no negatives or positives with long range
Paralyze poison stun 9 Polymorph petrification 12 Rod staff wand 13 Breath weapon 13 Spells 14
65% pickpocket 52% open lock 45% find/remove trap 55% move silently 51% hide in shadows 25% hear noise 90% climb walls 25% read languages
1 Lantern One flask of oil Clothes off various sorts (including thigh high boots cloak and magical belt pouch) 10 flight arrows 8 silver arrows 20 regular arrows Two Quivers of 12 arrows capacity
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The Party
Aug 31, 2018 23:35:36 GMT
via mobile
Post by margretannecleric on Aug 31, 2018 23:35:36 GMT
Evira Sylf (Rob edit the swords please) 30 HP 4 AC (6 ac with 16 hp Armour 7 W/O)
Leather armor Longsword + 3 Short sword + 2 to scaley things (+1 nnormal) Longbow of Faerie fire (+2) ( 2 x faerie fire on 72 /2 Target feet and 1 x cure light wounds) Boots of elvenkind
Longsword +0 to hit +0 dmg 1d8 1d12 (long) Short sword -1 to hit + 0 to dmg 1d6 1d8 (long) + 9 to hit with Point Blank Range + 3 damage (with ranged) + 8 to hit short range + 2 to damage (with ranged) + 5 to hit with medium range + 1 to damage no negatives or positives with long range
Paralyze poison stun 9 Polymorph petrification 12 Rod staff wand 13 Breath weapon 13 Spells 14
65% pickpocket 52% open lock 45% find/remove trap 55% move silently 51% hide in shadows 25% hear noise 90% climb walls 25% read languages
1 Lantern One flask of oil Clothes off various sorts (including thigh high boots cloak and magical belt pouch) 10 flight arrows 8 silver arrows 20 regular arrows Two Quivers of 12 arrows capacity
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The Party
Sept 15, 2018 0:20:00 GMT
via mobile
Post by margretannecleric on Sept 15, 2018 0:20:00 GMT
NanuNanu (yes she often cosplays as a Neko) this girl is one inch away from being a Neko cosplaying villain but she always cares about the good for the people she has no care for anyone who doesn't know right from wrong. She has no desire to see them live or die or anything but she loves the people who get teased taunted and beaten up because those people will eventually inherit the world and she hopes when they do she becomes a ruler or at least someone in high power. The bastard child of a couple that barely even treated her like a good person she is a good person, but she can't stand anyone acting evil and she will not take buls**t from them. You can't fix stupid and this girl wants power but doesn't want to hurt the little people with it if people get hurt she will reject that power if good people get hurt she just wants to be powerful and will over people and be a good kind of leader to everyone who would act civil and great. but she might never end up doing it because she's too nice...
A person from Veluna or rather a small town outside, if it can be called that more like a hut living in squalor outside the village. Then born to Middle upper class parents and raised as a bastard child. She always wants to prove herself but ends up unfortunately miss stepping her bounds. Although extreme in intelligence not mostly intelligent in the ways of the world. She's socially inept but often apologizes for things not even her fault. The steps are balanced but often tries to make up for things. Hoping one day to overcome class odds and gain power and however not again like wanting to hurt anyone in the process she hopes to obtain power. That what she seeks will oddly almost never be in her grasp. All she wants is a good decent days meal and trying as hard as she can to be good but always ending up chaotic in her neutral ways. Human Wizard Name is pronounced like a kitty (Nua Nua) Nanu Nanu Secondary skill Tailor/Weaver Middle upper class 3rd child Bastard Child Born in Veluna. Common alignments are LG and Speed 12" HP 4 AC 9 Dagger + 1 to hit +2 to dam THACO 20 Str 16 (0 to hit +1 to dam) Int 16 (5 Lang, 10% exp) Wis 17 Dex 15 (-1 to ac) Con 13 Cha 11 (O adjust 4 henchman) Com 11 37 years old 117...okay 137 lbs 6'2" Alignment: chaotic neutral
Spells: Per day 1
Read magic, Sleep, Ventrilaquism, Mending
(E) Dagger + 1 (E) Doublet, boots thigh high hard, cloak skirt beltpouch, belt
Dog Poochy (War)
ac 6 move 12" HD 2+2 1 attack 2-8 dam (2d4) Thaco 16
Backpack Oil × 3 Torches × 5 Flint Tinder Iron rations 2 weeks 3 gold
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The Party
Sept 15, 2018 0:21:51 GMT
via mobile
Post by margretannecleric on Sept 15, 2018 0:21:51 GMT
Doriballun Firelock Fighter 2 / Cleric 2 Diety: Dark Glitterore: mischievous dwarf/gnome childrens god Alignment: Chaotic good
4 foot 4 inches 140 lbs Red-gold-silver long braided locks Male Mountain Dwarf Age:284 HP: 24/24 AC:18 Thaco (+1) (19) Short sword +3 to hit 1d6 + 4 (1d8 +4 large) Scale armour Short bow +1 to hit (1d6 +3) Sheild (+2 here in current)
Str 18 88% (open Doors 1-4-30%,bend bars lift gates) Int 13 Wis 12 Dex 16 (+1 missle - 2 ac) Con 18 (99% System shock sur 100% Res sur) Cha 16 (10 hench 30% loyalty 30% reaction Cha for non Dwarves 17 to dwarves {8 hench 25% loyalty 25% reaction})
Paralyzation/poison/death 10 Petrification/polymorph 13 Rod/staff/wand 14 Breath weapon 16 Spell 15
skeleton 7 Zombie 10 Goul 13 Shadow 16 Wight 19 Gohst 20
Backpack Scroll case: Spiritual weapon Bless Prot poison
18 Arrows (Silver gobblet) Iron Holy symbol Lantrn Flint,Steel Tinder Oil x4 Rope hemph Spike, iron, large× 2 Skin for water or wine Quiver, 1 doz. Arrows Week iron rations (2.0) Cothes (Cloak, doublet, pants, boots low; hard, socks, belt)
Crossbow** 20 Bolts** ** = Got in den
+1 to their dice rolls to hit opponents who are half-orcs, goblins, hobgoblins, or orcs. -4 to hit to being attacked by ogres, trolls, ogre magi, giants, and/or titans from their opponents' "to hit" dice rolls because of the dwarves' small size and combat ability against these much bigger creatures.
Detect grade or slope in passage, upwards or downwards 75% probability (d4, score 1-3) Detect new construction or passage/tunnel 75% probability Detect sliding or shifting walls or rooms 66 2/3% probability (d6, score 1-4) Detect traps involving pits, falling blocks andother stonework 50% probability (d4, score 1-2 or d6, score 1-3) Determine approximate depth underground 50% probability
War Dog Pooch ( he's back!^^) AC 7 13 HP HD2+2 Thaco 16 2d4 damage
Spell fail 5% (1 on d20 fails) Spells Cure light wounds Sanctuary
Prof: Weap:
Short sword Short bow Longsword Footman's mace Spear Staves
Non weap:
Blind-fighting Alertness Healing, 2+1
Languages: Common Dwarven Chaotic good Goblin Kobold Orcish Angelic Elvish Gnomish
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