Post by Malcadon on Jun 2, 2015 4:47:07 GMT
Note: The Nymph uses the Druid class abilities and spells form Labyrinth Lord's Advanced Edition Companion, and usable for Labyrinth Lord or any of the "Basic" D&D rules.
Nymph
Ability Min/Max:
Nymphs look like Elven females with unnatural beauty. Being a fay, they lack the understanding of civilized behavior and norms. They are also lustful and devoid of any sense of modesty. Do to their striking beauty, they can be hard to look at. Anyone trying to target a Nymph with missile file or a spell must Save vs Paralyze or become blinded for 2d4 rounds, and if she disrobes, all onlookers must Save vs Paralyze or become paralyzed for 2d4 rounds.* Elves, fairies, satyrs and other Nymphs are immune to this effect. They may freely suppress this ability. One day per level, a Nymph may cast Charm Person as a spell-like ability. Once per day, they may cast Dimension Door. Being elf-like, they have infravision of 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict. They have all the abilities of a Druid (including spells) at equal to their Hit Die (their level, plus two). They speak Nymph, Satyr, Elven and Common.
At 7th level, they take a fairly-like form with large gossamer wings to become a Fairy Queen to rule over an enchanted forest. They will Attract 1d6 Nymphs, 1d6 Dryads, 1d4x10 Pixies, 2d20 Nixies, and 3d6 sprites, who are spread-out over the forest, but can freely appear at her court.
*yes, I have Nerfed for the sake of playability. If I maintained their monster ability, they could easily kill everyone by streaking across a battlefield. (As it is, it is already an overpowered class.)
Satyr
Ability Min/Max:
Satyr, or faun for females, are humanoids with the lower body of a goat, and have short horns on their heads. They are about 5 feet tall. Being a feral race, they usually lack the understanding of civilized behavior, like the notion that something or someplace left unoccupied is still "owned" by someone. They are also vary lustful and devoid of any modesty. This tends to result in them saying or asking embarrassing or impolite things. Do to their hooves, they mover faster - 180' (60') - and can pass over rocky or broken ground without hindrance. Their horns allow for a headbutt, doing 2d4 damage. Do to their ability to move silently and unseen in the underbrush, they are 90% invisible in the wilderness, and their keen sense makes them surprised only on a 1 on 1d6. They are immune to the effects of a Nymph's blinding/deadly beauty. They speak Satyr, Nymph, Elven and Common.
Some extraordinary Satyrs - namely a Player Character or major NPC - craft special pipes. These pipes are not magical, but their effects are. Once a day per level, they can play the pipes to induce a spell-like effect on anyone within 60', who fail a Save vs Spells. A successful save means the immunity the pipes (buy may still save with other Satyr pipes). At first level, they can induce Charm Person, Scare and Sleep, but only one effect at a time. At 4th level, they can induce Charm Monster, Fear and Fumble. If the pips should brake or get lost, it would take time (or a quest) to find the right materials to craft a new set.
At 7th level, a Saytr's exploits attracts a large band of groupies: 1d4+4 Saytrs, 1d4+1 Nymphs, 2d6-2 humans and 2d4-2 Elves. They are not in any way combatants, but are consorts and party-animals. They will not fight or die for their leader, but will serve his or her most hedonistic whim. They are not found in a fixed location, but are nomadic.
I hope you guys like them. They are a good escape form the core Tolkienesque races, and good if you want to play a Greek-themed campaign.
Nymph
Requirements: | WIS 12, CHA 12 |
Prime Requisite: | WIS CHA |
Hit Dice: | d6 |
Maximum Level: | 7 |
Ability Min/Max:
STR | 3/16 | DEX | 3/18 |
INT | 3/18 | CON | 9/18 |
WIS | 9/18 | CHA | 3/18 |
Nymphs look like Elven females with unnatural beauty. Being a fay, they lack the understanding of civilized behavior and norms. They are also lustful and devoid of any sense of modesty. Do to their striking beauty, they can be hard to look at. Anyone trying to target a Nymph with missile file or a spell must Save vs Paralyze or become blinded for 2d4 rounds, and if she disrobes, all onlookers must Save vs Paralyze or become paralyzed for 2d4 rounds.* Elves, fairies, satyrs and other Nymphs are immune to this effect. They may freely suppress this ability. One day per level, a Nymph may cast Charm Person as a spell-like ability. Once per day, they may cast Dimension Door. Being elf-like, they have infravision of 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. Because of their connection to nature, elves are completely unaffected by the paralysis ghouls can inflict. They have all the abilities of a Druid (including spells) at equal to their Hit Die (their level, plus two). They speak Nymph, Satyr, Elven and Common.
At 7th level, they take a fairly-like form with large gossamer wings to become a Fairy Queen to rule over an enchanted forest. They will Attract 1d6 Nymphs, 1d6 Dryads, 1d4x10 Pixies, 2d20 Nixies, and 3d6 sprites, who are spread-out over the forest, but can freely appear at her court.
Level | Hit Dice | Druid Abilities | EXP Needed |
1 | 3d6 | 3rd level | 0 |
2 | 4d6 | 4th level | 4,200 |
3 | 5d6 | 5th level | 8,400 |
4 | 6d6 | 6th level | 16,800 |
5 | 7d6 | 7th level | 37,600 |
6 | 8d6 | 8th level | 75,200 |
7 | 9d6 | 9th level | 150,400 |
*yes, I have Nerfed for the sake of playability. If I maintained their monster ability, they could easily kill everyone by streaking across a battlefield. (As it is, it is already an overpowered class.)
Satyr
Requirements: | DEX 9, CON 9 |
Prime Requisite: | DEX |
Hit Dice: | d8 |
Maximum Level: | 7 |
Ability Min/Max:
STR | 3/18 | DEX | 3/18 |
INT | 3/16 | CON | 9/18 |
WIS | 3/14 | CHA | 3/18 |
Satyr, or faun for females, are humanoids with the lower body of a goat, and have short horns on their heads. They are about 5 feet tall. Being a feral race, they usually lack the understanding of civilized behavior, like the notion that something or someplace left unoccupied is still "owned" by someone. They are also vary lustful and devoid of any modesty. This tends to result in them saying or asking embarrassing or impolite things. Do to their hooves, they mover faster - 180' (60') - and can pass over rocky or broken ground without hindrance. Their horns allow for a headbutt, doing 2d4 damage. Do to their ability to move silently and unseen in the underbrush, they are 90% invisible in the wilderness, and their keen sense makes them surprised only on a 1 on 1d6. They are immune to the effects of a Nymph's blinding/deadly beauty. They speak Satyr, Nymph, Elven and Common.
Some extraordinary Satyrs - namely a Player Character or major NPC - craft special pipes. These pipes are not magical, but their effects are. Once a day per level, they can play the pipes to induce a spell-like effect on anyone within 60', who fail a Save vs Spells. A successful save means the immunity the pipes (buy may still save with other Satyr pipes). At first level, they can induce Charm Person, Scare and Sleep, but only one effect at a time. At 4th level, they can induce Charm Monster, Fear and Fumble. If the pips should brake or get lost, it would take time (or a quest) to find the right materials to craft a new set.
At 7th level, a Saytr's exploits attracts a large band of groupies: 1d4+4 Saytrs, 1d4+1 Nymphs, 2d6-2 humans and 2d4-2 Elves. They are not in any way combatants, but are consorts and party-animals. They will not fight or die for their leader, but will serve his or her most hedonistic whim. They are not found in a fixed location, but are nomadic.
Level | Hit Dice | EXP Needed |
1 | 1d8 | 0 |
2 | 2d8 | 2,200 |
3 | 3d8 | 4,400 |
4 | 4d8 | 8,800 |
5 | 5d8 | 17,600 |
6 | 6d8 | 35,200 |
7 | 7d8 | 70,400 |
I hope you guys like them. They are a good escape form the core Tolkienesque races, and good if you want to play a Greek-themed campaign.