Post by Malcadon on Jun 13, 2017 3:53:55 GMT
For those unfamiliar with Star Frontiers, its Knights Hawk Adventures wargame, supplement and modules uses ships with a more realistic configuration than what you'll see in Star Trek and Star Wars. In these ships, the decks are stacked vertically to take advantage of the g-force that comes with acceleration, and — to a lesser existent — rotating wheel decks. (If you want anything more realistic, you'll have to checkout Jovian Chronicles.)
Here are two iconic deck plans published for SF:
Although just called an "Assault Scout" in the game, fans quickly called it the Stiletto-class Assault Scout, based on their first named Assault Scout form the UPF Tactical Manual.
Due to the small crew-size of 4-8 crewmen and ability to make atmospheric reentry, this ship was the prime mover for Knights Hawk Adventures modules.
Unfortunately, this ship suffers two fatal flaws that keeps its form operating independently: 1) its 4 assault rockets requires reloading form a space station or support ship (although it still has a laser battery to fall back on); 2) its low Hull Points makes it unfit for combat. Its basically has the amount of HP per size as a civilian ship (15), were the HP-by-size for other warships should make this 25.
The decks are: Upper Bridge (navigation station); Lower Bridge (pilot & gunnery station); Recreational Deck (mess, galley & head); Crew Deck (quarters); Maintenance Deck (engineer & tech stations); and Storage Deck (cargo hold/vehicle bay & storage bay).
If you can read this, it requires no introduction. If you cannot tell by the airlocks attached to the cargo bin's access, the bins have to air or life-support. The red-color decks are dedicated to life-support and main computers with only crawl-space to move through.
During games, such a ship would ether be used for dealing with space pirates during hijacking or counter-hijacking operations, finding smuggler contraband in customs searches, or as the (civilian) crew or owners dealing with some problem effecting the ship.
This one in is entirely fan-made:
This class of ship is one of a number of civilian/para-military "Scoutship" that came out of the need to have a cheap, non-military Assault Scout for Player Characters to have adventures with. It is smaller (and older) than an Assault Scout and armed with only with a laser pod (a fixed gun used by Fighters and is not that strong), but can still make make atmospheric reentries. The idea is that this ship will take a party to were you need to go (the site of the adventure), but any encounter with armed warships would require evasion and retreat (Knight Hawks combat is not that good). The only weakness is that some Scoutships have detachable landers that stay on-planet during takeoff, turning landings into a one-off deal without replacement landers, and the living area is such that you'll usually wake-up to the bare ass of a fellow crewman as he is putting on his paints (only bad for the characters who have to deal with that shit in a regular basis).
Edit: Here is a link to more info and images about Assault Scouts and Scoutships.
Here are two iconic deck plans published for SF:
Although just called an "Assault Scout" in the game, fans quickly called it the Stiletto-class Assault Scout, based on their first named Assault Scout form the UPF Tactical Manual.
Due to the small crew-size of 4-8 crewmen and ability to make atmospheric reentry, this ship was the prime mover for Knights Hawk Adventures modules.
Unfortunately, this ship suffers two fatal flaws that keeps its form operating independently: 1) its 4 assault rockets requires reloading form a space station or support ship (although it still has a laser battery to fall back on); 2) its low Hull Points makes it unfit for combat. Its basically has the amount of HP per size as a civilian ship (15), were the HP-by-size for other warships should make this 25.
The decks are: Upper Bridge (navigation station); Lower Bridge (pilot & gunnery station); Recreational Deck (mess, galley & head); Crew Deck (quarters); Maintenance Deck (engineer & tech stations); and Storage Deck (cargo hold/vehicle bay & storage bay).
If you can read this, it requires no introduction. If you cannot tell by the airlocks attached to the cargo bin's access, the bins have to air or life-support. The red-color decks are dedicated to life-support and main computers with only crawl-space to move through.
During games, such a ship would ether be used for dealing with space pirates during hijacking or counter-hijacking operations, finding smuggler contraband in customs searches, or as the (civilian) crew or owners dealing with some problem effecting the ship.
This one in is entirely fan-made:
This class of ship is one of a number of civilian/para-military "Scoutship" that came out of the need to have a cheap, non-military Assault Scout for Player Characters to have adventures with. It is smaller (and older) than an Assault Scout and armed with only with a laser pod (a fixed gun used by Fighters and is not that strong), but can still make make atmospheric reentries. The idea is that this ship will take a party to were you need to go (the site of the adventure), but any encounter with armed warships would require evasion and retreat (Knight Hawks combat is not that good). The only weakness is that some Scoutships have detachable landers that stay on-planet during takeoff, turning landings into a one-off deal without replacement landers, and the living area is such that you'll usually wake-up to the bare ass of a fellow crewman as he is putting on his paints (only bad for the characters who have to deal with that shit in a regular basis).
Edit: Here is a link to more info and images about Assault Scouts and Scoutships.