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Post by mullmann on Sept 21, 2014 19:00:14 GMT
Play Monopoly instead. You will thank me later and save alot of money
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Post by Admin on Sept 21, 2014 20:55:53 GMT
Welcome to the forum, Mullman! Yeah, I hear from many that 4E wasn't that great. I've never played it before, and only bought the 4E MM. Haven't even read the 4E PH or DMG yet. Anyway, have fun here! Prespos Ps. My favorite still remains 1E...
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Post by distortedhumor on Sept 21, 2014 22:25:08 GMT
ever did like it. I know a lot of game stores that are trying to dispose of 4th edition.
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Post by mullmann on Sept 21, 2014 22:47:10 GMT
have a goddamm 451 F party baby!
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Post by distortedhumor on Sept 22, 2014 0:05:55 GMT
Its all good, if you can buy it cheap, in 10 years it will be collector stuff and you can sell it off piece by piece.
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Post by Malcadon on Sept 22, 2014 3:29:50 GMT
Yeah, I forget that this "4e" game is somehow related to D&D. It feels too much like an official Magic the Gathering: The Role-playing Game, sans any meaningful role-playing. To me, it lacks the vibe and style that makes D&D, well... "D&D"
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Post by Lord Huthor on Sept 23, 2014 15:49:04 GMT
I actually don't mind 4E. Prefer it to 3/3.5 Don't really play it a lot, but I don't have any issue with it.
I agree it totally lacks the vibe and style of D&D as previous, but I've never understood the whole 'lacking in RP thing'.
We've always had as much RP with players, creatures, NPC's as in any other version. Can't see how 4E prevents it.
Really would like to hear someone clarify this lack of RP argument.
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Post by Deleted on Oct 2, 2014 7:52:43 GMT
Yeah, same here. I don't mind 4e... I have some big issues (fucking SLOTS for items) and pure miniature/map based play is not fit for my style of running RPGs, but the system itself is ok. Some of the ideas are quite excellent - the skill challenge mechanic is very nice idea (and works with a roll first, narrate what happens style of play) and I like the ritual magic. But yeah, the game itself is not something I would really want to use outside of as a semi-boardgame geared for combat encounters. Funnily enough, I actually do like the 4e D&D version of Gamma World quite a lot, even though it shares the maps & minis thing. It's a lot simplified (less powers, less everything) and character generation is 99% random - only thing you don't roll randomly is one or two choices, so you have a working char in about 3 minutes just like in non-advanced old Dungeons & Dragons
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Post by Anti-Steve on Oct 6, 2014 1:06:08 GMT
Really the only thing I know about 4e is the only thing I'd probably like about it and that's the superior Alignment matrix. Five alignments, one axis. In my opinion, that's pretty damn clever.
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Post by Deleted on Oct 8, 2014 16:29:35 GMT
They stole that from Warhammer. WH had Law-Good-Neutral-Evil-Chaos one axis system, when alignment was still part of the game(s).
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Post by Murdock Berk on Oct 13, 2014 11:59:02 GMT
I'm using a holmes-style alignment for my BECM campaign. Law, Neutral, Chaos. Law and Chaos can also be tinged with Good or Evil morality on a smaller-scale basis.
I.E. Orcs in general are chaotic, and many tribes are chaotic evil. However, the orcs of the desert region are chaotic GOOD - the desert orcs are much more civilized than their barbaric brethren.
Neutral is just Neutral. Neutral Good/Evil would simply be Good/Evil.
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Post by mullmann on Oct 18, 2014 5:04:43 GMT
my head hurts i think i need a healing surge
Enver pasha
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Post by riposte on Jun 9, 2015 17:20:31 GMT
4th ed should of came packaged with aids needles so people who liked that edition can kill themselves very slowly and very painfully.
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