Post by Malcadon on May 11, 2017 7:18:14 GMT
Not the RuneQuest, HeroQuest, but the bastard love-child of Games Workshop and Milton Bradly.
(the UK game set form 1991)
(British advert form the teleie showcasing a lot of prototype pieces)
It is a simple dungeon-crawl boardgame for 2-5 players. It features a large blank dungeon board that can be shaped with solid "Block" tiles and freestanding doorways. The game comes with a ton of detailed miniatures and neat 3D half-plastic/half-cardboard furniture.
Where other games like it would have furniture painted on the board, or the rooms would be empty and lifeless. The furniture in HQ breaths life in a dungeon! You can enter a room and know what its used for.
Where other games use bright colors and photoshop art, HQ is all hand dawn in a grim, morose style that you'll see in classic sword & sorcery!
Combat is simple: Attacking player roll Skulls on Combat Dice to score hits; defending player roll shields (white for Heroes; black for monsters) so absorb hits; surplus hits are taken form the target's Body Points as damage; if target looses all BPs, it is killed; that is all.
Besides combat, there is a great amount of exploration. There are rules to find, remove and trigger traps; to find and open secret doors; and to find and use a wide range of treasure.
I only have the US rules that encourages teamwork, cooperation and giving compassionate circle-jerks to eachother, while the older UK rules was geared towards each player being a greedy, ruthless asshole (as it should be)! Both games have the same core rules, but in the end, there are a lot of small differences that make them both play VARY differently! (I had the pleasure of translating the Japanese version, and unsurprisingly, it was geared more as Japanese video game RPG were it was an epic to save a princess from a Demon King and there were rules for character advancement and resurrection.)
The best part of the games is how easy it is to modify. Not just with the rules, but the way you can add new props to the game. I have personally added a ton of new rules, cards, miniatures, furniture, tiles and overlays to my basic game set! I buy expensive game sets for the sake of cannibalizing its parts for HQ!! This is what my set looks like:
(Can you tell what is from what game?)
But don't take my word for it! This guy speaks SO MUCH truth about the game:
Preach on, brother!
(the UK game set form 1991)
(British advert form the teleie showcasing a lot of prototype pieces)
It is a simple dungeon-crawl boardgame for 2-5 players. It features a large blank dungeon board that can be shaped with solid "Block" tiles and freestanding doorways. The game comes with a ton of detailed miniatures and neat 3D half-plastic/half-cardboard furniture.
Where other games like it would have furniture painted on the board, or the rooms would be empty and lifeless. The furniture in HQ breaths life in a dungeon! You can enter a room and know what its used for.
Where other games use bright colors and photoshop art, HQ is all hand dawn in a grim, morose style that you'll see in classic sword & sorcery!
Combat is simple: Attacking player roll Skulls on Combat Dice to score hits; defending player roll shields (white for Heroes; black for monsters) so absorb hits; surplus hits are taken form the target's Body Points as damage; if target looses all BPs, it is killed; that is all.
Besides combat, there is a great amount of exploration. There are rules to find, remove and trigger traps; to find and open secret doors; and to find and use a wide range of treasure.
I only have the US rules that encourages teamwork, cooperation and giving compassionate circle-jerks to eachother, while the older UK rules was geared towards each player being a greedy, ruthless asshole (as it should be)! Both games have the same core rules, but in the end, there are a lot of small differences that make them both play VARY differently! (I had the pleasure of translating the Japanese version, and unsurprisingly, it was geared more as Japanese video game RPG were it was an epic to save a princess from a Demon King and there were rules for character advancement and resurrection.)
The best part of the games is how easy it is to modify. Not just with the rules, but the way you can add new props to the game. I have personally added a ton of new rules, cards, miniatures, furniture, tiles and overlays to my basic game set! I buy expensive game sets for the sake of cannibalizing its parts for HQ!! This is what my set looks like:
(Can you tell what is from what game?)
But don't take my word for it! This guy speaks SO MUCH truth about the game:
Preach on, brother!