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Post by Deleted on Apr 30, 2015 4:00:17 GMT
What's the harm to it? Is it like that one fellow said, and I paraphrase, "D&DG rightly reduces the 'gods' of myth to what they are-glorified monsters"? Or do you have any experience transliterating Christianity into your game?
I try to avoid using real world deific tropes when I build my games' pantheons, in fact I'd be more inclined to have Forces at play rather than skyfathers in general, for the purposes of a game of D&D. Never mind that my B/X world has Santa Claus's bastard son roaming the land...
However, it's a true shame that there was no Bruce Galloway, of Fantasy Wargaming infamy, to have worked on Deities & Demigods. Instead we get this...this thing wherein there's some inspired art, some random stat blocks, and the cyclops safely tucked away in there so you have to carry another pound of book in your AD&D supplies.
We all know what's lacking from said book. Strangely, though, there's stats for Satan in a Dragon magazine. The Christian pantheon is still there, somewhere, in your game world, safely tucked away in a morass of myth and legend.
Does that mean that Clerics are assumed by default to worship Jesus? That makes things interesting, ho ho ho!
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Post by Admin on Apr 30, 2015 6:43:55 GMT
From memory:
* Politics of Hell (Best of Dragon II) * Saints (Best of Dragon IV) * Angels (Dragon 37)
The Abrahamic pantheon might actually have more detail than most of the others, and it's a viable choice for a campaign. Of course, one can have it side-by-side with the other pantheons. Also, I think there was a Christian RPG called "Lightraiders" or something.
Of course, all of this invites 'problems', such as: "Can a wish spell allow the party to travel back in time?"
Yes, Prespos
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Post by Deleted on Apr 30, 2015 6:46:51 GMT
IMC Wishes have been used for such purposes, although it was only a jog of a few moments.
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Post by Admin on Apr 30, 2015 7:01:13 GMT
In the sense of adventure, I would allow a party to travel back to any point in time. There is no game balance issue, just a HUGE demand on the DM's creative abilities. Players: "Here, DM, we travel back in time. All of your detailed campaign notes are now obselete!" Seriously, that kind of a situation would test a DM's improv skills to the limit. But, then again, if you signed up for DM, you need to know how to improv. That said, Prespos time travels back to 7th century Saudi Arabia; Sauna time travels back to Judea, around the Year Zero. That's how it could play out. History? Future? Prespos
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