Post by tmao on Feb 12, 2017 21:49:47 GMT
Unlike the summons spells commonly found on many planes, these spells of The Stolen World summon creatures from across time and space. In fact due to The Wake or the nature of magic, it is only possible to summon creatures from long ago and far away. Yet another mystery surrounding this strange planet.
The Spells
Walking Sponge
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12380
This creature has no attacks and should be considered naked for being hit. It is of great use against rival spellcasters. It has a 75% chance of absorbing any non area effect spell that is directed at caster of up to third order of power.. This includes beneficial magic.It also causes the caster to have a 10% spell failure chance. Immune to magic itself, it will disappear after absorbing 2-4 spells (or standard duration expires)
Indestructible Goblin
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25674
A very rare form of goblin, so rare there is a 20% chance of one not showing up as spell fizzles. In every way a sub par but typical unarmed golin, with one huge difference, it is completely indestructible and immune to magic. In fact the only way of dealing with it is to grapple it, as it is very weak, this is not much problem. It makes a poor lab rat thou , as nothing will effect it, and magic items do not function in it's hands.
Spell Snip
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175038
While the Spell Snip is a very impressive looking extra-planer being, it is actually the average of a second order summons. Only capable of melee combat, it's primary weapon is of pure magical force (no frills though). Less strong willed individuals will however be impressed by it's fearsome look.
Black Cat
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383191
Possessing the combat stats of a first order summons, the Black Cat is actually undead with extraordinary bad luck powers.It attacks an individual by curling around it's feet and causing to roll twice for to hit and take the lesser roll, it does not have any other attack.
Barbarian
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253591
The above image is just one of the many types of barbarians that can be summoned by this spell. Possessing far above average damage output and far below average armor, the summoned barbarian will only be capable of melee combat. If the barbarian is still alive at the end of combat, he will attack the being closest to him until the spells duration is complete or he is killed, he cannot be dismissed. As a result of this and the general hatred civilization has for barbarians, this spell ranges from mildly to highly illegal in all but the wildest of urban areas.
Netter en-Dal
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=22027
The spellshaper attacks at range by throwing nets of force over its foes. While impressive looking, in fact they attack and do the damage of an average first order archer with a short bow. The nets of force are however capable of damaging creatures that require magic or silver to hit.They have only a minor melee attack in the form of a dagger. Interestingly, any attempts at augmenting them with priestly spells will have double normal effect, as they are of divine origin in some fashion.
Sickle Ripper
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397834
This half elemental, half undead hybrid creature is all for show, possessing subpar abilities all around, it is truly for scaring the locals, which it does quite well. The summons will be of double duration. Sickle Rippers have the no frills traits of both a minor undead and fire elemental. Among mages in the know ,these are thought to be a failed attempt at a better than average summons, this is correct
The Spells
Walking Sponge
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12380
This creature has no attacks and should be considered naked for being hit. It is of great use against rival spellcasters. It has a 75% chance of absorbing any non area effect spell that is directed at caster of up to third order of power.. This includes beneficial magic.It also causes the caster to have a 10% spell failure chance. Immune to magic itself, it will disappear after absorbing 2-4 spells (or standard duration expires)
Indestructible Goblin
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25674
A very rare form of goblin, so rare there is a 20% chance of one not showing up as spell fizzles. In every way a sub par but typical unarmed golin, with one huge difference, it is completely indestructible and immune to magic. In fact the only way of dealing with it is to grapple it, as it is very weak, this is not much problem. It makes a poor lab rat thou , as nothing will effect it, and magic items do not function in it's hands.
Spell Snip
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175038
While the Spell Snip is a very impressive looking extra-planer being, it is actually the average of a second order summons. Only capable of melee combat, it's primary weapon is of pure magical force (no frills though). Less strong willed individuals will however be impressed by it's fearsome look.
Black Cat
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383191
Possessing the combat stats of a first order summons, the Black Cat is actually undead with extraordinary bad luck powers.It attacks an individual by curling around it's feet and causing to roll twice for to hit and take the lesser roll, it does not have any other attack.
Barbarian
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253591
The above image is just one of the many types of barbarians that can be summoned by this spell. Possessing far above average damage output and far below average armor, the summoned barbarian will only be capable of melee combat. If the barbarian is still alive at the end of combat, he will attack the being closest to him until the spells duration is complete or he is killed, he cannot be dismissed. As a result of this and the general hatred civilization has for barbarians, this spell ranges from mildly to highly illegal in all but the wildest of urban areas.
Netter en-Dal
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=22027
The spellshaper attacks at range by throwing nets of force over its foes. While impressive looking, in fact they attack and do the damage of an average first order archer with a short bow. The nets of force are however capable of damaging creatures that require magic or silver to hit.They have only a minor melee attack in the form of a dagger. Interestingly, any attempts at augmenting them with priestly spells will have double normal effect, as they are of divine origin in some fashion.
Sickle Ripper
gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397834
This half elemental, half undead hybrid creature is all for show, possessing subpar abilities all around, it is truly for scaring the locals, which it does quite well. The summons will be of double duration. Sickle Rippers have the no frills traits of both a minor undead and fire elemental. Among mages in the know ,these are thought to be a failed attempt at a better than average summons, this is correct