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B4
Feb 6, 2017 13:14:59 GMT
Post by Admin on Feb 6, 2017 13:14:59 GMT
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B4
Feb 6, 2017 13:21:19 GMT
Post by Admin on Feb 6, 2017 13:21:19 GMT
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B4
Feb 6, 2017 13:42:46 GMT
Post by Admin on Feb 6, 2017 13:42:46 GMT
S:13 IQ: 10 W: 10 D: 17 Co: 15 Cha: 14 Hobbit.
13,10,7,12,16,13: Gareth, N fighter. plate+shield+sword. equipment pack #1. started with 160 GP.
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B4
Feb 7, 2017 17:20:32 GMT
via mobile
Post by chris107 on Feb 7, 2017 17:20:32 GMT
Moren. The Gnome
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Post by Admin on Feb 9, 2017 7:58:44 GMT
< YE FAST PACK PACK A (38 gp, 52.7#) 2 - Backpack (cap. 20#) 2 - Large Sack (cap 40#) 6 - Lantern, bullseye 4 - 2 Oil Flasks 0.2 - Tinderbox 12 - 12 Iron spikes 1 - Small hammer 5 - Waterskin 20 - Normal rations 0.5 - 5 gp PACK B (32 gp, 61.2#) 2 - Backpack (cap. 20#) 4 - 2 Large Sacks (cap 40# each) 6 - 6 Torches 6 - 3 Oil Flasks 0.2 - Tinderbox 10 - 10' Pole 7.5 - 50' Rope 5 - Waterskin 20 - Normal rations 0.5 - Mirror, silver PACK C (42 gp, 48.5# or 51#) 2 - Backpack (cap. 20#) 2 - 4 Small Sacks (cap. 10# each) 0 - Holy Symbol, silver (cleric) OR 0 - Thief's Tools (thief) OR 2.5 - Vial Holy Water (other) 12 - 12 Iron Spikes 7.5 - 50' Rope 5 - Waterskin 20 - Normal rations - B4 The Lost City >
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Post by Admin on Feb 17, 2017 10:08:43 GMT
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Post by Admin on Feb 17, 2017 10:28:15 GMT
Mutria, first level Magic-user. S7 I16 W8 d10 C11 Ch14, hp 3, 80gp, dagger. Spell: Sleep (by: subaltari)
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B4
Feb 17, 2017 10:32:07 GMT
Post by subaltari on Feb 17, 2017 10:32:07 GMT
Mutria, male first level Magic-user. S7 I16 W8 D10 C11 Ch14, AC 9, hp 3. 80gp, robe, dagger, Pack (C) w/ 1 vial Holy Water & 1 vial Acid. Spell: Sleep That's my character
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Post by Admin on Feb 17, 2017 10:35:47 GMT
Backed up, in case he gets lost. Beware the Lost City!
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B4
Feb 22, 2017 16:57:23 GMT
via mobile
Post by chris107 on Feb 22, 2017 16:57:23 GMT
Hmmmm Athers game starts this Monday. Guess I'd better do some work with these numbers?
13 10 10 17 15 14
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B4
Feb 26, 2017 11:52:38 GMT
via mobile
Post by chris107 on Feb 26, 2017 11:52:38 GMT
1. The acts of violence, murder, theft, adultery, lying, treason and the cohabitation without being married in front of Immortals are all sins that stain the sinner’s spirit. 2. The use of magic that does not have its basis in the rituals of the church is only ignorant superstition that leads the faithful astray, and it must therefore be avoided and condemned 3. The sins demand action and a ceremony of purification of varying severity depending on the sin, for purifying the spirit. 4. The lack of will to clean oneself is a sin itself, punishable by removal from the church with the final result to permanently condemn to eternal damnation the sinner’s spirit, which cannot be more purified. 5. The role of each in the afterlife is determined by the amount of sins reached at the moment of the death. 6. It is the responsibility of the members of the church to spread the philosophy of the church among the non-believers and to carry the benefits to other people and in other nations
Order of the Griffon The Order of the Griffon is the military branch of the Church of Karameikos and clerics, fighters and paladins are able to be part of it. Belonging to this order is an act of great prestige for a Karameikan fighter; inasmuch as its members are always engage in adventures in favour of the Church, the nation and the common people, and for this, each year many combatants seek to enter. The aspiring members are presented to Patriarch Jowett of Specularum and he entrusts to each a supervisor of the Order, who tests their combat ability, their knowledge of Karameikan doctrine and their character. To all effect, in order to become a member of the Order of the Griffon an individual must possess the following requirements:
1. Have a good combat ability (be at least 5th level). 2. Must be a follower of the Church of Karameikos. 3. Make a solemn oath to fulfil the tasks of the Order and to respect his superiors. 4. The sex of the aspirant is not influential, but they do not admit humanoids or monstrous creatures, nor thieves or arcane spellcasters.
In case he is admitted, these are the responsibilities of a member:
1. Donate 25% of his own income to the Church of Karameikos as part of the Order of the Griffon. 2. Obey the dictates of the Church of Karameikos with regard to sins and purifications. 3. Accept missions and the duties assigned to you by the Patriarch of the church or by his superiors of the Order (these missions are often adventures or military missions in the interests of the Order, of the Church or of the nation).
The benefits for a member of the Order of the Griffon are as follows: *Asylum: the possibility to ask asylum in any consecrated temple of the Church of Karameikos or building of the Order of the Griffon. *Respect: a Knight of the Griffon should be treated by all Karameikans as if he were a noble knight (faithful to the crown of Karameikos), despite his real social rank, given the respect and admiration that the Order enjoys within the nation and he could therefore be accommodated by nobles and take part in their adventures. *Brotherhood: a member of the Order enjoys the company and the friendship of his confederates, that they will become his friends and do their utmost in order to help him in moments of need with spiritual, military or economic assistance. All the members of the Order of the Griffon are called Knights of the Griffon and always bear a symbol that declares their membership (a white rampant griffon on a black field), which can be anything from a simple cloak pin, to an elaborate medallion, to a worn tabard or to a picture on a shield or on the armour. A member can resign at any time, or be banished if he does not honour his own responsibilities. #In GAZ1 and in the Poor Wizard’s Almanac 2 the Church of Karameikos is described as a lawful religion based upon the philosophy of the “unblemished spirit”, without naming particular Immortals worshipped by its clergymen. Later on in Dragon Magazine, Bruce Heard (editor of the Mystara line) specified that the Immortals worshipped the clerics of this religion are: Asterius, Valerias, Vanya, Chardastes, Ilsundal and Kagyar. Seen the absence of ulterior explanations about the presence of a decidedly chaotic Immortal like Valerias in a lawful church like Karameikos and of its precise role, in this handbook it is chosen to replace Valerias with Patura (more oriented to good will and chaste and maternal love) and to add Tarastia, Thyatian Immortal patroness of justice and order.
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B4
Feb 26, 2017 12:05:12 GMT
via mobile
Admin likes this
Post by chris107 on Feb 26, 2017 12:05:12 GMT
Sigmund Von Dmitrov Human Fighter Strength 17 (+2) Intelligence 10 Wisdom 10 Dexterity 13 (+1) Constitution 14 (+1) Charisma 15 (+1) Alignment Lawful Hit Points 9+9 = 18 Armour Class Plate + Shield -1 for Dexterity = 1 Long Sword d8+2 Adventuring Pack A Aspirant Knight in the Order of the Griffon.
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B4
Feb 27, 2017 13:02:27 GMT
Post by Admin on Feb 27, 2017 13:02:27 GMT
Igor Segrinski: F, AC4, HP18, S17, I10, W6, D10, C12, CH9, Swrd, Chain, Shield, B PACK B (32 gp, 61.2#) 2 - Backpack (cap. 20#) 4 - 2 Large Sacks (cap 40# each) 5 - 5 Torches 6 - 3 Oil Flasks 0.2 - Tinderbox 10 - 10' Pole 7.5 - 50' Rope 5 - Waterskin 20 - Normal rations 0.5 - Mirror, silver
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B4
Feb 27, 2017 13:04:02 GMT
Post by Admin on Feb 27, 2017 13:04:02 GMT
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B4
Feb 27, 2017 13:05:18 GMT
Post by Admin on Feb 27, 2017 13:05:18 GMT
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B4
Feb 27, 2017 13:07:02 GMT
Post by Admin on Feb 27, 2017 13:07:02 GMT
< YE FAST PACK
PACK A (38 gp, 52.7#) 2 - Backpack (cap. 20#) 2 - Large Sack (cap 40#) 6 - Lantern, bullseye 4 - 2 Oil Flasks 0.2 - Tinderbox 12 - 12 Iron spikes 1 - Small hammer 5 - Waterskin 20 - Normal rations 0.5 - 5 gp
PACK B (32 gp, 61.2#) 2 - Backpack (cap. 20#) 4 - 2 Large Sacks (cap 40# each) 6 - 6 Torches 6 - 3 Oil Flasks 0.2 - Tinderbox 10 - 10' Pole 7.5 - 50' Rope 5 - Waterskin 20 - Normal rations 0.5 - Mirror, silver
PACK C (42 gp, 48.5# or 51#) 2 - Backpack (cap. 20#) 2 - 4 Small Sacks (cap. 10# each) 0 - Holy Symbol, silver (cleric) OR 0 - Thief's Tools (thief) OR 2.5 - Vial Holy Water (other) 12 - 12 Iron Spikes 7.5 - 50' Rope 5 - Waterskin 20 - Normal rations
- B4 The Lost City >
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Post by subaltari on Mar 3, 2017 6:00:02 GMT
UPDATE Tal of MutriaMale Third level Magic-user. Alignment Chaos Str 7(-1) Int 16(+2) Wis 8(-1) Dex 10 Con 11 Cha 14(+1). AC 9, 10 hp (4 3 3). Spell Book: Read Languages, Read Magic, Sleep, Phantasmal Forces. memorized Sleep x2, P-Force Robe, Dagger, 3 silver daggers, 1 silver mask of Usimagaras, Pack (C), 2 charges flash powder, 4 roman candles, 1 vial Holy Water, 1 vial Acid. 80 gp Mutria's homeland:
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B4
Mar 3, 2017 8:07:23 GMT
Post by subaltari on Mar 3, 2017 8:07:23 GMT
Ath's narration of the players' intro to B4, capped from DF Chat: subaltari: what is the cultural background of the area the PCs are in? atherton: deserty atherton: ok to be more comprehensive in my answer atherton: its the emrate of Ylaruam atherton: a pseudo gulf states/central asian analogue atherton: think Palmyra, Samarkand etc atherton: desert criss crossed by caravan tracks with a city sited at a large oasis
subaltari: how far are we from the city/oasis? atherton: you tell me atherton: you did read the intro? atherton: Days ago, your group of adventurers joined a desert caravan. Halfway across the desert, a terrible sandstorm struck, separating your party from the rest of the caravan. When the storm died down, you found you were alone. The caravan was nowhere in sight. The desert was unrecognizable, as the dunes had been blown into new patterns. atherton: You headed east, the same way the caravan was headed before the storm. Days passed. Your mounts died and you soon drank the last of your water. The end of the desert was not in sight. subaltari: I did read a cryptic and sad bit about the empty waterskins and ration bag
atherton: The second day after your water ran out, you stumbled upon a number of stone blocks sticking out of a sand dune. Investigation showed that the sand covered the remains of a tall stone wall. On the other side of the stone wall was a ruined city. atherton: The stone blocks of the city had toppled and cracked with the passing of time. Sand had covered most of the buildings. The stones that remained uncovered had been scoured smooth by the blowing sands. subaltari: any carvings on the wall? atherton: In the center of the city towered a step-pyramid. It had five step-like tiers, each 20' high. The bottom-most tier was almost completely covered with sand. On top of the highest tier were three 30' tall statues. subaltari: ath: is the impression of the ruins Arabic, Egyptian, Persian, or other atherton: the module fails to specify any wall carvings atherton: it desires to hurry you to the mouth of the dungeon subaltari: well at least it's being handled by an honest DM atherton: its generic stonework atherton: of the 10x10 corridor standard
Ironface: is this something you wrote ath? atherton: this is the intro to B4 The Lost City atherton: Tom Moldvay 1982 Ironface: its a good module subaltari: heck no, this falls far short of Atherton prose atherton: I think looking for decorations/carvings would be an intelligent thing to do atherton: but let us haste to the dungeon maw subaltari: and the obvious (?) sources of water therein
atherton: In the center of the city towered a step-pyramid. It had five step-like tiers, each 20' high. The bottom-most tier was almost completely covered with sand. On top of the highest tier were three 30' tall statues. atherton: The statue on the left was of a strong, bearded man holding a balance* in one hand and a lightning bolt in the other. The middle statue was of a winged child with two snakes twined about its body. The child held a wand in one hand and a handful of coins in the other. The statue on the right was of a beautiful woman. In her hands she held a sheaf of wheat and a sword. atherton: the * is to inform you what a balance is atherton: in case you are a clueless 13 year old DM atherton: On the south side of the pyramid, a ramp with stairs led from the ground to the top of the highest tier. A quick search of the ruins revealed no source of food or water, so you decided to climb the pyramid. In the side of the ramp, level with the floor of the top tier, you found a secret door . . . atherton: I probably should read the shrine some day subaltari: hm, on first glance the descriptions invoke Greco-roman statuary atherton: greek-egyptian I'd think atherton: Ptolemaic egypt atherton: but I am merely a deceitful DMRecap from March 6 session: atherton: anyway the session ended up with the party finding a statue of Gorm atherton: and then a chapter of his worshippers subaltari: what is Gorm? atherton: the god that was holding the balance and the bolt of lightning atherton: they're a lawful aligned religion, with a strict observation of the law atherton: hence the balance atherton: they've told you about 3 more factions atherton: the cult of Zargon atherton: the amazon warriors of Madarua atherton: and the magi of Usamigaras atherton: they're particularly welcoming to warriors of lawful disposition atherton: not so much to scrawny magic users subaltari: anyway, maybe it's good I wasn't there to play my scrawny, surly MU subaltari: who surely would have aggravated the lawful cultists of Gorm subaltari: I'm trusting Chris made an impression atherton: Bochi made the best impression by just being honest
subaltari: did they give us any water? atherton: they did atherton: Don decided not to drink because you were all going to be poisoned subaltari: were we? atherton: well if you were, I'm not telling you until you have to made your saving throw atherton: not quite the current map: members.westnet.com.au/~DaveBlackley/tier2a3.jpg
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