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Post by dragonspipe on Jan 21, 2017 22:20:40 GMT
This is an open collaborative thread detailing the Nine Forgotten Helms. Please feel free to add an entry! 1. Helm of ForgetfulnessThis is a shiny, chrome looking metallic helm. It is well padded inside, and the name "Greenwood" is stitched in. The wearer of this cursed helm enjoys a whopping -8 to their AC! That is the good news. The bad news is, once donned, the wearer immediately forgets who they are: name, history, class, and all skills and proficiencies are lost. The character fights as a level 0 human with a non-proficiency penalty of -2. Saving throws are also as a level 0 human. The helm cannot be removed without a successful remove curse, and what's worse: for every 24 hours the helm is worn, the character loses one level permanently. Nothing short of a wish can restore the lost XP. (The character's XP is reduced to the beginning of the previous level!)
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Post by dragonspipe on Jan 23, 2017 23:53:33 GMT
2. Spear and Magic HelmetThis is an artifact pair that will lose enchantment if ever separated, but regain it when the items are brought together. The Magic Helmet is a bronze, roundish helm, with horns. It has no adornment otherwise. It was built for a very large head, perhaps a giant. The spear is similarly plain: a wooden haft, and iron spear point. When worn, the Magic Helmet grants the following: -1 to AC call lightning once/day lightning bolt once/day ability to sing operatically -2 to Wisdom and saving throws vs. Charm (will not void Paladin class prereq) wearable by: Paladin, Ranger, Fighter, Druid The spear is +1 to hit, and does exploding dice damage (d6).
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Post by dragonspipe on Jan 24, 2017 0:15:16 GMT
Helm Ov Speed
This is an oddly elongated helm, made of a hard, futuristic material of undetermined origin, with sleek patterns in black and white, and unknown runes written across the side. Scholars were completely stumped by this helm, before it was stolen by a halfling some years ago. The wearer of this helm is granted the following: movement rate is tripled +1 melee attack per round -1 to hit must eat double rations per 24 hours of use (DM secret: you must roll a % check for each day a PC uses the helm. A result of 01 indicates the character has gone into a dangerous heart arrhythmia. You can then inform the player that the character is suddenly in great pain and clutching at their chest. A Save vs. Death must then be made, or the character dies.)
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Post by Admin on Jan 24, 2017 0:20:41 GMT
Thanks for posting, dragonspipe. This makes me think that we should start a magic items thread, kinda like the Book of Souls (the NPC thread). Great stuff, as always! Prespos Ps. In the UA adventures, a helmet gives a +1 bonus to AC. Really, this is quite a good equivalent rule for the "helmet rule" in 1E! Feel free to mention this over at DF...
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Post by dragonspipe on Jan 24, 2017 0:36:49 GMT
4. Penis Helm
This is a heavily padded, pink helmet that resembles a giant penis head. No wizard has owned up to creating this item, with even Bigby denying having anything to do with it. Some scholars speculate it was created by a mage who was romantically involved with a Giantess. usable by: all classes This helm creates the following conditions: -50% hear noise -2 to +2 saving throws (DM: anything where hearing would help make the save is at penalty, anything that diminished hearing would help make the save is at a bonus) reaction rolls may be influenced -3 to Intelligence 3 times day: the Penis Helm can be mentally hardened, granting -2 to AC. each use of the hardening will, after 4 rounds, result in a period of exhaustion (no attacks for one round, +2 AC)
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Post by dragonspipe on Jan 24, 2017 0:52:44 GMT
5. Helm of the Melon
One of the rarer magical helms, as it is perishable, only a few of these have ever been reported. They are thought to be made by a Druid. A Helm of the Melon will last for up to 1 week in hot climates, +1 week for every temperature zone of cooler clime. usable by: Druid, Fighter, Ranger, Cleric abilities: at will: speak with plants
once/day: entangle, barkskin
twice/day: seed spitting: the Helm of the Melon magically creates a large number of watermelon seeds in the wearer's mouth, which can be spit at high velocity for up to 3 combat rounds. The seeds have a range of 10/20/30 and deal 1d6 damage. This attack can be made in addition to any other melee attacks, but cannot be used in conjunction with other missile attacks. When a Helm of the Melon reaches is "use by" date, it loses all magic abilities, and begins to fall apart.
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Post by dragonspipe on Jan 24, 2017 1:11:25 GMT
6. Dread Helm of Bread
One of more feared helms in existence, the DHoB is an evil artifact of great power. When it first appears, it looks to be nothing more than some bread and plastic wrap. Anyone beholding the item must make a saving throw vs. Spells at -8, or be compelled to put on the Helm. Once the Helm has found a wearer, it stops compelling others to put it on. The wearer of the helm cannot remove it with any magic short of a Limited Wish. 3 rounds after removal, the DHoB will again seek a new victim. It is immune to all forms of damage, but it can be eaten with no harm. The Helm will try to compel someone to wear it if its being eaten. Once 50% of the Helm has been consumed, it is effectively destroyed. Once donned, Wisdom is immediately reduced to 3. Alignment changes to Chaotic Evil. The character spontaneously develops 1-3 insanities, and is absolutely convinced they have attained some kind of great spiritual enlightenment. Powers: dire charm 2 times/day confusion 2 times/day maze once/day limited wish once/day phantasmal force at will audible glamer at will hallucinatory terrain once/day dimension door once/day prismatic spray once/day levitate 2 times/day
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Post by dragonspipe on Jan 24, 2017 1:34:07 GMT
7. Helm of the Boogie
Thought to have been made some time in the xx70's, this helm makes a powerful fashion statement while granting potent magical abilities. It functions as a normal combat helm, except it increases the character's visibility. (party surprise is worsened by 1, unbeknowst to the player group) Persistent Power: immunity to gaze attacks Activated Powers: (must dance to engage. cannot perform other actions in the round of dancing, but powers that last more than one round will keep functioning while the character performs other actions.) mirror image once/day color spray once/day blindness once/day
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Post by chris107 on Jan 25, 2017 8:37:12 GMT
Hehe 😂
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Post by Admin on Feb 9, 2017 2:34:53 GMT
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Post by Admin on Feb 9, 2017 2:43:50 GMT
vondan requested that I add a morion of morons. In AD&D terms, this is simply just an alternate form ov the hat of stupidty. cf. prespos.x10host.com/7ua/mgi/hatofstupidity.htmThat said, I think that the morion ov morions is A REALLY FUCKING STUPID IDEA. Matter of fact, it's just plain moronic. No wonder why no-one posts at this forum. SOmetimes, I think that I have to agree with kingofthefreepass (his secret identity is Sauna). "Presposia is re-tarded". My apologies for the use of non politically correct language. Anyway... conquistadores... if they exist on Aerth, they do not seem to last too long. Prespos Ps. Ps2. A morion is a type of open helmet used from the middle 16th to early 17th centuries, usually having a flat brim and a crest from front to back.
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