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Post by Deleted on Feb 6, 2017 20:49:23 GMT
Not pictured above is Herr Hogg, the Hobgoblin riding the Daemon Steed "Ex Girlfriend Periapt". Pictured below are the prospective realms to the conquest.
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Post by Deleted on Feb 7, 2017 0:37:45 GMT
When you cut the drummer from a certain band, you are left with the seminal Phantom Lord. I know not from whence this image is leached, only the nature of its decrying. Now see well, Master of Madness, and more beyond that.
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Post by chris107 on Feb 7, 2017 6:47:48 GMT
Herr Hogg! Great name for a Hobgoblin
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Post by Deleted on Feb 7, 2017 18:41:07 GMT
Soon there'll be an assembly, and under which shall be the very terrain by which we battle, in the Kriegspiel Room.
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Post by Deleted on Feb 8, 2017 19:18:40 GMT
There's the Master of Madness, doing his best hued impression of a Sectaur, just for you.
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Post by Deleted on Feb 8, 2017 23:07:09 GMT
Contrived gratification through Warhammer-in the last edition before posers overwhelmed. I'd diagram the nature of my compulsory infantry unit, but would that leave a tell? Who gives a fuck, Master of Madness is my mascot through a three day bender, as I recover from my bump-in with a force of nature. Parabolic, there was a lot of Militia box sets purchased ad nauseum in the days of 6th, because the unit could do exciting things like upgrade one model to have an extra attack, and forfeit a victory point by putting a standard bearer in there. To the contrary here's a tell. Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * Chaos Dwarfs 18 3 4 3 3/5 4 1 2 1 9 4 409.0 Usage Conflict; ^; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield Banner of Arcane Protection Spells at unit dispelled on 4+; Daemons/Undead models touching unit suffer 1 wound at start of bearer's magic phase [50.0] * Champion 1 3 5 4 4/6 4 1 3 2 9 X/4 [79.0] Usage Conflict; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield Sword of Swift Slaying Wielder strikes first in HtH combat [25.0] Total Army Cost: 409.0 Pts. Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost (Hobgob) 1 4/3 5 5 4 4 2 4 3/4 7 X/3 166.0 Usage Conflict; Flail; +2S in first turn of any HtH combat; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor; Shield Chalice of Darkness Use at start of magic phase, after WoM cards are dealt but before any spells are cast; Roll D6 and remove that number of WoM cards from each side; If not enough cards, must surrender spell cards to make up the difference; For each spell surrendered, bearer suffers 1 wound on a 4+ (no armor saves) [50.0] Daemon Steed Deamon steed as mount [50.0] Daemon Steed 1 8 4 - 4 4 3 6 3 10 3 [0.0] * Hero (Dwarf) 1 3 6 5 4/6 5 2 4 3/4 10 X/4 166.0 Usage Conflict; Spear; Two ranks attack if no movement; +1S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor; Shield Black Gem of Gnar One use only; Usable against model in base contact; Both models frozen in time until a player rolls a 6 at the start of his turn [25.0] Helm of Many Eyes Wearer always strikes first in hand-to-hand combat [25.0]
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Post by Deleted on Feb 10, 2017 1:57:17 GMT
Lin Carter's atheist hands hurt me
You can't carry pretense through.
You can't escape walking distance of the place you're at.
Tomorrow is Warhammer though. Value is where it's at.
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Post by Deleted on Feb 10, 2017 5:16:04 GMT
Here's my list for Friday, replete with fluff notes..
2000 Pts - Chaos Dwarves Army No Name
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * Svirfneblin (Gen) 1 3 7 6 4/6 5 3 5 4/5 10 X/4 292.0 Usage Conflict; Units w/i 12" may use the general's Ld; Spear; Two ranks attack if no movement; +1S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor; Shield; Svirfneblin yearns to retract the time he performed cannibalistic rites in abject grizzled-dom. Sword of Heroes Versus opponents with T5+, gives +3S on rolls to wound and does D3 wounds [60.0] Warpstone Charm Re-roll any one dice throw, adjusting it by +1/-1 if desired [10.0] Golden Crown of Atrazar 3+ Special Save; If 2+ wounds saved in same phase, exhausted on 4+ [50.0] * Master of Madness (HerDw) 1 3 6 5 4/6 5 2 4 3/4 10 X/4 166.0 Usage Conflict; Spear; Two ranks attack if no movement; +1S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor; Shield; Master of Madness is a renowned self-yodeller, and aspires to create a small press zine once it's less anachronistic. Black Gem of Gnar One use only; Usable against model in base contact; Both models frozen in time until a player rolls a 6 at the start of his turn [25.0] Helm of Many Eyes Wearer always strikes first in hand-to-hand combat [25.0] * Herr Hogg (HerHg) 1 4/3 5 5 4 4 2 4 3/4 7 X/3 169.0 Usage Conflict; Flail; +2S in first turn of any HtH combat; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor; Shield; \Herr Hogg is permanently locked into a Remote Viewing doppelganger dichotomy. Chalice of Darkness Use at start of magic phase, after WoM cards are dealt but before any spells are cast; Roll D6 and remove that number of WoM cards from each side; If not enough cards, must surrender spell cards to make up the difference; For each spell surrendered, bearer suffers 1 wound on a 4+ (no armor saves) [50.0] Daemon Steed Deamon steed as mount [50.0] Ex GF Periapt (Daem) 1 8 4 - 4 4 3 6 3 10 3 [0.0] * The Little Fuckin Homos (Warr) 17 3 4 3 3/5 4 1 2 1 9 4 395.0 Usage Conflict; ^; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield; Master of Madness caught lightning in a bottle and drug these shmucks from the slave pits by way of his riddle and song. Banner of Arcane Protection Spells at unit dispelled on 4+; Daemons/Undead models touching unit suffer 1 wound at start of bearer's magic phase [50.0] * The Chimes of Dew (ChmDw) 1 3 5 4 4/6 4 1 3 2 9 X/4 [79.0] Usage Conflict; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield; He is kept in a torpor of drugs as he is the overseer to the homos Sword of Swift Slaying Wielder strikes first in HtH combat [25.0] The Snakesbladders (Git) 27 4 3 3 3 3 1 2 1/2 6 X 237.0 Poisoned weapons cause -1Sv; Can always lap any number of models around enemy; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Animosity on a 1 * Ulterion (ChmHg) 1 4 4 4 4 3 1 3 2/3 6 X [63.0] Usage Conflict; Second Weapon; Ulterion long since went mad and is an empty vessel bearing The Screaming Sword. Shrieking Blade Bearer causes Fear and is immune to it [35.0] * Brute Mangos (Bull) 5 8 4 3 4/6 4 2 3 2 9 5 346.0 Usage Conflict; Standard Bearer; +1 Combat Result; Two-Handed Weap; Always strikes last in HtH; Light Armor; Shield; They violently enact their beefcake fantasies on the remnants of the battlefield. Storm Banner One use only; Used at start of player's turn; No creatures may fly and those Flying High are forced down, landing in center of table and moving 3D6" in random direction determine by Scatter Die; Shooting ranges are halved; Effects continue until a 6 is rolled at the start of either player's turn [100.0] Earthshaker Cannon 1 - - - - 7 3 - - - 5 140.0 Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect Dwarf Crew 3 3 4 3 3 4 1 2 1 9 X [0.0] Earthshaker Cannon 1 - - - - 7 3 - - - 5 140.0 Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect Dwarf Crew 3 3 4 3 3 4 1 2 1 9 X [0.0] the queen angrily barfing (Rock) 1 - - - - 7 3 - - - 5 75.0 Roll artillery and scatter dice for deviation; Range 48"; Targets suffer S5 hit for D3 wounds; Heavy Armor Dwarf Crew 2 3 4 3 3 4 1 2 1 9 X [0.0] * Iron Claws (Gob) 10 4 2 3 3/4 3 1 2 1 5 X/6 40.0 Usage Conflict; Halberd; Shield; Animosity on a 1 (unless hobgoblins present); Ignore fleeing hobgoblins; Fear Elves unless they out-number by 2:1; These 10 yellow-skins search for their lost champion, long since missing due to howling off into the distance with the Berserker Sword in tow. Total Army Cost: 2000.0 Pts. Validation Results: Roster satisfies all enforced validation rules Troop Type Count Unused Points Unused Percent Character (<=50%) 5 n/a 769.0 231.0 38% Regiment (>=25% <=100%) 4 n/a 876.0 1124.0 43% Machine (<=25%) 3 n/a 355.0 145.0 17% Monster (<=25%) 0 n/a 0.0 500.0 0% Allies (<=25%) 0 n/a 0.0 500.0 0% Magic Item Summary 11 n/a 480.0 n/a 24%
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Post by Deleted on Feb 12, 2017 21:08:47 GMT
The game's in midst of playing, might restart due to rampant beardiness and errors.
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Post by Deleted on Feb 22, 2017 0:17:18 GMT
Here's my Boar(!) Centaur Tenderizer! src=" It needs no glue, the scythes alone are for such fare! I'm wondering how I'd use this thing in said edition.
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Post by Deleted on Feb 22, 2017 0:24:47 GMT
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Post by chris107 on Feb 22, 2017 9:52:38 GMT
That is ULTRAKEWL Etts! 😎
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Post by chris107 on Feb 22, 2017 9:54:16 GMT
As to how to use it in your chosen edition? I'd say in the time honoured tradition of Warhammer.... make it the fewk up!
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Post by Deleted on Feb 22, 2017 13:27:48 GMT
The pavise can be removed through sustained fire, but the hog-man pushing it just bucks up and keeps at 'er
And then at the resultant bush party, he's the first to smoke dead foe in pipe. They come...wait for it...pre-tenderized. The pestle he bears. He's a bit destabilized, a bit Manchoochoo-train!
I saw a Chaos Dwarf called Snake Eye or something, he had the Thulsa Doom icon as a head decal. I seek.
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Post by Deleted on Feb 22, 2017 15:39:06 GMT
I'm considering making templates for ad-hoc Chaos Dwarf wilderness fortresses. I still haven't finished constructing my foam modular one for this endeavor. Driven to fugue out of context, they undoubtedly make great banners of HASHUT
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Post by Deleted on Feb 25, 2017 23:03:15 GMT
As I've a list for the Tenderizer, I went full-tilt in said list and snucked in the Tunnel team. 4 man tunnel teams are a legal part of fifth, Nigh-Gobs, and both brands of Dwarf get them. 4 man teams armed with great weapons that can pop up anywhere, if they're lucky. I'm picking thus from such. I discerned I should put this link in, as it is full-on Warhammer, as is meant. Here's a Bull Centaur build. I checked and it's legal. Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost Breeder (HerBC) 1 8 6 5 5/7 5 3 5 4/5 10 X/6 313.0 Two-Handed Weap; Always strikes last in HtH; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH Helm of Many Eyes Wearer always strikes first in hand-to-hand combat [25.0] Daemon Steed Deamon steed as mount [50.0] Daemon Steed 1 8 4 - 4 4 3 6 3 10 3 [0.0] Total Army Cost: 313.0 Pts.
Time to get on the conversion mitts.
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Post by Deleted on Mar 6, 2017 17:32:56 GMT
Here is a tentative build for my Level 2 wizard.
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost Skullfucker (Sor 1 3 4 3 4 5 2 3 1/3 9 X/4 211.0 Level 2 Wizard; Second Weapon; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Monstrous Mount; He drank the sorce of the 5th wind and has yet to stop headbanging. Chaos Armor Save of 4+; Wizards may cast spells [10.0] Warrior Familiar If attacked, familiar interposes and defends; Familiar always strikes first [25.0] Warrior F 1 4 5 - 4 4 1 6 2 10 X [0.0] Always strikes first Giant Spider 1 5 3 - 5 4 4 1 2 7 4 [50.0] Cause Fear; Bound Monster; Cross obstacles & rough terrain w/ no penalty Total Army Cost: 211.0 Pts.
The spider is there for as to make them quail and to chase further, and give reach to the unit should need be. The Warrior Familiar is yet another layer of Always Strikes First. There's a cornucopia of potential items I'm considering in lieu of the ones picked, like the Rod of Power, which stores up to 3 WoM cards betwixt turns, and maybe a high end Bound Spell item. The Warrior Familiar is a tiny, flesh-coloured zulu. The Spider is called Geriatrudinator.
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Post by Deleted on Mar 7, 2017 1:20:25 GMT
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Post by Deleted on Mar 7, 2017 16:04:30 GMT
See the Black Watch fella there, back in the heyday of Kriegspiel one such of that regiment surveyed the game as it was on hiatus at the time...never finished cuz a Flying Squirrel demoed the whole thing, but the army man was upset that the Black Watch were in a valley.
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Post by Deleted on Mar 7, 2017 18:46:02 GMT
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Post by Deleted on Mar 10, 2017 23:30:57 GMT
The list will have both the Tenderizer and the Whirlwind, the tunnel team, two goblin regiments, the scorpion wizard, Master of Madness, Haggard the Dismounted, the compulsory mainstay infantry, 6 bull centaurs with a standard, an Earthshaker and a Death Rocket. Gotta get my shit together for the time being, though. Might be awhile...
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Post by Deleted on Mar 16, 2017 12:53:36 GMT
*Leeches an image* Sigh...they're so winsome. The Mnemonics & Iaijutsu-from-pocket gave me all the strength I need. I might upload a turn from the Warhammer game come the Witching Hour in the Dead of Night. I'm gonna assemble Mighty Empires once I'm done coffee.
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Post by Deleted on Mar 16, 2017 13:28:52 GMT
I chased a French proverb until it was never two without three-so SKULLFUCKER I'LL FUCK YOU IN THE HEAD www.youtube.com/watch?v=EIhYc8GHiJoI got the Cher links We left many tiles unused for pragmatics and their use as unexplored add-ons. Edit: I'd like to see suggestions and theoretical starting locales regarding this here lovely map.
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Post by Deleted on Mar 16, 2017 16:07:07 GMT
This space is reserved by the muscular neck of Rollins.
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Post by Deleted on Mar 20, 2017 16:54:46 GMT
Soon shall be The Whirlwind. My preceding map didn't get preserved, so here's new Mighty Empires Tentative Map for viewing Pleasure.
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