Post by Malcadon on Dec 30, 2016 13:48:23 GMT
Back in 2004, Mongoose Publishing got the license to create an RPG based on the Conan franchise, using WotC's (at that time) popular D20 system. Although the core rulebook was initially produced by Paul Tucker and Ian Sturrock, it was the academic knowledge Vincent Darlarge and Ian Barstow brought to the game that made it worth getting. Vincent Darlarge, who ran a great Conan D20 info site before the game was made, end up writing much of the best content of the game. Darlarge, not a fan the the derivative works (by de Camp, Lin Carter, et al), managed to build a cult following for Robert E. Howard's original works. It really shows in the quality of the fluff, as much of the inspirational "side bar" text were form REH, and damn do they read good! He had a greater understanding of Howard's Conan than L. Sprague de Camp and it shows.
The Core Rulebook Editions
From the beginning, the core rulebooks fat, 350+ page versions of the three core D&D rulebooks made into a single tomb. The first CRB, the "beta version", was a fucking mess! Much of the book was fine, but the rules were a shabby cut-N-paste job from the version 3.0 D&D rules, with a number of unrefined house-rules. You'll see a lot of editing mistakes, form minor, harmless ones like seeing "Orc's fist" in the list of examples (which is weird, as they are not apart of the setting), to the fact that a good part of the combat mechanics are missing, thus requiring players to reference the v3 PHB to run the game. There was also some issue with integrating the new rules with v3 system. You could also tell the new stuff from the use of British spelling versus the US spelling in D&D (armour vs armor; centre vs center; whilst vs while; etc.).
Less then a year later, the revised "Atlantean Edition" was published. It was the complete, self-sustained game with revisions to make it all work. The editing mistakes were gone, with full-use of British spelling, and some new rules were added to spice thing up. You were lucky to not get on it too early, as both books cost $50 US, and MGP did not offer the poor assholes (like myself) who bought the first run a discount.
Four years later, with the advent of the version 3.5 D&D rules, MGP made the Second Edition rulebook. By that time, the game was thoroughly played and a number of supplements were published with rules and additions that were good enough to add to the core rules. A good example of what made the cut was the Temptress class form Hyboria's Fallen: Pirates, Thieves & Temptresses. The book was thicker, at 420 pages, but they kept the cost low by using black ink instead ofcolor colour.
By the Second Edition, the line was successful and it had a strong fan-base. So much so, MGP wanted to do a rule-neutral, 13-book volume Encyclopedia of the Hyborian Age, produced by Vincent Darlarge, and make another core rulebook with the Runequest rules bound in real leather. That last part was too much for Conan Properties Inc., who pulled the license from under them.
The Art & Layout
A thing to note is when you open any Conan book, you are going to get a face full of titties. You see, following WotC's lead of making the pages look like old vellum with a garish border, MGP added borders with hanging skulls, weapons, creeping demons, and topless women, so no matter what page you open, you will see at least one pair of tits. There is so much topless woman in the books, the use of modesty hair or arm-pose looks really out-of-place. Illustrations depicting action and combat tries for violence and intensity. In fact, the art used to highlight the weapons are all blood-covered. Yes, t his all sounds like something that came from the mind of a horny 13-year old boy, but this is motha-fucken' Conan! A Conan adventure without some T&A in it is just... boring.
The book covers are all lavish painting by Chris Quilliams. Each cover really captures the essence of what the book is about, along with Conan looking bad-ass in some way. The cover for Across the Thunder River, for example, shows Conan rescuing a woman form some savageInjuns Picts, whilet he chucks a tomahowk in one of their heads. One thing of note is that the artist foregoes the usual fur loincloth or leather dipper seen in most fantasy art (and metal covers and van murals and tattoos and so on) for an elaborately embroidered fur-lined leather kilt. This is a good change, as with that, and his shorter, shoulder-length hair, he looks less like a caveman.
The art inside is a mixed bag. There are pictures that are well-done, and other that are bad. Most of them look like they are done in Photoshop, with one notable exception with being done with Trois crayons. The well-done ones are highly evocative of the setting and the genre. The bad ones can get truly ugly. How ugly? Well... Their worst artist made a picture for The Road of Kings of a (rather PG-13) sex orgy. It was nauseating with the sickly skin-tones and dead-faces that is deeper than the Mariana Trench within the Uncanny Valley! It is not easy to make my dick crawl inside of me and wished it was dead, but holy shit, that did the trick!!
If there was a major downside to the art, it is that color art was a bad idea from the get-go. For one thing, color-prints cost more to produce, and B&W art is not going to offend Conan fans, if done right, as we are accustomed to the old Marvel comics. The Photoshop art did not look good in color, as the artists made some odd choices, and ultimately when the game gone to B&W for the second edition, all the pictures that was meant for color prints looked all washed-out, if not hard to see if it was too dark.
(next: The Rules)
The Core Rulebook Editions
From the beginning, the core rulebooks fat, 350+ page versions of the three core D&D rulebooks made into a single tomb. The first CRB, the "beta version", was a fucking mess! Much of the book was fine, but the rules were a shabby cut-N-paste job from the version 3.0 D&D rules, with a number of unrefined house-rules. You'll see a lot of editing mistakes, form minor, harmless ones like seeing "Orc's fist" in the list of examples (which is weird, as they are not apart of the setting), to the fact that a good part of the combat mechanics are missing, thus requiring players to reference the v3 PHB to run the game. There was also some issue with integrating the new rules with v3 system. You could also tell the new stuff from the use of British spelling versus the US spelling in D&D (armour vs armor; centre vs center; whilst vs while; etc.).
Less then a year later, the revised "Atlantean Edition" was published. It was the complete, self-sustained game with revisions to make it all work. The editing mistakes were gone, with full-use of British spelling, and some new rules were added to spice thing up. You were lucky to not get on it too early, as both books cost $50 US, and MGP did not offer the poor assholes (like myself) who bought the first run a discount.
Four years later, with the advent of the version 3.5 D&D rules, MGP made the Second Edition rulebook. By that time, the game was thoroughly played and a number of supplements were published with rules and additions that were good enough to add to the core rules. A good example of what made the cut was the Temptress class form Hyboria's Fallen: Pirates, Thieves & Temptresses. The book was thicker, at 420 pages, but they kept the cost low by using black ink instead of
By the Second Edition, the line was successful and it had a strong fan-base. So much so, MGP wanted to do a rule-neutral, 13-book volume Encyclopedia of the Hyborian Age, produced by Vincent Darlarge, and make another core rulebook with the Runequest rules bound in real leather. That last part was too much for Conan Properties Inc., who pulled the license from under them.
The Art & Layout
A thing to note is when you open any Conan book, you are going to get a face full of titties. You see, following WotC's lead of making the pages look like old vellum with a garish border, MGP added borders with hanging skulls, weapons, creeping demons, and topless women, so no matter what page you open, you will see at least one pair of tits. There is so much topless woman in the books, the use of modesty hair or arm-pose looks really out-of-place. Illustrations depicting action and combat tries for violence and intensity. In fact, the art used to highlight the weapons are all blood-covered. Yes, t his all sounds like something that came from the mind of a horny 13-year old boy, but this is motha-fucken' Conan! A Conan adventure without some T&A in it is just... boring.
The book covers are all lavish painting by Chris Quilliams. Each cover really captures the essence of what the book is about, along with Conan looking bad-ass in some way. The cover for Across the Thunder River, for example, shows Conan rescuing a woman form some savage
The art inside is a mixed bag. There are pictures that are well-done, and other that are bad. Most of them look like they are done in Photoshop, with one notable exception with being done with Trois crayons. The well-done ones are highly evocative of the setting and the genre. The bad ones can get truly ugly. How ugly? Well... Their worst artist made a picture for The Road of Kings of a (rather PG-13) sex orgy. It was nauseating with the sickly skin-tones and dead-faces that is deeper than the Mariana Trench within the Uncanny Valley! It is not easy to make my dick crawl inside of me and wished it was dead, but holy shit, that did the trick!!
If there was a major downside to the art, it is that color art was a bad idea from the get-go. For one thing, color-prints cost more to produce, and B&W art is not going to offend Conan fans, if done right, as we are accustomed to the old Marvel comics. The Photoshop art did not look good in color, as the artists made some odd choices, and ultimately when the game gone to B&W for the second edition, all the pictures that was meant for color prints looked all washed-out, if not hard to see if it was too dark.
(next: The Rules)