level 4
a Someone has scrawled a large X here
c Numerous pillars line the corridor
e A fountain of water sits in an alcove here
i Skeletons hang from chains and manacles against the walls
m Numerous pillars line the corridor
n Several square holes are cut into the walls here
r Lightning Trap (5d6 damage)
s Flooding Pit Trap (10', 1d6 damage)
u Withered corpses are nailed to the corridor walls
v A toppled statue lies across the corridor
w Pit Trap (30', 3d6 damage)
x A thumping sound fills the corridor
z An iron chandelier hangs from the ceiling here
Room #1
North Entry Secret Unlocked Simple Wooden Door
Ⓢ The door is concealed within the mouth of a demonic face carved from stone
→ Leads to room #43, inhabited by 1 x Gray Ooze
West Entry Locked Strong Wooden Door (common lock)
South Entry Stuck Good Wooden Door
→ Leads to room #3
Room Features A magical mirror on the west wall answers questions with insults, The north and west walls have been engraved with strange symbols
Room #2
North Entry Stuck Simple Wooden Door
→ Leads to room #44
West Entry Wooden Portcullis
East Entry #1 Unlocked Good Wooden Door
East Entry #2 Stuck Simple Wooden Door
East Entry #3 Trapped and Unlocked Stone Door
Ⓣ Flooding Pit Trap (50', 5d6 damage)
South Entry Wooden Portcullis (magically reinforced)
→ Leads to room #4
Room Features Someone has scrawled a diagram of a mechanical trap on the west wall, Several pieces of rotting wood are scattered throughout the room
Room #3
North Entry Stuck Good Wooden Door
→ Leads to room #1
West Entry #1 Trapped and Stuck Good Wooden Door
Ⓣ Spear Trap (1d8 damage)
West Entry #2 Stuck Strong Wooden Door
Room Features A stair ascends to a balcony hanging from the west wall, Sporadic knocking fills the room
Room #4
North Entry Wooden Portcullis (magically reinforced)
→ Leads to room #2
West Entry #1 Locked Simple Wooden Door (common lock)
West Entry #2 Locked Simple Wooden Door (common lock)
→ Leads to room #58
West Entry #3 Trapped Wooden Portcullis
Ⓣ Sleep Gas Trap
East Entry #1 Trapped and Unlocked Simple Wooden Door
Ⓣ Falling Block Trap (4d6 damage)
East Entry #2 Secret Unlocked Strong Wooden Door (slides to one side)
Ⓢ The door is concealed within an upright sarcophagus
South Entry Stuck Simple Wooden Door
→ Leads to room #42, inhabited by 2 x Cockatrice
Room Features Various torture devices are scattered throughout the room, Chanting fills the room
Room #5
North Entry Stuck Simple Wooden Door
East Entry Trapped and Stuck Stone Door
Ⓣ Pit Trap (10', 1d6 damage)
South Entry Archway
Room Features A wooden platform hangs over a deep pit in the south-west corner of the room, A shattered hammer lies in the south-east corner of the room
Room #6
North Entry Stuck Iron Door
→ Leads to room #37
South Entry Stuck Good Wooden Door
Room Features A mural of geometric patterns covers the ceiling, A foul odor fills the south-west corner of the room
Room #7
South Entry #1 Locked Good Wooden Door (good lock, -10% to open)
South Entry #2 Stuck Simple Wooden Door
→ Leads to room #40
Room Features Numerous pillars line the north and east walls, An iron chandelier hangs from the ceiling in the south-west corner of the room
Room #8
West Entry Trapped and Stuck Strong Wooden Door
Ⓣ Acid Trap (5d6 damage)
East Entry Locked Simple Wooden Door (wizard lock)
South Entry Unlocked Good Wooden Door
→ Leads to room #39, inhabited by 1 x Subterranean Lizard
Room Features Someone has scrawled "Sharpen thy spear and ready thy shield" on the west wall, A rusted breastplate lies in the east side of the room
Monster 3 x Wereboar
Room #9
West Entry #1 Secret Trapped and Unlocked Good Wooden Door
Ⓢ The door is located above a small stone dais and concealed behind a pile of skulls
Ⓣ Spiked Pit Trap (50', 6d6 damage)
West Entry #2 Stuck Iron Door
South Entry #1 Trapped and Stuck Stone Door
Ⓣ Scythe Trap (5d6 damage)
South Entry #2 Secret Locked Strong Wooden Door (superior lock, -20% to open)
Ⓢ A bookcase and concealed door pivots smoothly
South Entry #3 Secret Locked Good Wooden Door (common lock)
Ⓢ The door is concealed behind a statue of an armored warrior, and opened by moving his sword
Room Features Several headless statues are scattered throughout the room, Someone has scrawled "Elell's Crusaders killed twelve orcs here" on the south wall
Hidden Treasure Hidden Locked Iron Chest (superior lock)
3750 ep; hoard total 1875 gp
Room #10
West Entry #1 Wooden Portcullis
→ Leads to room #85, inhabited by 5 x Wererat
West Entry #2 Trapped and Unlocked Stone Door
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset 1d4 rounds, save or 10 damage)
West Entry #3 Secret Trapped and Stuck Iron Door (slides to one side)
Ⓢ A bookcase and concealed door pivots smoothly
Ⓣ Sleep Gas Trap
East Entry #1 Trapped and Unlocked Strong Wooden Door
Ⓣ Poison Dart Trap (1d4 damage plus poison; onset 2d4 rounds, save or die)
East Entry #2 Trapped and Stuck Simple Wooden Door
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset immediate, save or 20 damage)
South Entry Trapped and Locked Strong Wooden Door (good lock, -10% to open)
Ⓣ Acid Trap (5d6 damage)
→ Leads to room #31
Room Features A set of demonic war masks hangs on the east wall, A buzzing noise fills the room
Room #11
North Entry Trapped and Locked Stone Door (good lock, -10% to open)
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset 2d4 rounds, save or 10 damage)
→ Leads to room #30, inhabited by 1 x Cockatrice
West Entry #1 Secret Stuck Iron Door
Ⓢ The door is located above a small stone dais and concealed behind an area of slime
West Entry #2 Trapped and Stuck Good Wooden Door
Ⓣ Fire Trap (5d6 damage)
Room Features The floor is covered in perfect hexagonal tiles, Someone has scrawled "Beneath the altar" on the west wall
Room #12
North Entry Locked Iron Door (good lock, -10% to open)
→ Leads to room #29
South Entry Archway
Room Features A tile mosaic of legendary monsters covers the floor, The scent of urine fills the room
Room #13
West Entry #1 Stuck Strong Wooden Door
West Entry #2 Unlocked Simple Wooden Door
South Entry Archway
Room Features Someone has scrawled "Lightning comes before thunder" on the east wall, A rusted chain shirt lies in the north-east corner of the room
Room #14
North Entry #1 Secret Unlocked Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
North Entry #2 Stuck Stone Door
North Entry #3 Trapped and Unlocked Strong Wooden Door (slides to one side)
Ⓣ Pit Trap (60', 6d6 damage)
Room Features Various torture devices are scattered throughout the room, A corpse lies in front of an open chest in the east side of the room
Monster 3 x Fire Beetle
Treasure: 5000 sp, 5000 cp; hoard total 275 gp
Room #15
North Entry Unlocked Simple Wooden Door (slides to one side)
South Entry Trapped Iron Portcullis
Ⓣ Teleporter Trap
Room Features Someone has scrawled "Robert's Circle looted this place" on the west wall, Several pieces of broken glass are scattered throughout the room
Room #16
South Entry Stuck Iron Door
Room Features Someone has scrawled "Don't sleep" on the north wall, A corroded mace lies in the center of the room
Room #17
West Entry Stuck Strong Wooden Door
Room Features A narrow shaft descends from the room into a midden chamber below, Someone has scrawled "Twist the cog to reset the trap" in dwarvish runes on the west wall
Monster 2 x Ghast
Treasure: 1250 gp, 3750 ep; hoard total 3125 gp
Room #18
West Entry Stuck Stone Door
Room Features A stone stair ascends towards the west wall, An acrid odor fills the west side of the room
Room #19
South Entry #1 Stuck Strong Wooden Door
South Entry #2 Trapped and Unlocked Stone Door (magically reinforced)
Ⓣ False Trap
Room Features A stone dais sits in the north-west corner of the room, Several headless statues are scattered throughout the room
Room #20
East Entry Unlocked Good Wooden Door
Room Features A tile mosaic of a god of illusions covers the floor, A fountain and statue of a God of Trickery sits in the south side of the room
Room #21
North Entry Archway
West Entry Archway
East Entry Stuck Stone Door (slides up)
South Entry Secret Unlocked Strong Wooden Door
Ⓢ The door is concealed within a mosaic of vile acts
→ Leads to room #91
Room Features A chute descends from the room into a magical cyst below, A tapestry of geometric patterns hangs from the east wall
Room #22
North Entry Trapped and Stuck Good Wooden Door
Ⓣ Flooding Pit Trap (50', 5d6 damage)
East Entry Stuck Good Wooden Door (slides to one side)
South Entry Unlocked Strong Wooden Door
→ Leads to room #92, inhabited by 2 x Bugbear
Room Features The north and east walls have been engraved with incoherent labyrinths, A foul odor fills the room
Room #23
West Entry #1 Stuck Stone Door
West Entry #2 Trapped and Stuck Simple Wooden Door
Ⓣ Pendulum Trap (6d6 damage)
East Entry Wooden Portcullis
Room Features A narrow shaft falls into the room from above, A pile of bent copper coins lies in the south-west corner of the room
Hidden Treasure Hidden Locked Good Wooden Chest (superior lock)
5000 sp; hoard total 250 gp
Room #24
North Entry Unlocked Good Wooden Door
→ Leads to room #94
East Entry Stuck Simple Wooden Door (slides to one side)
Room Features Several square holes are cut into the ceiling and floor, Several pieces of rotten bread are scattered throughout the room
Monster 1 x 11-headed Hydra
Treasure: 3750 ep, 5000 sp; hoard total 2125 gp
Room #25
North Entry Stuck Good Wooden Door
→ Leads to room #77
South Entry #1 Archway
→ Leads to room #68, inhabited by 2 x Su-monster
South Entry #2 Secret Stuck Simple Wooden Door
Ⓢ The door is concealed behind a statue of a troll archer, and opened by pulling an arrow in its quiver
→ Leads to room #47, inhabited by 9 x Stirge
Room Features Someone has scrawled "Twist the cog to reset the trap" on the south wall, A sundered shield lies in the north side of the room
Room #26
North Entry Unlocked Simple Wooden Door
→ Leads to room #78
West Entry Unlocked Simple Wooden Door
South Entry Trapped and Stuck Stone Door
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset 2d4 rounds, save or 50 damage)
→ Leads to room #67
Room Features The north and east walls have been engraved with alien runes, Someone has scrawled "Nate died here" on the south wall
Room #27
North Entry #1 Stuck Good Wooden Door
→ Leads to room #66
North Entry #2 Stuck Simple Wooden Door
→ Leads to room #49
Room Features An iron chandelier hangs from the ceiling in the south-east corner of the room, A rotting odor fills the north-west corner of the room
Room #28
North Entry Trapped and Unlocked Good Wooden Door
Ⓣ Spiked Pit Trap (50', 6d6 damage)
→ Leads to room #65
South Entry #1 Stuck Strong Wooden Door
→ Leads to room #80
South Entry #2 Stuck Simple Wooden Door
Room Features A ruined siege weapon sits in the center of the room, Numerous monstrous skulls lie within niches in the south wall
Room #29
West Entry #1 Unlocked Strong Wooden Door
West Entry #2 Stuck Simple Wooden Door
East Entry Iron Portcullis
South Entry Locked Iron Door (good lock, -10% to open)
→ Leads to room #12
Room Features A group of demonic faces have been carved into the east wall, Someone has scrawled a diagram of a mechanical trap on the west wall
Room #30
West Entry Locked Strong Wooden Door (superior lock, -20% to open)
East Entry Locked Simple Wooden Door (superior lock, -20% to open) (slides to one side)
South Entry Trapped and Locked Stone Door (good lock, -10% to open)
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset 2d4 rounds, save or 10 damage)
→ Leads to room #11
Room Features A stone dais sits in the north-east corner of the room, The ceiling is covered with bloodstains
Monster 1 x Cockatrice
Treasure: 5000 sp, 5000 cp; hoard total 275 gp
Room #31
North Entry Trapped and Locked Strong Wooden Door (good lock, -10% to open)
Ⓣ Acid Trap (5d6 damage)
→ Leads to room #10
West Entry Locked Stone Door (common lock)
East Entry #1 Locked Strong Wooden Door (wizard lock)
East Entry #2 Trapped and Locked Stone Door (wizard lock)
Ⓣ Fire Trap (5d6 damage)
Room Features Spirals of blue stones cover the floor, An iron chandelier hangs from the ceiling in the center of the room
Room #32
North Entry Secret Stuck Strong Wooden Door
Ⓢ The door is concealed behind a statue of an armored warrior, and opened by moving his sword
East Entry Archway
Room Features A chute descends from the room into a magical cyst below, A rotting carpet and small table sit in the north-east corner of the room
Monster 2 x Carnivorous Ape
Treasure: 500 pp; Silver necklace set with gems (3000 gp), Silver ring set with gems (1000 gp), Silver ring set with gems (3000 gp), Wrought silver and gold brooch (400 gp), Wrought silver earrings (400 gp); hoard total 10300 gp
Room #33
North Entry Trapped and Locked Strong Wooden Door (superior lock, -20% to open) (slides to one side)
Ⓣ Blinding Gas Trap
→ Leads to room #67
West Entry Archway
Room Features A chute falls into the room from above, A group of monstrous faces have been carved into the south wall
Room #34
North Entry #1 Archway
North Entry #2 Stuck Good Wooden Door
→ Leads to room #68, inhabited by 2 x Su-monster
West Entry Secret Unlocked Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #73
Room Features Someone has scrawled "There is no way out" in goblin runes on the north wall, The ceiling is covered with scorch marks
Monster 3 x Rot Grub
Treasure: 3750 ep; hoard total 1875 gp
Room #35
North Entry Secret Stuck Iron Door
Ⓢ The door is concealed behind a tapestry of legendary monsters
West Entry Archway
East Entry Secret Unlocked Strong Wooden Door
Ⓢ The door is concealed behind a statue of a demonic sorceress, and opened by moving her hand
→ Leads to room #76, inhabited by 1 x Intellect Devourer
Room Features The floor is covered in square tiles, alternating white and black, Skeletons hang from chains and manacles against the east and west walls
Monster 2 x Ghoul
Treasure: 1250 gp, 5000 sp; hoard total 1500 gp
Room #36
West Entry Unlocked Stone Door
→ Leads to room #75
East Entry Wooden Portcullis (magically reinforced)
Room Features A stair ascends to a catwalk hanging between the north and south walls, Moaning can be faintly heard near the west wall
Room #37
West Entry Locked Simple Wooden Door (good lock, -10% to open)
South Entry Stuck Iron Door
→ Leads to room #6
Room Features A balcony hangs from the west wall, A hole has been blasted into the north wall
Room #38
East Entry #1 Stuck Strong Wooden Door
East Entry #2 Locked Strong Wooden Door (superior lock, -20% to open)
Room Features Lit candles are scattered across the floor, A pile of trash lies in the north-east corner of the room
Monster 3 x Fire Beetle
Treasure: 500 pp, 5000 sp; hoard total 2750 gp
Room #39
North Entry #1 Locked Iron Door (wizard lock) (slides up)
North Entry #2 Unlocked Good Wooden Door
→ Leads to room #8, inhabited by 3 x Wereboar
West Entry Stuck Stone Door
East Entry Unlocked Simple Wooden Door
South Entry #1 Trapped and Unlocked Iron Door
Ⓣ Fire Trap (5d6 damage)
South Entry #2 Wooden Portcullis (stuck)
→ Leads to room #93
Room Features The floor is covered in square tiles, alternating white and black, The floor is covered with humanoid bones
Monster 1 x Subterranean Lizard
Room #40
North Entry #1 Stuck Simple Wooden Door
→ Leads to room #7
North Entry #2 Locked Iron Door (common lock)
South Entry #1 Trapped and Unlocked Simple Wooden Door
Ⓣ Poison Gas Trap (onset 1d4 rounds, save or 10 damage)
→ Leads to room #94
South Entry #2 Wooden Portcullis
Room Features The floor is covered with humanoid bones, Several pieces of torn paper are scattered throughout the room
Room #41
East Entry #1 Trapped and Locked Strong Wooden Door (common lock)
Ⓣ Teleporter Trap
East Entry #2 Locked Good Wooden Door (wizard lock)
Room Features Someone has scrawled "Annet fell here" in draconic script on the west wall, A shallow pool of quicksilver lies in the west side of the room
Room #42
North Entry Stuck Simple Wooden Door
→ Leads to room #4
East Entry #1 Unlocked Simple Wooden Door
East Entry #2 Secret Stuck Iron Door
Ⓢ The door is located several feet above the floor and concealed by an illusion
Room Features A narrow ledge runs along the walls, A pair of boots lies in the south-east corner of the room
Monster 2 x Cockatrice
Treasure: 3750 ep, 5000 cp; hoard total 1900 gp
Room #43
North Entry Trapped and Unlocked Stone Door
Ⓣ Acid Trap (5d6 damage)
South Entry Secret Unlocked Simple Wooden Door
Ⓢ The door is concealed within the mouth of a demonic face carved from stone
→ Leads to room #1
Room Features A chute falls into the room from above, The floor is covered in square tiles, alternating white and black
Monster 1 x Gray Ooze
Treasure: 500 pp; Ring of Protection +2 (12000 gp); hoard total 14500 gp
Room #44
North Entry Unlocked Simple Wooden Door
East Entry #1 Wooden Portcullis
East Entry #2 Wooden Portcullis
South Entry #1 Stuck Simple Wooden Door
→ Leads to room #2
South Entry #2 Stuck Strong Wooden Door
Room Features The south and east walls have been engraved with arcane symbols, Someone has scrawled "It's a trap" on the west wall
Trap Poison Arrow Trap (1d6 damage plus poison; onset immediate, save or 10 damage)
Room #45
North Entry Locked Stone Door (good lock, -10% to open)
→ Leads to room #95
West Entry Stuck Iron Door
South Entry Stuck Strong Wooden Door
Room Features A tile mosaic of arcane patterns covers the floor, The floor is covered with scorch marks
Room #46
North Entry #1 Trapped and Stuck Stone Door
Ⓣ Blinding Gas Trap
→ Leads to room #90
North Entry #2 Unlocked Simple Wooden Door (slides up)
North Entry #3 Unlocked Good Wooden Door
South Entry Archway
→ Leads to room #95
Room Features A round table and pile of books sit in the center of the room, Someone has scrawled "The gold is cursed" on the north wall
Room #47
North Entry Secret Stuck Simple Wooden Door
Ⓢ The door is concealed behind a statue of a troll archer, and opened by pulling an arrow in its quiver
→ Leads to room #25
East Entry Archway
South Entry Archway
Room Features Floating motes of light fill the center of the room, Several pieces of rotten fruit are scattered throughout the room
Monster 9 x Stirge
Room #48
West Entry #1 Stuck Good Wooden Door (slides up)
West Entry #2 Archway
East Entry Archway
Room Features A tile labyrinth covers the floor, An iron sarcophagus sits in the north side of the room
Room #49
East Entry Stuck Simple Wooden Door
South Entry #1 Stuck Simple Wooden Door
→ Leads to room #27
South Entry #2 Unlocked Good Wooden Door
Room Features The north and west walls have been engraved with glowing glyphs, A rusted axe lies in the north side of the room
Room #50
West Entry Stuck Simple Wooden Door
East Entry #1 Archway
East Entry #2 Archway
→ Leads to room #65
Room Features Spirals of yellow stones cover the floor, Several shattered weapons are scattered throughout the room
Monster 5 x NPC and 4 x Henchmen
Elen: Female Human, 8th-level Cleric, CN. Elen has long red hair and light hazel eyes. She wears plate mail and wields a mace. Elen is a skilled singer.
Hilia Bardaye: Female Human, 11th-level Cleric, CN. Hilia has a long face, with black hair and green eyes. She wears banded mail and wields a hammer. Hilia is covetous and paranoid.
Guire: Male Gnome, 10th-level Cleric, N. Guire has a round face, with curly black hair and soft blue eyes. He wears plate mail and wields a quarterstaff. Guire is cursed with blindness in his left eye.
Annet Rythey: Female Human, 9th-level Fighter, CN. Annet is common in appearance, with curly white hair and hazel eyes. She wears banded mail and wields a glaive-guisarme. Annet has a terrible sense of direction.
Hera: Female Human, 7th-level Fighter, LN. Hera is stout, with golden hair and large amber eyes. She wears plate mail and wields a hammer and shield. Hera refers to herself in the third person.
Treasure: 5000 sp; hoard total 250 gp
Room #51
East Entry Trapped and Stuck Iron Door (slides to one side)
Ⓣ Falling Block Trap (6d6 damage)
Room Features A sloped pit lined with iron spikes lies in the center of the room, A rusted chain shirt lies in the east side of the room
Room #52
East Entry Trapped and Locked Stone Door (common lock) (magically reinforced)
Ⓣ Arrow Trap (1d6 damage)
Room Features Skeletons hang from chains and manacles against the north and south walls, The floor is covered with sand
Monster 1 x Gelatinous Cube
Treasure: 3750 ep, 5000 sp; hoard total 2125 gp
Room #53
North Entry Stuck Simple Wooden Door
South Entry Trapped and Locked Strong Wooden Door (common lock)
Ⓣ Teleporter Trap
Room Features Several alcoves are cut into the east wall, The walls have been engraved with arcane glyphs
Room #54
West Entry Locked Simple Wooden Door (superior lock, -20% to open) (slides to one side)
South Entry Trapped and Unlocked Iron Door
Ⓣ Pendulum Trap (5d6 damage)
Room Features A stream of quicksilver flows along a channel in the floor, An altar of evil sits in the south side of the room
Monster 1 x Umber Hulk
Room #55
North Entry #1 Wooden Portcullis
North Entry #2 Locked Stone Door (good lock, -10% to open)
Room Features An unexplained breeze can be felt in the center of the room, A dulled dagger lies in the south-west corner of the room
Room #56
North Entry Secret Locked Strong Wooden Door (superior lock, -20% to open)
Ⓢ The door is located several feet above the floor and concealed behind a pile of skulls
West Entry Unlocked Strong Wooden Door (slides to one side)
Room Features A stone dais sits in the south-west corner of the room, A pair of boots lies in the north-east corner of the room
Room #57
South Entry #1 Stuck Stone Door (magically reinforced)
→ Leads to room #99, inhabited by 11 x Giant Rat
South Entry #2 Trapped and Unlocked Simple Wooden Door
Ⓣ Pendulum Trap (6d6 damage)
Room Features Someone has scrawled "Alhard died here" on the east wall, A rattling noise can be faintly heard near the south wall
Hidden Treasure Invisible Locked Simple Wooden Chest (common lock)
5000 sp; hoard total 250 gp
Room #58
North Entry Stuck Strong Wooden Door
→ Leads to room #98
West Entry Archway
East Entry Locked Simple Wooden Door (common lock)
→ Leads to room #4
Room Features Spirals of gray stones cover the floor, Someone has scrawled an arcane rune on the east wall
Room #59
West Entry Archway
→ Leads to room #100
South Entry #1 Unlocked Simple Wooden Door
South Entry #2 Locked Simple Wooden Door (superior lock, -20% to open)
Room Features Spirals of yellow stones cover the floor, A ruined iron box lies in the north side of the room
Monster 2 x Giant Toad
Treasure: 3750 ep; Aquamarine (500 gp), Black Star Sapphire (1000 gp), Blue Sapphire (1000 gp), Chrysoberyl (100 gp), Emerald (1000 gp), Iolite (50 gp), Lapis Lazuli (10 gp), Moonstone (50 gp), Onyx (50 gp), Rich Purple Corundum (1000 gp), Rose Quartz (50 gp); hoard total 6685 gp
Room #60
West Entry #1 Stuck Simple Wooden Door
West Entry #2 Stuck Simple Wooden Door
→ Leads to room #77
East Entry Secret Unlocked Strong Wooden Door
Ⓢ The door is located near the ceiling and concealed behind a tapestry of vile acts
Ⓣ Flooding Pit Trap (60', 6d6 damage)
→ Leads to room #101, inhabited by 17 x Giant Rat
Room Features A group of draconic faces have been carved into the west wall, The floor is covered with dust
Monster 1 x Shrieker
Treasure: 1250 gp, 5000 sp; hoard total 1500 gp
Room #61
North Entry Secret Stuck Simple Wooden Door
Ⓢ The door is concealed behind a statue of a fearsome dragon, and opened by reaching into its mouth
West Entry Secret Stuck Iron Door
Ⓢ The door is concealed behind a statue of a hydra, and opened by reaching into several of its mouths
→ Leads to room #102
East Entry Stuck Good Wooden Door
Room Features A narrow pit covered by iron bars lies in the east side of the room, A faded and torn tapestry hangs from the north wall
Hidden Treasure Hidden Trapped and Locked Good Wooden Chest (common lock)
Poison Dart Trap (1d4 damage plus poison; onset 2d4 rounds, save or 50 damage)
Eye Agate (10 gp), Freshwater Pearl (10 gp), 2 x Hematite (10 gp), Jasper (50 gp), Lapis Lazuli (10 gp), Moss Agate (10 gp), Rhodochrosite (10 gp), Zircon (50 gp); hoard total 170 gp
Room #62
West Entry Unlocked Strong Wooden Door
→ Leads to room #79, inhabited by 1 x Ear Seeker
East Entry Iron Portcullis
→ Leads to room #103
Room Features A fountain of water sits against the east wall, The ceiling is covered with cracks
Monster 3 x Boring Beetle
Room #63
South Entry #1 Locked Strong Wooden Door (good lock, -10% to open)
South Entry #2 Stuck Iron Door
Room Features A ruined siege weapon sits in the center of the room, The ceiling is covered with scorch marks
Room #64
North Entry Archway
Room Features Numerous pillars line the north and south walls, A tile mosaic of vile acts covers the floor
Room #65
West Entry Archway
→ Leads to room #50, inhabited by 5 x NPC and 4 x Henchmen
East Entry #1 Locked Simple Wooden Door (good lock, -10% to open)
East Entry #2 Unlocked Strong Wooden Door
South Entry Trapped and Unlocked Good Wooden Door
Ⓣ Spiked Pit Trap (50', 6d6 damage)
→ Leads to room #28
Room Features A wooden platform hangs over a deep pit in the west side of the room, Several pieces of trash are scattered throughout the room
Room #66
West Entry #1 Stuck Strong Wooden Door
West Entry #2 Stuck Good Wooden Door
South Entry Stuck Good Wooden Door
→ Leads to room #27
Room Features Several headless statues are scattered throughout the room, A bent dagger lies in the west side of the room
Room #67
North Entry Trapped and Stuck Stone Door
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset 2d4 rounds, save or 50 damage)
→ Leads to room #26
East Entry Locked Stone Door (superior lock, -20% to open)
South Entry #1 Stuck Simple Wooden Door
South Entry #2 Trapped and Locked Strong Wooden Door (superior lock, -20% to open) (slides to one side)
Ⓣ Blinding Gas Trap
→ Leads to room #33
Room Features The floor is covered in square tiles, alternating white and black, Several pieces of rotten fruit are scattered throughout the room
Room #68
North Entry Archway
→ Leads to room #25
West Entry Secret Stuck Simple Wooden Door (slides to one side)
Ⓢ The door is concealed behind a tapestry of geometric patterns
South Entry Stuck Good Wooden Door
→ Leads to room #34, inhabited by 3 x Rot Grub
Room Features Someone has scrawled "white, black, gray, iron" on the west wall, A sundered mace lies in the north side of the room
Monster 2 x Su-monster
Room #69
North Entry Archway
South Entry Trapped and Stuck Iron Door
Ⓣ Acid Trap (5d6 damage)
Room Features A fountain of water sits against the east wall, A chirping noise can be heard in the north-east corner of the room
Trap Arrow Trap (1d6 damage)
Room #70
East Entry Stuck Good Wooden Door
South Entry Stuck Strong Wooden Door
Room Features An iron sarcophagus sits in the south-west corner of the room, Someone has scrawled "Death is the only exit" on the west wall
Trap Flooding Pit Trap (50', 5d6 damage)
Room #71
North Entry Trapped and Locked Simple Wooden Door (wizard lock)
Ⓣ Teleporter Trap
West Entry Stuck Iron Door
Room Features The north and east walls have been engraved with glowing glyphs, Unintelligible whispering can be heard in the north-east corner of the room
Room #72
North Entry #1 Stuck Simple Wooden Door
North Entry #2 Unlocked Simple Wooden Door
North Entry #3 Stuck Good Wooden Door
Room Features The floor is covered in perfect hexagonal tiles, A crater has been blasted into the floor in the south side of the room
Monster 2 x NPC and 7 x Henchmen
Sabel Dreyne: Female Human, 7th-level Thief, NE. Sabel is pleasant in appearance, with auburn hair and blue eyes. She wears leather armor and wields a club and darts. Sabel is secretive and crude.
Elys: Female Human, 7th-level Cleric, CE. Elys has a square face, with straight golden hair and gray eyes. She wears splint mail and wields a mace. Elys is scheming and unfeeling.
Treasure: 5000 sp; hoard total 250 gp
Room #73
North Entry Secret Trapped and Stuck Stone Door
Ⓢ The door is located several feet above the floor and opened by speaking a command word
Ⓣ Fire Trap (5d6 damage)
→ Leads to room #105
East Entry Secret Unlocked Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
→ Leads to room #34, inhabited by 3 x Rot Grub
South Entry Stuck Simple Wooden Door
Room Features The floor is covered in perfect hexagonal tiles, Several rotten apples are scattered throughout the room
Room #74
North Entry Stuck Strong Wooden Door
→ Leads to room #104
South Entry Trapped and Locked Good Wooden Door (common lock)
Ⓣ Poison Arrow Trap (1d6 damage plus poison; onset immediate, save or 10 damage)
Room Features A stream of quicksilver flows into the room through a hole in the ceiling, A pile of rotten leather lies in the north-east corner of the room
Monster 3 x Boring Beetle
Treasure: 5000 cp; Axe +1 (1750 gp); hoard total 1775 gp
Room #75
North Entry Locked Simple Wooden Door (good lock, -10% to open)
East Entry #1 Unlocked Stone Door
→ Leads to room #36
East Entry #2 Unlocked Simple Wooden Door
East Entry #3 Unlocked Good Wooden Door
Room Features Laughter fills the room, A pile of rotting wood lies in the west side of the room
Room #76
North Entry Secret Stuck Iron Door
Ⓢ The door is concealed behind a statue of a noble king, and opened by stabbing a sword into his back
West Entry #1 Secret Unlocked Strong Wooden Door
Ⓢ The door is concealed behind a statue of a demonic sorceress, and opened by moving her hand
→ Leads to room #35, inhabited by 2 x Ghoul
West Entry #2 Unlocked Simple Wooden Door
South Entry Archway
→ Leads to room #106
Room Features Part of the east wall has collapsed into the room, Several pieces of torn paper are scattered throughout the room
Monster 1 x Intellect Devourer
Room #77
East Entry Stuck Simple Wooden Door
→ Leads to room #60, inhabited by 1 x Shrieker
South Entry Stuck Good Wooden Door
→ Leads to room #25
Room Features Part of the ceiling has collapsed into the room, A large demonic idol with ruby eyes sits in the south-west corner of the room
Room #78
North Entry Unlocked Simple Wooden Door
South Entry #1 Stuck Strong Wooden Door (slides down)
→ Leads to room #81
South Entry #2 Unlocked Simple Wooden Door
→ Leads to room #26
Room Features A chute descends from the room into a plundered tomb below, A rusted breastplate lies in the center of the room
Room #79
North Entry Locked Good Wooden Door (superior lock, -20% to open)
→ Leads to room #84
West Entry Archway
East Entry Unlocked Strong Wooden Door
→ Leads to room #62, inhabited by 3 x Boring Beetle
Room Features A narrow pit covered by iron bars lies in the south-west corner of the room, A broken spear lies in the east side of the room
Monster 1 x Ear Seeker
Treasure: 5000 sp, 5000 cp; hoard total 275 gp
Room #80
North Entry #1 Stuck Simple Wooden Door (slides down)
→ Leads to room #83
North Entry #2 Stuck Strong Wooden Door
→ Leads to room #28
East Entry Unlocked Iron Door
Room Features Spirals of red stones cover the floor, The ceiling is covered with cobwebs
Room #81
North Entry Stuck Strong Wooden Door (slides down)
→ Leads to room #78
East Entry Stuck Stone Door
Room Features Several square holes are cut into the north and south walls, A rusted chain shirt lies in the south-west corner of the room
Room #82
East Entry Stuck Iron Door
South Entry Stuck Stone Door
Room Features A chute falls into the room from above, An altar of evil sits in the east side of the room
Room #83
North Entry Secret Stuck Simple Wooden Door
Ⓢ The door is located near the ceiling and concealed behind a pile of skulls
South Entry Stuck Simple Wooden Door (slides down)
→ Leads to room #80
Room Features A stone ramp ascends towards the north wall, A stack of barrels filled with sand stands against the south wall
Trap Spiked Pit Trap (10', 2d6 damage)
Room #84
West Entry Unlocked Good Wooden Door
South Entry Locked Good Wooden Door (superior lock, -20% to open)
→ Leads to room #79, inhabited by 1 x Ear Seeker
Room Features A narrow pit covered by iron bars lies in the center of the room, A tapestry of ancient mythology hangs from the north wall
Hidden Treasure Hidden Unlocked Iron Chest
5000 sp; hoard total 250 gp
Room #85
East Entry Wooden Portcullis
→ Leads to room #10
South Entry Stuck Stone Door
Room Features Several square holes are cut into the east wall, The sound of rushing water can be faintly heard near the south wall
Monster 5 x Wererat
Room #86
North Entry #1 Stuck Iron Door
North Entry #2 Wooden Portcullis
→ Leads to room #87
Room Features A wooden ladder rests against the east wall, Several torches are scattered throughout the room
Room #87
North Entry Stuck Iron Door
South Entry Wooden Portcullis
→ Leads to room #86
Room Features A fountain of water sits against the south wall, Someone has scrawled "Look to the left" on the north wall
Room #88
East Entry #1 Trapped and Stuck Simple Wooden Door
Ⓣ Spiked Pit Trap (10', 2d6 damage)
East Entry #2 Trapped and Locked Strong Wooden Door (good lock, -10% to open)
Ⓣ Falling Block Trap (5d6 damage)
Room Features A stack of barrels filled with rotting fruit stands against the west wall, Someone has scrawled a monstrous face on the west wall
Room #89
South Entry Trapped Iron Portcullis
Ⓣ Blinding Gas Trap
Room Features Someone has scrawled "The Elven Blade is wreathed in flames" on the south wall, The south and east walls are covered with goblin graffiti
Room #90
North Entry Secret Stuck Simple Wooden Door
Ⓢ A bookcase and concealed door pivots smoothly
East Entry Stuck Good Wooden Door
South Entry Trapped and Stuck Stone Door
Ⓣ Blinding Gas Trap
→ Leads to room #46
Room Features A tile mosaic of ghoulish carnage covers the floor, Several pieces of rotten rope are scattered throughout the room
Room #91
North Entry #1 Secret Unlocked Strong Wooden Door
Ⓢ The door is concealed within a mosaic of vile acts
→ Leads to room #21
North Entry #2 Stuck Stone Door
East Entry #1 Locked Stone Door (superior lock, -20% to open)
East Entry #2 Locked Simple Wooden Door (wizard lock)
Room Features A faded and torn tapestry hangs from the west wall, Jagged steel blades project from cracks in the east and west walls
Room #92
North Entry Unlocked Strong Wooden Door
→ Leads to room #22
East Entry #1 Archway
East Entry #2 Locked Stone Door (wizard lock)
Room Features The floor is covered in perfect hexagonal tiles, The floor is covered with cracks
Monster 2 x Bugbear
Treasure: 3750 ep, 5000 sp; hoard total 2125 gp
Room #93
North Entry Wooden Portcullis (stuck)
→ Leads to room #39, inhabited by 1 x Subterranean Lizard
West Entry #1 Stuck Simple Wooden Door (magically reinforced)
West Entry #2 Secret Stuck Strong Wooden Door
Ⓢ The door is concealed behind a statue of a medusa, and opened by uncovering her eyes
West Entry #3 Stuck Simple Wooden Door
East Entry #1 Archway
East Entry #2 Unlocked Strong Wooden Door
Room Features A stone stair ascends towards the west wall, A sour odor fills the room
Room #94
North Entry Trapped and Unlocked Simple Wooden Door
Ⓣ Poison Gas Trap (onset 1d4 rounds, save or 10 damage)
→ Leads to room #40
West Entry #1 Trapped and Locked Good Wooden Door (superior lock, -20% to open)
Ⓣ Poison Dart Trap (1d4 damage plus poison; onset 1d4 rounds, save or 50 damage)
West Entry #2 Wooden Portcullis
South Entry Unlocked Good Wooden Door
→ Leads to room #24, inhabited by 1 x 11-headed Hydra
Room Features A set of demonic war masks hangs on the north wall, The ceiling is covered with crystalline stalactites
Room #95
North Entry #1 Locked Stone Door (superior lock, -20% to open)
North Entry #2 Archway
→ Leads to room #46
West Entry Trapped and Locked Stone Door (common lock)
Ⓣ Fire Trap (5d6 damage)
South Entry Locked Stone Door (good lock, -10% to open)
→ Leads to room #45
Room Features A narrow shaft falls into the room from above, A faded and torn tapestry hangs from the east wall
Room #96
West Entry #1 Stuck Stone Door
West Entry #2 Archway
Room Features A stone stair ascends towards the south wall, The floor is covered in perfect hexagonal tiles
Room #97
East Entry Archway
Room Features A tile mosaic of a god of shadows covers the floor, Someone has scrawled "Has anyone seen my invisible cloak?" on the west wall
Room #98
North Entry Stuck Good Wooden Door
→ Leads to room #99, inhabited by 11 x Giant Rat
South Entry #1 Locked Strong Wooden Door (wizard lock)
South Entry #2 Stuck Strong Wooden Door
→ Leads to room #58
Room Features A narrow pit covered by iron bars lies in the center of the room, Someone has scrawled "Beneath the statue" in orcish runes on the south wall
Room #99
North Entry Stuck Stone Door (magically reinforced)
→ Leads to room #57
South Entry Stuck Good Wooden Door
→ Leads to room #98
Room Features Clouds of flying insects fill the east side of the room, A blood-soaked blanket lies in the south-east corner of the room
Monster 11 x Giant Rat
Treasure: 3750 ep, 5000 sp; hoard total 2125 gp
Room #100
West Entry #1 Archway
West Entry #2 Stuck Strong Wooden Door
East Entry Archway
→ Leads to room #59, inhabited by 2 x Giant Toad
South Entry #1 Stuck Simple Wooden Door
South Entry #2 Trapped and Locked Stone Door (common lock)
Ⓣ Teleporter Trap
South Entry #3 Locked Iron Door (common lock)
Room Features Someone has scrawled "three, nine, four, eight, three, two" on the south wall, The scent of urine fills the room
Room #101
West Entry Secret Unlocked Strong Wooden Door
Ⓢ The door is located near the ceiling and concealed behind a tapestry of vile acts
Ⓣ Flooding Pit Trap (60', 6d6 damage)
→ Leads to room #60, inhabited by 1 x Shrieker
South Entry Unlocked Simple Wooden Door (slides down)
Room Features Chanting can be faintly heard near the east wall, A ruined gauntlet lies in the north-west corner of the room
Monster 17 x Giant Rat
Treasure: 500 pp, 5000 sp; hoard total 2750 gp
Room #102
North Entry #1 Trapped and Unlocked Strong Wooden Door
Ⓣ Teleporter Trap
North Entry #2 Iron Portcullis
East Entry Secret Stuck Iron Door
Ⓢ The door is concealed behind a statue of a hydra, and opened by reaching into several of its mouths
→ Leads to room #61
Room Features A wooden ladder rests against the south wall, Someone has scrawled "Elchelien was here" in orcish runes on the east wall
Room #103
North Entry Stuck Stone Door (slides to one side)
West Entry Iron Portcullis
→ Leads to room #62, inhabited by 3 x Boring Beetle
East Entry Stuck Stone Door
Room Features A mural of a legendary battle covers the ceiling, Several pieces of blood-soaked clothing are scattered throughout the room
Room #104
East Entry #1 Stuck Good Wooden Door
East Entry #2 Stuck Simple Wooden Door
South Entry Stuck Strong Wooden Door
→ Leads to room #74, inhabited by 3 x Boring Beetle
Room Features A magical pool in the south-west corner of the room grants beauty to whomever offers a prayer to a god of destruction (but only once), The north and east walls are covered with veins of metal
Room #105
North Entry Wooden Portcullis
West Entry Trapped Iron Portcullis
Ⓣ Acid Trap (5d6 damage)
East Entry Locked Simple Wooden Door (common lock)
South Entry Secret Trapped and Stuck Stone Door
Ⓢ The door is located several feet above the floor and opened by speaking a command word
Ⓣ Fire Trap (5d6 damage)
→ Leads to room #73
Room Features A ruined siege weapon sits in the west side of the room, Several broken arrows are scattered throughout the room
Room #106
North Entry Archway
→ Leads to room #76, inhabited by 1 x Intellect Devourer
West Entry Stuck Simple Wooden Door
East Entry Archway
Room Features Part of the north wall has collapsed into the room, A set of demonic war masks hangs on the south wall
Room #107
West Entry Locked Iron Door (common lock)
East Entry Secret Stuck Simple Wooden Door
Ⓢ The door is located above a small stone dais and concealed behind an area of fungus
South Entry Locked Strong Wooden Door (good lock, -10% to open)
Room Features The floor is covered in perfect hexagonal tiles, A simple fireplace sits against the west wall
Monster 2 x Imp
Treasure: 5000 cp; hoard total 25 gp