Post by distortedhumor on Dec 15, 2016 21:40:09 GMT
Here is something that might be fun (or die a painful death).
Lets make a wacky dungeon.
I will generate a random dungeon, and then posters can fill the rooms as need be.
Level 1A - Random Presposia dungeon (RPD 1A) - The Lounge of Presposia
The dice roll fill will be
1-5: Empty (No dressing), 6-10 empty (dressing); 11-13: Monster only; 14-16: Monster and treasure; 17:wildcard 18: Special , 19: Trick/Trap; 20: Treasure.
a A 5-foot wide chasm cuts across the corridor
c The walls here have been engraved with glowing runes saying "...."
e A shallow pool of oil covers the floor
i A clicking noise fills the corridor
m The sound of drums fills the corridor
n trap
r trap
s A narrow shaft falls into the corridor from above
u A chute descends from the corridor into a natural cavern below
v A toppled statue lies across the corridor
w trap
x A tile labyrinth covers the floor
z trap
Rooms
1. Empty (No dressing)
2. Treasure
3. Empty (No dressing)
4. A large globe is in this room, a female voice welcomes whoever enters this room "Welcome to this Delos destination. Your safety is our priorty, However, the following causes of accidental death have occurred within the Delos Destinations compound: buffalo stampede, self- cannibalism, accidental hanging, drowning, 3rd-degree burns, autoerotic asphyxiation, blunt force trauma, allergic reaction to non-native plant life, falling from great heights, common colds, ravaging orcs, yellow mold, green mold, green slime, tumbleweed, and many other causes. In addition, Delos won’t have any liability to guests if they are unable to offer the service due to circumstance beyond our control. Enjoy your stay.
5. a half-ogre half-bugbear named Thorgar is busy organizing a set of statuary of some sort. Roll reaction; on a result of Unfriendly or Hostile she will attack with standard weapons; on Netural she will demand food. - Jame Rowe
6. An otyug refuse pit.
7. A half-ogre-half bugbear that is busy using a set of silver statuary in some fashion to be determined by the GM. - Jame Rowe
8. Empty (No dressing)
9. Empty (No dressing)
10. Monster only
11. Empty (No dressing)
12. Monster only
13. table with silver candle-holders. Candle-holders are worth 300 gp
14. Empty (No dressing)
15. Trap
16. Empty (No dressing)
17. This room has a domed ceiling.
18. Monster
19. Orc and 1d12 goblins guarding a chest. Chest contains 41 gp, 82 sp, 129 cp, and two potions of healing.
20. A stone fountain with no water is in this room.
21. Room consists of a chessboard laid out, large broken chess pieces are rubble in the SW corner.
22. 1d6 gobins playing a dice game, welding short swords. have 92 cp among them
23. Wildcard
24. glows with glowing mushrooms, no light sources needed
25. You see a weird three-dimensional picture suspended over a construct made of an unknown material (it's a plastic holographic projector) with metal bits. When you get within 5 feet of it the picture starts moving and making noise (it's a movie, maybe a detective film or something). - Jame Rowe
26. Monster only
27. A human (roll 1d6; 1-3 male, 4-6 female) in strange clothes jumps out from behind a (furniture). S/he starts babbling in the same language as the moving picture set; if Comphrehend Languages is used this individual will ask where s/he is and how s/he got here, as she was in a place that was a future city.
28. Empty (dressing)
29. Azarg the Ogre is trapped in this room, and will attack anyone who enters.
30. Empty (No dressing)
31. Empty (Dressing)
32. Monster only
33. Monster and treasure
34. Empty (Dressing)
35. Special
Lets make a wacky dungeon.
I will generate a random dungeon, and then posters can fill the rooms as need be.
Level 1A - Random Presposia dungeon (RPD 1A) - The Lounge of Presposia
The dice roll fill will be
1-5: Empty (No dressing), 6-10 empty (dressing); 11-13: Monster only; 14-16: Monster and treasure; 17:wildcard 18: Special , 19: Trick/Trap; 20: Treasure.
a A 5-foot wide chasm cuts across the corridor
c The walls here have been engraved with glowing runes saying "...."
e A shallow pool of oil covers the floor
i A clicking noise fills the corridor
m The sound of drums fills the corridor
n trap
r trap
s A narrow shaft falls into the corridor from above
u A chute descends from the corridor into a natural cavern below
v A toppled statue lies across the corridor
w trap
x A tile labyrinth covers the floor
z trap
Rooms
1. Empty (No dressing)
2. Treasure
3. Empty (No dressing)
4. A large globe is in this room, a female voice welcomes whoever enters this room "Welcome to this Delos destination. Your safety is our priorty, However, the following causes of accidental death have occurred within the Delos Destinations compound: buffalo stampede, self- cannibalism, accidental hanging, drowning, 3rd-degree burns, autoerotic asphyxiation, blunt force trauma, allergic reaction to non-native plant life, falling from great heights, common colds, ravaging orcs, yellow mold, green mold, green slime, tumbleweed, and many other causes. In addition, Delos won’t have any liability to guests if they are unable to offer the service due to circumstance beyond our control. Enjoy your stay.
5. a half-ogre half-bugbear named Thorgar is busy organizing a set of statuary of some sort. Roll reaction; on a result of Unfriendly or Hostile she will attack with standard weapons; on Netural she will demand food. - Jame Rowe
6. An otyug refuse pit.
7. A half-ogre-half bugbear that is busy using a set of silver statuary in some fashion to be determined by the GM. - Jame Rowe
8. Empty (No dressing)
9. Empty (No dressing)
10. Monster only
11. Empty (No dressing)
12. Monster only
13. table with silver candle-holders. Candle-holders are worth 300 gp
14. Empty (No dressing)
15. Trap
16. Empty (No dressing)
17. This room has a domed ceiling.
18. Monster
19. Orc and 1d12 goblins guarding a chest. Chest contains 41 gp, 82 sp, 129 cp, and two potions of healing.
20. A stone fountain with no water is in this room.
21. Room consists of a chessboard laid out, large broken chess pieces are rubble in the SW corner.
22. 1d6 gobins playing a dice game, welding short swords. have 92 cp among them
23. Wildcard
24. glows with glowing mushrooms, no light sources needed
25. You see a weird three-dimensional picture suspended over a construct made of an unknown material (it's a plastic holographic projector) with metal bits. When you get within 5 feet of it the picture starts moving and making noise (it's a movie, maybe a detective film or something). - Jame Rowe
26. Monster only
27. A human (roll 1d6; 1-3 male, 4-6 female) in strange clothes jumps out from behind a (furniture). S/he starts babbling in the same language as the moving picture set; if Comphrehend Languages is used this individual will ask where s/he is and how s/he got here, as she was in a place that was a future city.
28. Empty (dressing)
29. Azarg the Ogre is trapped in this room, and will attack anyone who enters.
30. Empty (No dressing)
31. Empty (Dressing)
32. Monster only
33. Monster and treasure
34. Empty (Dressing)
35. Special