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Post by Deleted on Nov 24, 2016 1:31:08 GMT
You can't shoot at him within a foot, he moves 2 feet, he is sex incarnite! (sp) After his retinue, they FUCK YOU TO DEATH!
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Post by Deleted on Nov 24, 2016 1:41:32 GMT
2000 Pts - Chaos - Warriors Army No Name
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost Sorcerer (Slaanesh) 1 4 6 6 4 5 1 7 2 9 X/3 160.0 Level 1 Wizard; Mark of Slaanesh; No foes within 12" can cast spells or shoot at character; Flail; +2S in first turn of any HtH combat; Chaos Armor; Steed of Slaanesh Breathe Fire Breathe fire using teardrop template, hitting on 4+ for S4 hit [50.0] Steed of Slaanesh 1 12 3 - 4 5 1 6 1 10 4 [0.0] Cause Fear; If attack hits, resolve wounding as per rider delivering the blow; Daemonic Save Total Army Cost: 160.0 Pts.
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Post by Deleted on Nov 24, 2016 18:58:39 GMT
Because there was some dispute as to the character's efficacy, his men are here to back him up.
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost (Horse) 5 4 4 3 4 3 1 4 2 7 5/3 305.0 Usage Conflict; Warlord: None; Standard Bearer; +1 Combat Result; Flail; +2S in first turn of any HtH combat; Light Armor; Shield; Warhorse Standard of Shielding Unit receives +1 on all Saves, or a Save of 6+ if no armor to begin with [25.0] Warhorse 5 8 3 - 3 3 1 3 1 5 X [0.0] * Leader 1 4 6 6 4 4 1 6 2 9 5/3 [70.0] Usage Conflict; Flail; +2S in first turn of any HtH combat; Chaos Armor Upg.; Shield; Chaos Steed Chaos Steed 1 8 4 - 4 4 1 4 1 5 X [0.0] Total Army Cost: 305.0 Pts. There they are, The very Ghosters of Grail Knights, the fucking Marauder Horsemen. The unit leader has a 1+ save unfailing.
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Post by Deleted on Jan 8, 2017 2:43:12 GMT
Here's another champion-level character for the edition where that meant something. Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * Chaos Champion (Tzeentch) 1 4 7 7 5 4 1 7 3 9 X/4 119.0 Usage Conflict; Mark of Tzeentch; May re-roll one dice roll that affects him, adjusting roll by +1/-1; Flail; +2S in first turn of any HtH combat; Light Armor; Shield; Chaos Steed Destiny of Tzeentch Wounds restored automatically; Exhausted on 1-3 [40.0] Chaos Steed 1 8 4 - 4 4 1 4 1 5 X [0.0] Total Army Cost: 119.0 Pts.
The fuckin duder, he is a barbarian. Just got a box of Marauders' Horses and some likely looking sort from the Silver Tower box to finish the true rendition of the model. No Chaos Armor when there's a points limit to consider.
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Post by Deleted on Jan 15, 2017 0:39:39 GMT
Here is is, tentatively called Black Zartan, chaos champ o' Tzeentch, waiting another coat of paint that'll probably never come.
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Post by Deleted on Jan 21, 2017 15:31:04 GMT
Here's a tentative Chaos Dwarf general build for squarshin enemies of alike scale in the air or wherever.
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * General 1 3 7 6 4/8 5/8 3 5 4/5 10 X/4 605.0 Usage Conflict; Units w/i 12" may use the general's Ld; Two-Handed Weap; Always strikes last in HtH; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Heavy Armor; Shield; Monstrous Mount Sword of Defiance +3 Toughness [150.0] Gauntlet of Bazhrakk the Cruel +2 Strength; If wearer rolls a 1 to-hit, blow strikes a random friendly model in base contact [35.0] Golden Crown of Atrazar 3+ Special Save; If 2+ wounds saved in same phase, exhausted on 4+ [50.0] Lammasu 1 6 6 - 6 7 5 6 3 8 X [200.0] Fly; Cause Terror; Spells at monster or rider automatically dispelled on 4+ (not considered a Dispel attempt); Magic weapons in HtH are -1 to-hit versus Lammasu and rider Total Army Cost: 605.0 Pts.
Whilst flying high, he can alternate between hitting at strength 8 and defending at toughness 8. Shweet.
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Post by Deleted on Jan 23, 2017 15:56:18 GMT
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost Hero (Hobgob) 1 4 5 5 4 4 2 4 3 7 X/4 214.0 Flail; +2S in first turn of any HtH combat; Sling; S3 hit @ Range 18"; Fires twice if no move & range <9"; Heavy Armor Daemon Steed Deamon steed as mount [50.0] Daemon Steed 1 8 4 - 4 4 3 6 3 10 3 [0.0] Doomfire Ring Three uses only; Range 18" with L.O.S.; Jet of flame at enemy for 2D6 S3 hits (no armor save) [100.0] Total Army Cost: 214.0 Pts.
This man stole the name "The Soppy Mitten Man" from a Wight on a Scorpion. He carries a Sling so as to anticipate the range between him and targets for his Doomfire Ring, as the magic phase transpires after shooting. The Steed causes fear and gives him some oomph. No shield so as to enable dismounted walking speed.
The idea of this thread is to highlight the joys of the erroneously derided "Herohammer" principle. You may notice they aren't all eggs-in-one-basket.
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Post by jamerowe1 on Feb 3, 2017 1:45:05 GMT
Here is is, tentatively called Black Zartan, chaos champ o' Tzeentch, waiting another coat of paint that'll probably never come. Hey, Evil Chaos He Man!
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Post by Deleted on Apr 10, 2017 1:31:35 GMT
## Mv WS BS St To Wo In At Ld Sv Cost 1 3 6 5 4/6 5 2 4 3/4 10 X/4 200.0 Usage Conflict; Spear; Two ranks attack if no movement; +1S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Heavy Armor; Shield Runic Weapon Rune of Parrying (x3); Negates one enemy attack of wielder's choice [60.0] Fiery Ring of Thori One use only; Usable any time during the player's turn; Creates barrier of flame 6" in front of wearer and unit; Onle enemy immune to flame may cross it; Lasts one turn [25.0] Total Army Cost: 200.0 Pts. This man is named Beefsac Urungus. His armaments are unparalleled, and his points cost is 200 points. He is a Dwarf. He will fucking make your front rank useless. His unit is unbreakable, the Noble Dwarfs shall never fall. I'm picturing a myriad of conversion opportunities for this character.
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Post by Deleted on Apr 10, 2017 1:43:44 GMT
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * Hero (Witch-Elf) 1 5 6 6 4/6 4 2 8 3/5 9 X/2 250.0 Usage Conflict; Frenzy; Lance; +2S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Repeating Crossbow; S3 hit @ Range 24"; Fires twice for -1 to-hit; Shield; Cold One Shadow Armor Non-magic weapons hit at -1S; Wearer may move through difficult/very difficult terrain and cross obstacles with no penalty [50.0] Blade of Leaping Bronze +2 Attacks [50.0] Cold One 1 8 3 - 4 4 1 1 2 3 X [0.0] Cause Fear; Stupidity until they fight in HtH Total Army Cost: 250.0 Pts. Bares Clear, the Witch Elf Princess. Doubtless the start to a fine Dark Elf list. Also, Shadow Armor kicks ass. 10 attacks, which I think translates to 4 against the above-listed Dwarf guy. 250 points, a fine idea.
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Post by Deleted on Apr 10, 2017 2:33:44 GMT
Here's my speculative General for the Ordeal Of Elfin
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost * General 1 5 7 7 4/6 4 3 9 4 10 X/2 492.0 Usage Conflict; Units w/i 12" may use the general's Ld; Lance; +2S on cavalry charge; Two-Handed Weap; Always strikes last in HtH; Repeating Crossbow; S3 hit @ Range 24"; Fires twice for -1 to-hit; Monstrous Mount Dark Mace of Death One use only; All models touching (including friends) suffer D3 wounds; No armor saves [50.0] Armor of Meteoric Iron Save of 2+ (includes shield) [25.0] Heart of Woe One use only; Explodes whwn bearer is slain; Each model w/i a radius equal to bearer's original W suffer 1 automatic hit at bearer's S +D6 for D6 wounds [25.0] War Hydra 1 6 4 - 5 6 7 3 5 8 5 [225.0] Cause Terror; Save never adjusted; Bound Monster; Breathe fire using breath template & all models under suffer hit on 4+ with S equal to remaining Wounds; May breathe fire while in HtH Total Army Cost: 492.0 Pts. I call him Wrath of Boob. He'll both be screened by the Dark Riders and probably joined-in a unit of Cold One riders to give that War Hydra the coveted 4+ Unmodifiable save. Then he breathes fire! Who gives a shit if the Dark Mace and Heart of Woe are fucked in that context! STRENGTH 7 TEARDROPS
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Post by Deleted on Apr 10, 2017 4:55:04 GMT
I consulted the would-be leader of the Ordeal of Elfin list, and they deign include a N-Gob Shaman Master on a Hippogriff as an allied contingent. This is the build they elect upon.
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost NightG Master 1 4 2 3 4 4 3 4 2 5 X 481.0 Level 3 Wizard; Hates Dwarves.; Normal Bow; S3 hit @ Range 24"; Monstrous Mount; Starts with 1 piece of mushroom per level; Consume mushroom for extra D6 Winds cards and suffer -1 on any required 'Eadbangerz test; Must be within 12" of unit of 10+ Orcs or 20+ Goblins to cast; Make Waaagh test of D6 > than number of Orc (10+) or Goblin (20+) units within 12" (units in HtH count double), else roll on 'Eadbangerz chart Book of Ashur Gain 1 magic level (max 4); Take spells from any single race's deck [50.0] BoA Spells 1 - - - - - - - - - X [0.0] Gaze of Nagash Power 2, Range 18"; Strikes first model in path for 2D6 S4 hits, no armor saves. [0.0] Raise the Dead Power 2, Range 24"; 2D6 Skeletons or Zombies are raised; May be added to existing unit in range or make new unit if at least 5 were raised. [0.0] Vanhel's Danse Macabre Power 1, Range 36"; Cast on unit of Skeletons, Zombies, Mummies, Wights, Wraiths, or Skeleton Horsemen; During magic phase, unit may charge, move, march, fight HtH, or shoot. [0.0] Summon Skeletons Power 1, Range 18"; D6 Skeletons or Zombies are raised; May be added to existing unit in range or make new unit if at least 5 were raised. [0.0] Wand of Jet Spells cost 1 less Power (Power 1 spells are free); Exhausted on 1-2 [50.0] Sword of Unholy Power May cast spell w/o power cards; Each use, roll D6 > power of spell or sword is exhausted; No magic weapons [75.0 Hippogriff 1 8 5 - 6 5 5 6 3 8 X [145.0] Fly; Cause Terror; Bound Monster Total Army Cost: 481.0 Pts. *sighs and orders all the skeletons on Ebay* Karanor the Mistress of Mayhem, Night Goblin in chain bikini atop a sexy hippogriff. Auto-recasting Necromancy spells is a feature of a level four Necromancer. One needn't roll on 'Eadbangerz unless you're using the proprietary Greenskin lore, btw. This somehow feels...familiar.
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Post by Deleted on Apr 30, 2017 2:03:44 GMT
Here's my two-hundred point Neutral townsfolk force, for defense of the town prior mentioned in this very sentence.
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost Crossbowmen 4 4 3 3 3 3 1 3 1 7 X 108.0 Crossbow; S4 hit @ Range 30"; Cannot move and fire Champion 1 4 4 4 4 3 1 4 2 7 X [58.0] Crossbow; S4 hit @ Range 30"; Cannot move and fire Sword of Swift Slaying Wielder strikes first in HtH combat [25.0] Spearmen Detach. 1 4 3 3 3 3 1 3 1 7 6/5 [9.0] Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield Spearmen Detach. 1 4 3 3 3 3 1 3 1 7 6/5 [9.0] Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield * Hero 1 4 5 5 4 4 2 5 3/4 8 X/2 92.0 Usage Conflict; Lance; +2S on cavalry charge; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Heavy Armor; Warhorse Enchanted Shield +2Sv [5.0] Potion of Strength One use only; Imbiber gains +3S for one turn [10.0] Warhorse 1 8 3 - 3 3 1 3 1 5 X [0.0] Total Army Cost: 200.0 Pts.
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