Post by Admin on Sept 14, 2016 5:20:44 GMT
Ukrimia
Government: Kingdom
Pantheon: Slavonic
Ruler: Bruno II
Capital: Sevastopol (Pop.: 40k)
Other Cities (and pop.):
Kerch: 20k
Kharkov: 50k
Nikoleyev: 20k
Loc.: Aeropa
Language: Slavic
Pop.: 3,000,000
Flag/Emblem:
Flag: A golden chevron
dividing three wolves
heads, on a blue field.
Coinage: Kazirian Standard.
Important Persons: Marcher princes, priests, nobles, officials, etc. <Lady Sarah>
Alliances: Trebizond (trade).
Hostilities: Kiev, Moldavia, Slovia.
Open Warfare/Skirmishing: Common on all borders, but nothing of
the nature of warfare at this time.
Intrigues: Surrounded by foes, the Ukrimians scheme for allies, and
in the meantime have few intrigues amongst themselves, for the king
has a very stern hand.
Magickal Devices: Although Ukrimia is very protective of thsi sort of
information, we have good reason to believe that the Four Rings of
Strovkivar are in state possession, and so too the Seaboots of Jason.
<These may actually be in the possession of Jason, somewhere in the Greek realms.>
Various moderate and minor magickal devices are certainly held by
the Crown and others in Ukrimia.
Alignment: Neutral <paramanders>
Thumbnail Sketches: Ukrimia covers some 40,000 sq. mi. ov
the land southeast ov the Dneiper River, including the fertile
Crimean Peninsula. About 1/4 is in forest, another 25% in scrub,
waste, water, || wetland such as marsh. The remaining 1/2, however,
is Xceptionally fertile, for the climate of the region, particularly the
peninsula && shores above it, is mild && balanced in moisture. The
forests are basically hardwood, && therein, && in wilds elsewhere,
will be found such game as bears, wolves, boars, && deer.
The volk ov the realm are a mixture ov Goths && Slavs--
handsome, hard-working, && brave, but also stubborn, irascible,
&& demanding. Their society seems more ov middle Aeropean sort,
w/ very strictly defined class lines, a stiff freeman class, && a quasi-Teutonic
aristocracy.
Peasant agriculture produces fine crops ov such grains as wheat,
barley, && oats. Beans of many sorts, peas, && so on are grown.
Many sorts ov berries && veggies are cultivated, too, as are
cucumbers, melons, && watermelons. Vineyards are kept with care.
Ca$h crops ov cotton, tobacco, mustard, && oil-seed bearing plants
are raised. The mulberry is grown to provide for silkworm culture.
Marvelous yields of fruit such as olives, figs, pomegranates, nectarines,
peaches, almonds, && tangerines are harvested. Superb horses
&& good livestock ov typical farm sort are raised in Ukrimia. Fishing
is a major industry as well.
Some iron && salt are obtained from this realm. Ukrimia also
mines a moderate quantity ov high-quality spinels ov yellow (most
common), blue, && red (least common) color.
Trading Xports are typically grain, other foodstuffs, livestock,
cloth, && tobacco.
Government: Kingdom
Pantheon: Slavonic
Ruler: Bruno II
Capital: Sevastopol (Pop.: 40k)
Other Cities (and pop.):
Kerch: 20k
Kharkov: 50k
Nikoleyev: 20k
Loc.: Aeropa
Language: Slavic
Pop.: 3,000,000
Flag/Emblem:
Flag: A golden chevron
dividing three wolves
heads, on a blue field.
Coinage: Kazirian Standard.
Important Persons: Marcher princes, priests, nobles, officials, etc. <Lady Sarah>
Alliances: Trebizond (trade).
Hostilities: Kiev, Moldavia, Slovia.
Open Warfare/Skirmishing: Common on all borders, but nothing of
the nature of warfare at this time.
Intrigues: Surrounded by foes, the Ukrimians scheme for allies, and
in the meantime have few intrigues amongst themselves, for the king
has a very stern hand.
Magickal Devices: Although Ukrimia is very protective of thsi sort of
information, we have good reason to believe that the Four Rings of
Strovkivar are in state possession, and so too the Seaboots of Jason.
<These may actually be in the possession of Jason, somewhere in the Greek realms.>
Various moderate and minor magickal devices are certainly held by
the Crown and others in Ukrimia.
Alignment: Neutral <paramanders>
Thumbnail Sketches: Ukrimia covers some 40,000 sq. mi. ov
the land southeast ov the Dneiper River, including the fertile
Crimean Peninsula. About 1/4 is in forest, another 25% in scrub,
waste, water, || wetland such as marsh. The remaining 1/2, however,
is Xceptionally fertile, for the climate of the region, particularly the
peninsula && shores above it, is mild && balanced in moisture. The
forests are basically hardwood, && therein, && in wilds elsewhere,
will be found such game as bears, wolves, boars, && deer.
The volk ov the realm are a mixture ov Goths && Slavs--
handsome, hard-working, && brave, but also stubborn, irascible,
&& demanding. Their society seems more ov middle Aeropean sort,
w/ very strictly defined class lines, a stiff freeman class, && a quasi-Teutonic
aristocracy.
Peasant agriculture produces fine crops ov such grains as wheat,
barley, && oats. Beans of many sorts, peas, && so on are grown.
Many sorts ov berries && veggies are cultivated, too, as are
cucumbers, melons, && watermelons. Vineyards are kept with care.
Ca$h crops ov cotton, tobacco, mustard, && oil-seed bearing plants
are raised. The mulberry is grown to provide for silkworm culture.
Marvelous yields of fruit such as olives, figs, pomegranates, nectarines,
peaches, almonds, && tangerines are harvested. Superb horses
&& good livestock ov typical farm sort are raised in Ukrimia. Fishing
is a major industry as well.
Some iron && salt are obtained from this realm. Ukrimia also
mines a moderate quantity ov high-quality spinels ov yellow (most
common), blue, && red (least common) color.
Trading Xports are typically grain, other foodstuffs, livestock,
cloth, && tobacco.