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Post by Murdock Berk on Aug 11, 2016 14:33:44 GMT
Starting a new campaign set in the region around the Mediterranean Sea. Modern map, ancient thru renaissance technologies. Anachronism stew, anyone? Please post your characters in this thread, and when creating them think about where their home nation is. The characters are all in Rome for one reason or another, please consider what that might be. All characters may start with 6000 xp, as well. It is not meant to be historically accurate in any form, all fantasy is fair game.
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Post by jamerowe1 on Aug 11, 2016 14:46:03 GMT
Oliver, Chaotic Good Half Elf Thief Level 4 Str 8 Dex 17 Con 11 Int 13 Wis 11 Cha 14 AC 6, HP 18 Longsword, Shortsword, Shortbow, Backstab x2 Damage 30% resistance to sleep and charm, 60 feet infravision, 1-in-6 chance to spot secret doors Common, Elvish, Gnome, Thief's Cant, Gambler Secondary Skill, Appraisal, Forgery, Rope Use, Disguise, Direction Sense, Tightrope Walking, Swimming, Juggling Thief Abilities: Pick Pockets 40%, Open Locks 40%, Find/Remove Traps 35%, Move Silenly 35%, Hide In Shadows 40%, Climb Walls 60%, Read Language 10% Gear: Thief Tools, Shoes, Belt, Tunic, Breeches, Pouch, Gloves, Pack, Blanket, Winesking, 2 days rations Longsword, Shortsword, Leather Armor, 5 GP 6 SP
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Post by jamerowe1 on Aug 11, 2016 14:46:39 GMT
He's from Dacia/Hungary. Oliver came to Rome to make money.
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Post by chris107 on Aug 12, 2016 3:11:59 GMT
Really like this set up. My idea was for a Baghdadi Slaver but the map doesn't extend far enough east. So perhaps from the ancient metropolises of either Damascus or Alexandia? Ice Cold in Alex been one of the best filems ever as an irrelevant side note. Struggling with a suitable name but inspiration will strike. Achim al Hassan bin Addai of Damascus Human Fighter and scimitar specialist. S: 14 IQ: 9 W: 9 D: 10 Co: 11 Ch: 16 Alignment: Lawful Neutral HP 22 Starting money 140GP In Rome to check out the slave markets. NWP: Etiquette, Ride Camel, Rope Use WP: Scimitar (specialist), Dagger, Composite Bow. Equipment. Camel Scimitar Dagger
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Post by chris107 on Aug 12, 2016 3:59:39 GMT
For languages are we assuming some kind of Common Tongue?
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Post by Murdock Berk on Aug 12, 2016 13:22:28 GMT
Yes, for the sake of brevity we will call it Common.
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Deleted
Deleted Member
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Post by Deleted on Aug 12, 2016 13:54:33 GMT
Memeler Sarap, Turkish Hobbit Thief.
╔════════════════════════════════════════════════════════════════════════════╗
║ Name : Memeler Sarap ║
║ Race : Halfling, Hairfoot HitPoints : 18 ║
║ Alignment : Chaotic Neutral ThAC0 : 21 ║
║ Class(es) : Thief(4) ║
─────────────────────────────────────┬──────────────────────────────────────
║ Attributes : │ Saving Throws : ║
║ │ ║
║ Strength : 4 │ vs. Paral./Poison/Death : 13 ║
║ Dexterity : 13 │ vs. Rod/Staff/Wand : 14 ║
║ Constitution : 10 │ vs. Petrific./Polymorph : 12 ║
║ Intelligence : 15 │ vs. Breath Weapon : 16 ║
║ Wisdom : 11 │ vs. Spells : 15 ║
║ Charisma : 17 │ ║
─────────────────────────────────────┼──────────────────────────────────────
║ Strength : 4 │ Intelligence : 15 ║
║ Hit Prob. : -2 │ # of Languages : 4 ║
║ Damage Adj. : -1 │ Learn Spell : - ║
║ Weight Allow. : 10 │ Max. Spell # : - ║
║ Max. Press : 25 │ Spell Immunity : - ║
║ Open Doors : 3 │ ║
║ Bend Bars : 0% │ ║
─────────────────────────────────────┼──────────────────────────────────────
║ Dexterity : 13 │ Wisdom : 11 ║
║ Reaction Adj. : 0 │ Mag. Def. Adj. : 0 ║
║ Missile Adj. : 0 │ Spell Failure : - ║
║ Defensive Adj. : 0 │ ║
─────────────────────────────────────┼──────────────────────────────────────
║ Constitution : 10 │ Charisma : 17 ║
║ Hit Point Adj. : 0 │ Max. # Henchmen : 10 ║
║ System Shock : 70% │ Loyalty Base : 6 ║
║ Resurrect. Surv. : 75% │ Reaction Adj. : +6 ║
║ Poison Save : 0 │ ║
║ Regeneration : Nil │ ║
─────────────────────────────────────┼──────────────────────────────────────
║ Weapon Proficiencies : │ Non-Weapon Proficiencies : ║
║ │ ║
║ 1 Dagger or Dirk │ 1 Appraising Int 0 ║
║ 1 Knife │ 1 Brewing Int 0 ║
║ 1 Short Bow │ 1 Cooking Int 0 ║
║ │ 1 Fast-Talking Cha 0 ║
║ │ 1 Information Gathering Int 0 ║
║ │ 1 Local History Cha 0 ║
║ │ 2 Reading/Writing Int +1 ║
║ │ ║
─────────────────────────────────────┴──────────────────────────────────────
║ Thieving Skills : ║
║ ║
║ Pick Pockets : 20 ║
║ Open Locks : 15 ║
║ Find/Remove Traps : 75 ║
║ Move Silently : 20 ║
║ Hide in Shadows : 20 ║
║ Detect Noise : 40 ║
║ Climb Walls : 45 ║
║ Read Languages : 60 ║
────────────────────────────────────────────────────────────────────────────
║ Notes : ║
║ ║
║ - +1 bonus for saving throws versus wands,staves,rods or spells ║
║ for every 3½ points of constitution. ║
║ - +1 bonus on attack rolls when using throwing weapons or slings. ║
║ - +2 bonus on reaction rolls with human NPCs. ║
║ ║
╚════════════════════════════════════════════════════════════════════════════╝
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Post by Admin on Sept 27, 2016 17:48:51 GMT
The Mediterranean is the Mare Librum, on Aerth, basically. You should find lots of good resources there.
You should find lots of resources, there!
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