Post by distortedhumor on Sept 19, 2014 1:03:55 GMT
"Grekkien - This bastard sword is made of deeply interwoven Dark Damascus steel is a cursed sword of great evil. It is always at least a +1 sword, it has a single and terrible power, if the holder of the sword wishes, it can level drain the holder and the sword receive a +2 to hit and +3 to damage per level for a year and a day, after which it will revert to its normal form. Thus if found in its native +1 state, draining a single level will make it a +3 sword +4 to damage. However once someone allows themselves to be drained, the curse is activated. First of all, the player will not trade the sword for any other weapon, as they will believe it will be better then any weapon, secondly, and more horrible, when the holder is weak (less then 25% of his or her hit points) the DM will roll a D20, and on a 20, the sword will level drain the holder again, without the holders permission. (rolling max 1 time per day). the maximum enchantment will be +5 to hit, +7 to damage, any additional draining will reset the year and a day till it reverts to normal form. Anyone who is completely level drained by the sword will fall into shadow and become a appropriate wrath like being. Remove curse will not remove the curse and allow the holder to dispose of the weapon, only a limited wish or greater will remove the curse and allow someone to get rid of the Sword once the curse is activated."
"Kamblast - This Longsword is finely decorated longsword, of dark steel construction and fine craftsmanship, and detects no evil or curse, and by all appearances appears to be a +2 sword, however, if the holder is killed, he or she must make a save vs spell, if they fail, their very soul is adsorbed into the sword, and raise dead and resurrection will not return the person to life, only a wish or will return to life anyone who soul is forever eaten by Kamblast."
"Zebel - This long dagger is made of dark Damascus Steel, its bands of color spelling in old elven script "Zabel". It is a intelligent dagger of Chaotic evil (Chaotic if playing basic) alignment. It appears to be a +3 dagger, but it has a unique power (and terrible curse) It will seek a magic user ownership if it can. Whenever the holder has to make a save vs. Magic, Zabel gets to make a save as a 8th level magic user, (if it fails the Holder still gets a save as per normal rules.) and as soon as makes a save, the curse is activated and remove curse will not remove the curse, only a limited wish or better will remove the curse. If when rolling for the save, if the DM rolls a 20, Zabel drains one INT point permanently from the holder. Once the dagger feels that it can control the holder (as it drains INT the holder will become weaker towards its intelligent status) it will take over the holder so it can carry out its evil wants, as decided by the DM. Detect Curse does not reveal the curse, and it does not detect as evil. It will not reveal its intelligent status untill it feels that it is powerful enough to control the holder, Unless it held by a Non-magic user who has not activated its curse, and which point it will whisper as the user is asleep that it needs to be sold/given to a magic user."
"Volsel - This sword is very basic, but its evil is still bone-chilling. It is a Vorpal Sword +3, and on a 20 it will behead its target like any other Vorpal Sword. , however, on a 1, the welder must save vs. Paralysis, otherwise the sword keeps swinging on its own accord and becomes a dancing blade, and for 1d12 rounds it will attack random people. "
"Kamblast - This Longsword is finely decorated longsword, of dark steel construction and fine craftsmanship, and detects no evil or curse, and by all appearances appears to be a +2 sword, however, if the holder is killed, he or she must make a save vs spell, if they fail, their very soul is adsorbed into the sword, and raise dead and resurrection will not return the person to life, only a wish or will return to life anyone who soul is forever eaten by Kamblast."
"Zebel - This long dagger is made of dark Damascus Steel, its bands of color spelling in old elven script "Zabel". It is a intelligent dagger of Chaotic evil (Chaotic if playing basic) alignment. It appears to be a +3 dagger, but it has a unique power (and terrible curse) It will seek a magic user ownership if it can. Whenever the holder has to make a save vs. Magic, Zabel gets to make a save as a 8th level magic user, (if it fails the Holder still gets a save as per normal rules.) and as soon as makes a save, the curse is activated and remove curse will not remove the curse, only a limited wish or better will remove the curse. If when rolling for the save, if the DM rolls a 20, Zabel drains one INT point permanently from the holder. Once the dagger feels that it can control the holder (as it drains INT the holder will become weaker towards its intelligent status) it will take over the holder so it can carry out its evil wants, as decided by the DM. Detect Curse does not reveal the curse, and it does not detect as evil. It will not reveal its intelligent status untill it feels that it is powerful enough to control the holder, Unless it held by a Non-magic user who has not activated its curse, and which point it will whisper as the user is asleep that it needs to be sold/given to a magic user."
"Volsel - This sword is very basic, but its evil is still bone-chilling. It is a Vorpal Sword +3, and on a 20 it will behead its target like any other Vorpal Sword. , however, on a 1, the welder must save vs. Paralysis, otherwise the sword keeps swinging on its own accord and becomes a dancing blade, and for 1d12 rounds it will attack random people. "