|
Post by Admin on Mar 9, 2016 7:26:54 GMT
#1.8 HINTS FOR D&D JUDGES, Part 2: Wilderness by Joe Fischer June 1976 Well, if you're wondering, to start, part 1 (Dungeons) was in an issue of The Strategic Review (it can also be found in the Best of Dragon, vol. I). I'm not sure, but I think that Joe Fischer was also the author of the original ranger class in (A)D&D. For AD&D gamers, you're going to have to wait until issues 87-88 for a detailed overview of wilderness gaming. However, what Joe is writing about here is mainly about making a wilderness map for the campaign (something that will be touched on in later issues of Dragon, and, the last chapter of the Wilderness Survival Guide). So, 40 years later, the question remains: how do you make a wilderness map for your campaign? Prespos PS. A bit of trivia, but here are the first wilderness rules for the D&D game:
|
|
|
Post by Malcadon on Mar 9, 2016 12:13:28 GMT
I have that game. Its a neat game and has a great wilderness map.
The one thing I would change about the game is the inclusion of items that could help your character survive. Like a compass to adjust your random detection roll, a canteen to store water, a backpack to carry more items, and so on. The rules for hydration, starvation and injury, and how it can effect your movement, are great additions to the D&D rules, if incorporated properly.
Oh, and don't bother playing the first scenario — its an utterly pointless suicide mission.
PS: I really like reading the survival primer booklet.
|
|