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Post by Admin on Mar 8, 2016 3:18:17 GMT
#1.3 HOW TO USE NON-PRIME-REQUISITE CHARACTER ATTRIBUTES by Wesley D. Ives June 1976
Simply, this one was an article about Ability Checks.
In AD&D, the standard ability check is simply to roll equal to or under the relevant ability on a d20, basically. Sometimes, 3d6 is used, and, in the WSG, the concept of 19 or 20 as always failing is introduced.
Despite the fact that this article presents us with a more complex resolution system (something that will be visited again in a later issue of Dragon), it's worth a glance, just to see how some things remained the same over 30 years of (O)(A)D&D: for example, the concept of what the Strength score is did not change over 30 years.
Resisting the temptation to pick apart certain aspects of this article, part-by-part, I'll close with a question:
How do you resolve Ability Checks in your games?
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Post by ratbreath on Mar 14, 2016 18:30:13 GMT
D20. Roll at or under. Often with a modifier pulled directly from my arse.
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Post by Malcadon on Mar 14, 2016 21:38:01 GMT
Despite the fact that this article presents us with a more complex resolution system (something that will be visited again in a later issue of Dragon), it's worth a glance, just to see how some things remained the same over 30 years of (O)(A)D&D: for example, the concept of what the Strength score is did not change over 30 years. Resisting the temptation to pick apart certain aspects of this article, part-by-part... That is the same reason why I hangout at OD&D blogs and forums. They are always picking apart the game, seeing how things were developed. How do you resolve Ability Checks in your games? The usual roll (d20) equal to or under to succeeded, with natural 1s and 20s being automatic successes or failures approach. It is simple; it is there; and its the only thing keep the ability scores form being totally redundant.
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