Post by vexnal on Feb 17, 2016 2:13:15 GMT
"REI" (Reconisance and Extraction Intelligence)
-Invulnerable armor (20 white)
ABILITIES:
Int: 3 (1w)
Str: 2 (2r, 250 lbs)
Agi: 1 (1r)
Spd: 6 (4w, 250 mph)
Dur: 5 (9w)
-Photographic Memory (2 red)
-tear gas/smoke screen (disables if damage done)
-Vision, Enhanced: 6 (12 options/red/2) 12 white
Darkness
Infrared
Telescopic
Microscopic
X-Ray Vision
Blinding Light
Fog/Smoke
Invisible Gasses
Magnetic Fields
Radioactivity
Sonic Waves
Underwater
-Life support: Permanent (2w)
(REI can support an occupant indef.)
-Healing 6 (AN-1): 3w
Provides (action number) of red stones per panel, costs REI 1 red to heal 1 red, Heal AN of white stones per day, costs 3r per 1w.
-Voice Projection: 4 (up to 20') 1 white
-smartwheels or tentacle-wheels (with hidden fifth)
-Grappling Hook and Wench (tendril whip)
-EM Jammer
-3D printer?
-retractable hydrofoils
(therefore we need...)
-turbo boost (swimming 7)
Challenges:
-Can't go certain places: 2w
(anywhere cars can't go)
-Restricted in Movement: 5w
(smooth pavement preferred, and landings r rough)
-Deadly Enemies: 3w (an escaped prototype)
________________________________________
"JET" (Jumping Enemy Trenches)
Weight: 4,000 lbs
-Invulnerable armor (20 white)
I: Car Form:
ABILITIES:
Int: 3 (1w)
Str: 2 (2r, 250 lbs)
Agi: 1 (1r)
Spd: 6 (4w, 250 mph)
Dur: 3
-Unstoppable 2: AN+3 = 3w
II: Flight Form:
ABILITIES:
Int: 3
Str: 2
Agi: 1 2r
Spd: doesn't have to be much, see 'Flying'
Dur: 3
Flying:
-front wheels can extend, for short runways, or to
Expose Strafing Guns: 9 (4w)
(powerful sub-chassis mounted weapons)
-Automatically causes collateral damage (-1)
-Limited Duration (the jump) (-1)
-Only used when in flight (-1)
(to be considered: Jet cannot 'lift, carry, throw, smash, or leap' - a lower number should be used, as it uses its other stats to damage while on the ground)
-two fairly mundane normal guns
-capable of limited flight and softened landings with jump-jets, maybe includes retractable airfoils for limited bombing runs?
-Flight: (might need transform to get something out of it, might be lesser form; more vulnerable with foils extended? less manuverable, definately)
-1, limited manuverability
-1, max speed 5
"WAR" (Weaponized Armory and Robotic-exoskeleton)
_______________________________________________
-slow moving, heavily armored tank/armored car, transforms into a hulking powered armor; let the party have it at close range!
-Invulnerable armor (20 white)
TRANSFORM SELF:
I: Car Form: 9w
ABILITIES:
Int: 1 (1r)
Str: 6 (4w)
Agi: 1 (1r)
Spd: 3 (an unusually armored car, very slow)
Dur: 1 (1w)
-Unstoppable: 6 (AN+3) 6w
-1 can only be used with car form
-1 Auto-Collateral
II: Robot Form:
ABILITIES:
Int: 0 (requires a pilot)
Str: 6 (4w)
Agi: 1 (1r)
Spd: 1 (1r)
Dur: 7 (18w) 21=red for energy??
Weaponry:
-Rocket Launcher (shoulders): ?
Area Effect (+3AN)
((+5AN as concussion grenades? - disabled))
-Force Blasts: 4x (right wrist) 2w
Hydraulic Rams: (left wrist): 1w
Only works in Robot form (-1 AN)
(Tendril Whip (an+2) 4: 6w)
(+1 to damage, as tendril whip)
(may be used after stones are revealed)
(1 white of health to destroy)
Challenges:
-Can't go certain places: 2w
(anywhere cars can't go)
-Restricted in Movement: 5w
(smooth pavement preferred, low ceilings too)
-Deadly Enemies: 3w (an escaped prototype)
-Invulnerable armor (20 white)
ABILITIES:
Int: 3 (1w)
Str: 2 (2r, 250 lbs)
Agi: 1 (1r)
Spd: 6 (4w, 250 mph)
Dur: 5 (9w)
-Photographic Memory (2 red)
-tear gas/smoke screen (disables if damage done)
-Vision, Enhanced: 6 (12 options/red/2) 12 white
Darkness
Infrared
Telescopic
Microscopic
X-Ray Vision
Blinding Light
Fog/Smoke
Invisible Gasses
Magnetic Fields
Radioactivity
Sonic Waves
Underwater
-Life support: Permanent (2w)
(REI can support an occupant indef.)
-Healing 6 (AN-1): 3w
Provides (action number) of red stones per panel, costs REI 1 red to heal 1 red, Heal AN of white stones per day, costs 3r per 1w.
-Voice Projection: 4 (up to 20') 1 white
-smartwheels or tentacle-wheels (with hidden fifth)
-Grappling Hook and Wench (tendril whip)
-EM Jammer
-3D printer?
-retractable hydrofoils
(therefore we need...)
-turbo boost (swimming 7)
Challenges:
-Can't go certain places: 2w
(anywhere cars can't go)
-Restricted in Movement: 5w
(smooth pavement preferred, and landings r rough)
-Deadly Enemies: 3w (an escaped prototype)
________________________________________
"JET" (Jumping Enemy Trenches)
Weight: 4,000 lbs
-Invulnerable armor (20 white)
I: Car Form:
ABILITIES:
Int: 3 (1w)
Str: 2 (2r, 250 lbs)
Agi: 1 (1r)
Spd: 6 (4w, 250 mph)
Dur: 3
-Unstoppable 2: AN+3 = 3w
II: Flight Form:
ABILITIES:
Int: 3
Str: 2
Agi: 1 2r
Spd: doesn't have to be much, see 'Flying'
Dur: 3
Flying:
-front wheels can extend, for short runways, or to
Expose Strafing Guns: 9 (4w)
(powerful sub-chassis mounted weapons)
-Automatically causes collateral damage (-1)
-Limited Duration (the jump) (-1)
-Only used when in flight (-1)
(to be considered: Jet cannot 'lift, carry, throw, smash, or leap' - a lower number should be used, as it uses its other stats to damage while on the ground)
-two fairly mundane normal guns
-capable of limited flight and softened landings with jump-jets, maybe includes retractable airfoils for limited bombing runs?
-Flight: (might need transform to get something out of it, might be lesser form; more vulnerable with foils extended? less manuverable, definately)
-1, limited manuverability
-1, max speed 5
"WAR" (Weaponized Armory and Robotic-exoskeleton)
_______________________________________________
-slow moving, heavily armored tank/armored car, transforms into a hulking powered armor; let the party have it at close range!
-Invulnerable armor (20 white)
TRANSFORM SELF:
I: Car Form: 9w
ABILITIES:
Int: 1 (1r)
Str: 6 (4w)
Agi: 1 (1r)
Spd: 3 (an unusually armored car, very slow)
Dur: 1 (1w)
-Unstoppable: 6 (AN+3) 6w
-1 can only be used with car form
-1 Auto-Collateral
II: Robot Form:
ABILITIES:
Int: 0 (requires a pilot)
Str: 6 (4w)
Agi: 1 (1r)
Spd: 1 (1r)
Dur: 7 (18w) 21=red for energy??
Weaponry:
-Rocket Launcher (shoulders): ?
Area Effect (+3AN)
((+5AN as concussion grenades? - disabled))
-Force Blasts: 4x (right wrist) 2w
Hydraulic Rams: (left wrist): 1w
Only works in Robot form (-1 AN)
(Tendril Whip (an+2) 4: 6w)
(+1 to damage, as tendril whip)
(may be used after stones are revealed)
(1 white of health to destroy)
Challenges:
-Can't go certain places: 2w
(anywhere cars can't go)
-Restricted in Movement: 5w
(smooth pavement preferred, low ceilings too)
-Deadly Enemies: 3w (an escaped prototype)