|
Post by Admin on Jan 24, 2016 1:38:39 GMT
Table 34: Individual Class Awards Award Warrior Per Hit Die of creature defeated 10 XP/level
Priest Per successful use of a granted power 100 XP (this includes Spells cast to overcome foes or problems and turning Undead) Spells cast to further ethos 100 XP/spell level* Making potion or scroll XP value Making permanent magical item XP value
Wizard Spells cast to overcome foes or problems 50 XP/spell level Spells successfully researched 500 XP/spell level Making potion or scroll XP value Making permanent magical item XP value
Rogue Per successful use of a special ability 200 XP Per gold piece value of his treasure obtained 2 XP Per Hit Die of creatures defeated (bard only) 5 XP
_________________________________________________________________________
Has anyone had a problem with this rule?
The main problem, in my experience, is the thief awards.
The thief levels up drastically faster than the other classes.
Thoughts?
|
|
|
Post by theslo on Jul 31, 2016 2:52:54 GMT
I've had no issues with the system and I've been playing 2E since 1989.
All move along together pretty much and at higher levels, the fighters rocket. Once name level, mages and clerics jump at leaps and bounds when they can start to fabricate.
I love the individual experience system.
|
|
|
Post by jamerowe1 on Aug 3, 2016 23:02:48 GMT
I started in 3.5 and we never used individual awards. But it's cool in concept.
|
|