Post by Admin on Jan 18, 2016 9:43:15 GMT
Each skill costs 1 point.
CAVALIER: 3/2, 1/1 at 3rd, 5th, 7th, 10th, etc.
Paladin: 3/2, 1/1 at 3rd, 5th, 7th, 10th, etc.
CLERIC: 2/3, 1/1 at 5th, 8th, 11th, etc.
Druid: 2/3, 1/1 at 6th, 11th, etc.
FIGHTER: 4/2, 1/1 at 4th, 7th, 10th, etc.
Barbarian: 6/3, 1/1 at 3rd, 5th, 7th, 10th, etc.
Ranger: 3/2, 1/1 at 4th, 7th, 10th, etc.
MAGIC-USER: 1/3, 1/2 at 6th, 12th, etc.
Illusionist: 1/3, 1/2 at 6th, 12th, etc.
THIEF: 2/3, 1/1 at 5th, 8th, 11th, etc.
Acrobat: 2/3, 1/1 at 5th, 8th, 11th, etc.
Assassin: 3/2, 1/1 at 5th, 8th, 11th, etc.
MONK: 1/1, 1/1 at 3rd, 5th, 7th, 10th, etc.
BARD: As other classes, 1/1 at 5th, 8th, 11th, etc.
* The secondary skill is used, but does not count as a proficiency.
* Intelligence can be used for languages or non-weapon proficiencies:
8-9 = 1
10-11 = 2
12-13 = 3
14-15 = 4
16 = 5
17 = 6
18 = 7
Alertness
Agriculture (farmer)
Ancient History
Animal Handling
Animal Lore
Animal Training
Appraising
Artistic Ability
Blind-fighting
Brewing
Carpentry
Charioteering
Cobbling
Cooking
Dancing
Direction Sense
Disguise
Endurance
Engineering
Etiquette
Fire-building
Fishing
Forgery
Gaming
Gem-Cutting
Healing
Herbalism
Juggling
Language, Ancient
Languages, Modern
Leatherworking
Local History
Mining
Mountaineering
Musical Instrument
Pottery
Reading Lips
Reading/Writing
Religion
Riding, Airborne
Riding, Land-Based
Rope Use
Running
Seamstress/Tailor
Set Snares
Singing
Spellcraft
Stonemasonry
Survival
Swimming
Tightrope Walking
Tracking
Tumbling
Ventriloquism
Weather Sense
Weaving
APPENDIX I: NEW CLASSES
Smith
Astrologer
Archer
Hunter
Mariner
APPENDIX II: 2E PROFICENCY DATA
WP
Warrior 4 / 3
Wizard 1 / 6
Priest 2 / 4
Rogue 2 / 4
NWP
Warrior 3 / 3
Wizard 4 / 3
Priest 4 / 3
Rogue 3 / 4
CAVALIER: 3/2, 1/1 at 3rd, 5th, 7th, 10th, etc.
Paladin: 3/2, 1/1 at 3rd, 5th, 7th, 10th, etc.
CLERIC: 2/3, 1/1 at 5th, 8th, 11th, etc.
Druid: 2/3, 1/1 at 6th, 11th, etc.
FIGHTER: 4/2, 1/1 at 4th, 7th, 10th, etc.
Barbarian: 6/3, 1/1 at 3rd, 5th, 7th, 10th, etc.
Ranger: 3/2, 1/1 at 4th, 7th, 10th, etc.
MAGIC-USER: 1/3, 1/2 at 6th, 12th, etc.
Illusionist: 1/3, 1/2 at 6th, 12th, etc.
THIEF: 2/3, 1/1 at 5th, 8th, 11th, etc.
Acrobat: 2/3, 1/1 at 5th, 8th, 11th, etc.
Assassin: 3/2, 1/1 at 5th, 8th, 11th, etc.
MONK: 1/1, 1/1 at 3rd, 5th, 7th, 10th, etc.
BARD: As other classes, 1/1 at 5th, 8th, 11th, etc.
* The secondary skill is used, but does not count as a proficiency.
* Intelligence can be used for languages or non-weapon proficiencies:
8-9 = 1
10-11 = 2
12-13 = 3
14-15 = 4
16 = 5
17 = 6
18 = 7
Alertness
Agriculture (farmer)
Ancient History
Animal Handling
Animal Lore
Animal Training
Appraising
Artistic Ability
Blind-fighting
Brewing
Carpentry
Charioteering
Cobbling
Cooking
Dancing
Direction Sense
Disguise
Endurance
Engineering
Etiquette
Fire-building
Fishing
Forgery
Gaming
Gem-Cutting
Healing
Herbalism
Juggling
Language, Ancient
Languages, Modern
Leatherworking
Local History
Mining
Mountaineering
Musical Instrument
Pottery
Reading Lips
Reading/Writing
Religion
Riding, Airborne
Riding, Land-Based
Rope Use
Running
Seamstress/Tailor
Set Snares
Singing
Spellcraft
Stonemasonry
Survival
Swimming
Tightrope Walking
Tracking
Tumbling
Ventriloquism
Weather Sense
Weaving
APPENDIX I: NEW CLASSES
Smith
Astrologer
Archer
Hunter
Mariner
APPENDIX II: 2E PROFICENCY DATA
WP
Warrior 4 / 3
Wizard 1 / 6
Priest 2 / 4
Rogue 2 / 4
NWP
Warrior 3 / 3
Wizard 4 / 3
Priest 4 / 3
Rogue 3 / 4