Post by Admin on Oct 17, 2015 4:26:03 GMT
I'm just pasting the text from Dragon articles, here.
Sorry about this mess -- it's a rough notepad.
Admin
**Edit by Rystellin: This is the current ToC. Each topic is linked to the corresponding post.**
TABLE OF CONTENTS
<format=Post#. Article Title (Issue.Page)>
1. A Short History of Adamantite (17.31)
2. DEMONOLOGY MADE EASY (20.13)
3. Damage Permanency (23.19)
4. Level Progression for Players and Dungeon Masters (28.32)
5. Curses (29.13)
6. SMALLER THAN MAN-SIZED WEAPONS TABLE (29.30)
7. STRAIN AND SPELL CASTING (29.38)
8. NON-PLAYER CHARACTERS HAVE FEELINGS, TOO (29.40)
9. JUNGLE FEVER: Civilizations: From High to Low (31.4)
10. JUNGLE FEVER: A Vacation Spot? Certainly Not! (31.5)
11. All Good Things Must End... (31.30)
12. Smoothing Out Some Snags In the AD&D® Spell Structure (33.16)
13. A CAU for NPCs Gives Encounters More Believability (33.9)
14. Clerics, take note: (33.10)
15. The Segment of Action System Takes AD&D Melee One Step Further
15b. For Fearsome but Familiar Fiends (34.18)
16. Beware of Quirks and Curses (34.30)
17. LTH: Experience (35.14)
18. Dastardly Deeds & Devious Devices (35.23)
19. The AD&D National Player Rating System (35.24)
20. Leomund's in a Rut (36.5.29)
21. Experience Points to Ponder (36.40)
22. The theory and use of gates (37.4)
23. Spell research, the hard way (37.22)
24. L i b r a r i e s (37.25)
25. The Seven Magical Planets (38.26)
26. Spelling out a strategy for hostile magic-users (38.47)
27. The Anti-Paladin (39.8)
28. Women Want Equality... and why not? (39.16)
28b. Points to Ponder (39.17)
29. Good Hits & Bad Misses (39.34)
30. Uniformity, conformity ...or neither? (39.36)
31. LTH: Starting from Scratch (39.20)
32. Fantasy has reality (40.10)
33. Don't drink this cocktail-- throw it! (40.18)
34. Giving the undead an even break (40.36)
35. Dastardly Deeds & Devious Devices(41.41)
36. Patron demons (42.12)
37. Restless dead (42.14)
38. LTH: The Inner Planes (42.24)
39. How do YOU rate as a DM? (43.20)
40. Hate orcs? You'll love this campaign (43.56)
41. LTH: Action in the Melee Round (43.26)
42. UOASB: Apples, oranges, role-playing and morality (43.54)
43. Fantasy Genetics: IV -- Half + half isn't always full (44.20)
44. LTH: Monsters: How strong is strong? (44.28)
45. Gas 'em up and smoke 'em out (45.6)
46. Dungeon ventilation clears the air (45.8)
47. NPCs for hire: One who predicts... (45.10)
48. Magic Items for Everyman (45.14)
49. How to have a good time being evil (45.60)
50. You can jump HOW far? OK, Prove it! (45.62)
51. UOASB: Be a creative game-player (45.20)
52. UOASB: Ways to handle high-level headaches (45.21)
53. LTH: Missile fire and the Archer subclass (45.32)
54. Don't just think about it... take the AD&D exam (47.7)
55. Elementary ideas for elemental adventuring (47.9)
56. Seek, but don’t expect to find (47.11)
57. The merry month of... Mirtul? (47.24)
58. LTH: The thief: A special look (47.20)
59. Watery words to the wise (48.7)
60. A character that really counts (48.15.5)
61. The Druid and the DM (48.21)
62. Druid in a dungeon? Why not? (48.22)
63. Carrying a heavy load? Let a mule do it for You! (48.52)
64. INSTANT ADVENTURES (48.60)
65. UOASB: When choosing a DM, be choosy! (48.28)
66. LTH: Mission Control (48.63)
67. In the interest of fairness... (49.6)
68. Getting a world into shape (49.28)
69. Historical names make for better games (49.32)
70. Best wishes! Guidelines for getting and giving (49.62)
71. UOASB: Players don’t need to know all the rules (49.79)
72. Don't Look! It's a... (50.30)
73. The Glyphs of Cerilon (50.32)
74. The Ups and Downs of Riding High (50.48)
75. THE WINGED FOLK (51.18)
76. It's not easy being good (51.33)
77. Thou shalt play this way (51.36)
78. LTH: Working your way up to first level (51.22)
79. The Role of the Cleric (52.6)
80. THIS LAND IS MY LAND...
81. THE SENSE OF SACRIFICES (52.10)
82. Wanted: Bounty Hunters (52.56)
83. UOASB: The best DMs will look further than the book (52.62)
84. Why isn't this monk smiling? (53.6)
85. Defining and realigning the monk (53.10)
86. The Oracle (53.14)
87. Some universal rules (53.22)
88. Adventuring with shaky hands (53.26)
89. LTH: "Just" a door? Not any more! (53.56)
90. Down-to-earth divinity (54.6)
Sorry about this mess -- it's a rough notepad.
Admin
**Edit by Rystellin: This is the current ToC. Each topic is linked to the corresponding post.**
TABLE OF CONTENTS
<format=Post#. Article Title (Issue.Page)>
1. A Short History of Adamantite (17.31)
2. DEMONOLOGY MADE EASY (20.13)
3. Damage Permanency (23.19)
4. Level Progression for Players and Dungeon Masters (28.32)
5. Curses (29.13)
6. SMALLER THAN MAN-SIZED WEAPONS TABLE (29.30)
7. STRAIN AND SPELL CASTING (29.38)
8. NON-PLAYER CHARACTERS HAVE FEELINGS, TOO (29.40)
9. JUNGLE FEVER: Civilizations: From High to Low (31.4)
10. JUNGLE FEVER: A Vacation Spot? Certainly Not! (31.5)
11. All Good Things Must End... (31.30)
12. Smoothing Out Some Snags In the AD&D® Spell Structure (33.16)
13. A CAU for NPCs Gives Encounters More Believability (33.9)
14. Clerics, take note: (33.10)
15. The Segment of Action System Takes AD&D Melee One Step Further
15b. For Fearsome but Familiar Fiends (34.18)
16. Beware of Quirks and Curses (34.30)
17. LTH: Experience (35.14)
18. Dastardly Deeds & Devious Devices (35.23)
19. The AD&D National Player Rating System (35.24)
20. Leomund's in a Rut (36.5.29)
21. Experience Points to Ponder (36.40)
22. The theory and use of gates (37.4)
23. Spell research, the hard way (37.22)
24. L i b r a r i e s (37.25)
25. The Seven Magical Planets (38.26)
26. Spelling out a strategy for hostile magic-users (38.47)
27. The Anti-Paladin (39.8)
28. Women Want Equality... and why not? (39.16)
28b. Points to Ponder (39.17)
29. Good Hits & Bad Misses (39.34)
30. Uniformity, conformity ...or neither? (39.36)
31. LTH: Starting from Scratch (39.20)
32. Fantasy has reality (40.10)
33. Don't drink this cocktail-- throw it! (40.18)
34. Giving the undead an even break (40.36)
35. Dastardly Deeds & Devious Devices(41.41)
36. Patron demons (42.12)
37. Restless dead (42.14)
38. LTH: The Inner Planes (42.24)
39. How do YOU rate as a DM? (43.20)
40. Hate orcs? You'll love this campaign (43.56)
41. LTH: Action in the Melee Round (43.26)
42. UOASB: Apples, oranges, role-playing and morality (43.54)
43. Fantasy Genetics: IV -- Half + half isn't always full (44.20)
44. LTH: Monsters: How strong is strong? (44.28)
45. Gas 'em up and smoke 'em out (45.6)
46. Dungeon ventilation clears the air (45.8)
47. NPCs for hire: One who predicts... (45.10)
48. Magic Items for Everyman (45.14)
49. How to have a good time being evil (45.60)
50. You can jump HOW far? OK, Prove it! (45.62)
51. UOASB: Be a creative game-player (45.20)
52. UOASB: Ways to handle high-level headaches (45.21)
53. LTH: Missile fire and the Archer subclass (45.32)
54. Don't just think about it... take the AD&D exam (47.7)
55. Elementary ideas for elemental adventuring (47.9)
56. Seek, but don’t expect to find (47.11)
57. The merry month of... Mirtul? (47.24)
58. LTH: The thief: A special look (47.20)
59. Watery words to the wise (48.7)
60. A character that really counts (48.15.5)
61. The Druid and the DM (48.21)
62. Druid in a dungeon? Why not? (48.22)
63. Carrying a heavy load? Let a mule do it for You! (48.52)
64. INSTANT ADVENTURES (48.60)
65. UOASB: When choosing a DM, be choosy! (48.28)
66. LTH: Mission Control (48.63)
67. In the interest of fairness... (49.6)
68. Getting a world into shape (49.28)
69. Historical names make for better games (49.32)
70. Best wishes! Guidelines for getting and giving (49.62)
71. UOASB: Players don’t need to know all the rules (49.79)
72. Don't Look! It's a... (50.30)
73. The Glyphs of Cerilon (50.32)
74. The Ups and Downs of Riding High (50.48)
75. THE WINGED FOLK (51.18)
76. It's not easy being good (51.33)
77. Thou shalt play this way (51.36)
78. LTH: Working your way up to first level (51.22)
79. The Role of the Cleric (52.6)
80. THIS LAND IS MY LAND...
81. THE SENSE OF SACRIFICES (52.10)
82. Wanted: Bounty Hunters (52.56)
83. UOASB: The best DMs will look further than the book (52.62)
84. Why isn't this monk smiling? (53.6)
85. Defining and realigning the monk (53.10)
86. The Oracle (53.14)
87. Some universal rules (53.22)
88. Adventuring with shaky hands (53.26)
89. LTH: "Just" a door? Not any more! (53.56)
90. Down-to-earth divinity (54.6)