Post by marainein on Oct 10, 2015 1:14:11 GMT
When a 100% conversion isn't actually 100% - what, if any rules should be changed in FRUA2.
Now, Gary got a lot of things right when he designed AD&D...but not to the point of perfection where there was nothing that could ever be changed without making things worse, and game design became a dead profession.
Some things I've been thinking about:
1) Monks are weak and fragile at low levels. They should get AC dexterity and attack/damage strength bonuses like everyone else. This would improve their survivability. At high levels, they should also be able to affect monsters immune to non-magical weapons, when using open hand attacks.
2) The DMG combat system and the FRUA combat system contradict each other in certain places. For example - the rules on closing to striking range on page 66 of the DMG say that after movement, melee happens in the next round, whereas in FRUA you can strike at the end of your movement.
Generally the FRUA ones should be kept - they're proven to work well in a computer game context, and have kept the game popular (or at least in play) for many years. But FRUA's combat system would also be made a lot more interesting by adding ideas and rules from the DMG.
I guess this post is largely asking 'What are your favorite 1E house rules?'. So everyone, Prespos, denizens of prespos.freeforums.net, random strangers who have found this through google, speak up.
(plz no 'just use 2nd ed rules')
In a sense this thread should really be irrelevant, since the game we envision would allow whatever house rules and modifications to the game mechanics you want to be turned on or off with a checkbox, but I still find the topic interesting.
Now, Gary got a lot of things right when he designed AD&D...but not to the point of perfection where there was nothing that could ever be changed without making things worse, and game design became a dead profession.
Some things I've been thinking about:
1) Monks are weak and fragile at low levels. They should get AC dexterity and attack/damage strength bonuses like everyone else. This would improve their survivability. At high levels, they should also be able to affect monsters immune to non-magical weapons, when using open hand attacks.
2) The DMG combat system and the FRUA combat system contradict each other in certain places. For example - the rules on closing to striking range on page 66 of the DMG say that after movement, melee happens in the next round, whereas in FRUA you can strike at the end of your movement.
Generally the FRUA ones should be kept - they're proven to work well in a computer game context, and have kept the game popular (or at least in play) for many years. But FRUA's combat system would also be made a lot more interesting by adding ideas and rules from the DMG.
I guess this post is largely asking 'What are your favorite 1E house rules?'. So everyone, Prespos, denizens of prespos.freeforums.net, random strangers who have found this through google, speak up.
(plz no 'just use 2nd ed rules')
In a sense this thread should really be irrelevant, since the game we envision would allow whatever house rules and modifications to the game mechanics you want to be turned on or off with a checkbox, but I still find the topic interesting.