Post by Admin on Sept 25, 2015 18:41:47 GMT
Someone requested the AD&D rendition of Popeye on Skype, so here it is.
Reference: Dragon Magazine, Issue 48, Page 19 and 1/2
Segar's and Max Fleisher's POPEYE
9th-level fighter or 18th-level fighter
ALIGNMENT: Lawful Neutral
HIT POINTS: 117 or 171
ARMOR CLASS: 2 or -3
NO. OF ATTACKS: 1-6 (+3) or 2-12 (+14)
DAMAGE/ATTACK: 3 or 4
HIT BONUS: +2 or +7
MOVE: 12" or 24"
STRENGTH: 18/63 or 25
INTELLIGENCE: 10 or 18
WISDOM: 6 or 18
DEXTERITY: 16 or 21
CONSTITUTION: 17 or 22
CHARISMA: 13 or 18
Most of Popeye's statistics have two entries.
The first is normal; the second is for Popeye while he is under the influence of spinach.
Popeye fights with both fists equally well.
His misshapen forearms are so powerful that his fists do as much damage each as a normal mace.
His body is extremely tough and is invulnerable to all missile attacks (they stick in but do no damage).
He is immune to all poisons.
Popeye is easygoing, but loves to fight.
He is an excellent navigator who never gets lost, and he knows all the skills a sailor might possibly possess.
He has been known to swim across entire oceans without tiring.
After Popeye imbibes a can of spinach, he becomes a truly awesome fighting machine.
His strength becomes phenomenal, and his dexterity and constitution increase to demigod proportions.
As a result of his increased constitution, he can regenerate 1 hit point every 4 rounds.
Popeye never kills, going instead for a knockout (when his opponent reaches 0 hit points).
When the battle is over he is usually heard o sing his famous battle chant:
"I yam what I yam, and that's all I yam,
I'm Popeye the Sailor man!"
Toot.... Toot!
- TM
Prespos
1. I would use the Mariner class in Dragon 107 instead of the Fighter class for Popeye.
2. See the Subdual rules in Unearthed Arcana: Popeye probably attacks thus.
3. Note that the article gives 2 different damage figures. Perhaps, the base 3/4 to keep it simple.
4. Note that a CON of 22 does provide regeneration, but at a rate of 1 point every 4 turns, not rounds.
Reference: Dragon Magazine, Issue 48, Page 19 and 1/2
Segar's and Max Fleisher's POPEYE
9th-level fighter or 18th-level fighter
ALIGNMENT: Lawful Neutral
HIT POINTS: 117 or 171
ARMOR CLASS: 2 or -3
NO. OF ATTACKS: 1-6 (+3) or 2-12 (+14)
DAMAGE/ATTACK: 3 or 4
HIT BONUS: +2 or +7
MOVE: 12" or 24"
STRENGTH: 18/63 or 25
INTELLIGENCE: 10 or 18
WISDOM: 6 or 18
DEXTERITY: 16 or 21
CONSTITUTION: 17 or 22
CHARISMA: 13 or 18
Most of Popeye's statistics have two entries.
The first is normal; the second is for Popeye while he is under the influence of spinach.
Popeye fights with both fists equally well.
His misshapen forearms are so powerful that his fists do as much damage each as a normal mace.
His body is extremely tough and is invulnerable to all missile attacks (they stick in but do no damage).
He is immune to all poisons.
Popeye is easygoing, but loves to fight.
He is an excellent navigator who never gets lost, and he knows all the skills a sailor might possibly possess.
He has been known to swim across entire oceans without tiring.
After Popeye imbibes a can of spinach, he becomes a truly awesome fighting machine.
His strength becomes phenomenal, and his dexterity and constitution increase to demigod proportions.
As a result of his increased constitution, he can regenerate 1 hit point every 4 rounds.
Popeye never kills, going instead for a knockout (when his opponent reaches 0 hit points).
When the battle is over he is usually heard o sing his famous battle chant:
"I yam what I yam, and that's all I yam,
I'm Popeye the Sailor man!"
Toot.... Toot!
- TM
Prespos
1. I would use the Mariner class in Dragon 107 instead of the Fighter class for Popeye.
2. See the Subdual rules in Unearthed Arcana: Popeye probably attacks thus.
3. Note that the article gives 2 different damage figures. Perhaps, the base 3/4 to keep it simple.
4. Note that a CON of 22 does provide regeneration, but at a rate of 1 point every 4 turns, not rounds.