Post by Admin on May 10, 2017 16:56:00 GMT
Outline/Brainstorming
RPG1 is the first in a 4 part series
So, in effect, it is a 128 page super-module
Everything is encrypted
There are 4 versions ov each mod (RPG1, RPG2, RPG3, RPG4)
Each is packaged like In Through The Out Door
Each contains slight variances
So, Yes: 16 mods in total
Some mods will re-quire the use ov a magic viewer
Some mods will re-quire the use ov an invisible ink pen
Note that these items are NOT included with the 16 mods
GMs will have to find and/or make these on their own
All of the mods include a double-sided poster map
These maps are topographical maps
Also included with each map are hand-outs:
16 pages ov documents (classified as of 1984)
16 pages ov art (as per S1, etc.)
COVER
TSR format, before the purge
An adventure for levels 9-16
PAGE 1
TSR format
PAGE 2
Dedication
This adventure is dedicated to the VVs (Vietnam Vets) who served in The 'Nam
When i refer to VVs, i refer to those who served on both sides in The 'Nam
a)
b)
c)
Time sensitive
PAGE 2
Re-quired materiel:
1eo (Note that the full version is NOT online, yet!)
Mechanical pencil
Dice
Graph paper (200 page: Hibroy 200pp spiral-bound 3-hole punched is excellent: not sure if these are avail. in the USA)
CIA World Factbook(Nineteen Eighty Four)
Outline:
RPG1 is a murder mystery set in Cambodia c. Nineteen Eighty Four
In 1947, the CIA was formed
In 1965, an OSS agent contacts young Agency members
In 1972, a B-52 is downed above the Laos frontier: a threat to the Presidency of the United States ov America is sent: "Listen well: The President and his Ass Clowns will get a visit in 1984"
In 1975, when the war was abandoned, several high-level CIA agents go missing: this is no co-incidence: it is obvious that there is a conspiracy within the CIA
In 1984, in Washington, D.C., there is a series ov gruesome murders. 2 cards are always left at the scene ov the murders.
In 1984, throughout South-East Asia, with the notable exception ov Vietnam, there is a series ov gruesome murders. 2 cards are always left at the scene ov the murders
2 sets ov pre-gens are included
* SF && agency persons: They start in Burma
* Characters from the Aerth setting, by Gary Gygax: They begin in the Underdark ov Camcham
Of course, players are free to create their own characters
There are 2 parties ov 6, for a total ov 12 characters
The players get to choose where to START
* Burma (1985)
* Aerth (1017)
One ov the key characters in the campaign is one ov the Alias clones (cf. Azure Bonds, by Jeff Grubb)
Note that this ties into FRC3 Secret ov The Silver Blades, which i hope to write, one day
(Yes, i hope to write FRC4 Pools ov Darkness, as well)
At this point, i need to emphasize that this is an adventure for ADVANCED DUNGEONS && DRAGONS
Hence, it is total Fantasy:
Magic Carpet Ride, by Steppenwolf explains this purdy Good
Dear Mr. Fantasy, by Traffic explains this The Best
That said, everything is encrypted
i could go ahead and explain the encryption, but:
i think that it is best, in the long run, if people know how to do re-search for themselves
i think that it is best, in the long run, if people know how to think for themselves
also, KONG: Skull Island is highly re-commended
RPG1-4 can be linked with WG6 Isle of The Ape
Central to the adventure is knowledge ov medieval Cambodia
The song Angkor Wat, by Yes, is a good song
As well, knowledge ov the infrastructure ov medieval Cambodia:
in particular, the network ov roads, which were used for communication and trade
As well, it is essential to know the Lejend ov "6 pounds ov rice"
Around 1975, when the USA abandoned the war:
Vietnam declared war on Cambodia
Note that i do NOT be-lieve in ghosts
They are very real
St. Gary believed in ghosts, as well
That said, be-lief in ghosts is one ov the most ubiquitous beliefs in this Biosphere
For years, i questioned the existence ov ghosts
i like that song "Never Believe", by MINISTRY
Re-cent direct experience has left no doubt in my mind ov their existence
Also, highly re-commended is the Gideon's version ov the Gideon's NT(New Testament)
2 themes in the adventure are Healing && Exorcism
one who has read the 4 Gospels knows this
to be clear: this is not for kids
i'd re-commend PG13 for this adventure (&&, ADVANCED DUNGEONS && DRAGONS in general!)
also, some knowledge ov Buddhism is helpful as well
in particular, the forms found throughout SE Asia/Azir
meditation is a good skill: 4, 8, 10, 12 are key numbers (breath-count)
skill in Vietnamese and/or Cambodan MA might be helpful
en.wikipedia.org/wiki/Vietnamese_martial_arts
en.wikipedia.org/wiki/Category:Cambodian_martial_arts