1. CISTERN
stairs up to Maghreb
2 dire corbies
1000 cp, 750 ep
bags
wind, strong, gusting
* The remains of a human fighter are here.
Splint mail, long sword, lantern, 2 flasks of oil, tinderbox, backpack.
* dog, guard
2. REFECTORY
sloping fountain
rotting vegetation smell
3.
clear air
4.
mold (common)
5. AUDIENCE-CHAMBER
Door which will open only for a certain class of player or to one alignment.
groaning
* small belt pouch, filled with cinammon
6. ARMORY
6 minimals (war dogs)
dwarf-sized leather armor +2
scroll of protection from elementals
pit
hogshead (48 gallons)
* bec de corbin
* Vondan: The Eye of Rhynn allows Corum to see into an undead netherworld where the last beings killed by Corum exist until summoned by the Hand of Kwll.
7.
strappado
* raven
* Elric
8. GALLERY
vent, gas
ring of bickering and discordspoon, measuring
9.
chimney, up 1 level, to Medis
bark in metal urns
10. EMPTY
A series of synchonized one-way secret doors, that open all at once, based on the opening of the first door; they close based on a timer, and if PCs dawdle too long too far into the string of secret doors, they may not be able to exit until someone else comes in the first door (imagine the closing credits of "Get Smart" as the PCs try to flee through the doors as they close around them...). (
www.greyhawkonline.com/grodog/gh_castle_grodog.html )
gate to a demi-plane (Demi-plane of Electro-magnetism)
tinderbox (with flint & steel)
11.
fresco, fruit
slippers
* crow
12.
idol of Camaxtli (god of fate)
13.
soup
14.
5 minimal war dogs
air: still
chlorine smell
15.
air: foggy
16.
fungus (common)
17.
sound: splashing
18.
dais
19.
tripod
center pedestal key
20.
altar to Isis
right pedestal key
21.
cressets
22.
workbench
* A thief from Baghdad (a city of Babylon), sitting on the bench. He has a
rope of climbing.
23.
stone container, bark
* 3 witches
24.
case
a phylactery is a small leather case (case.leather.phlyactery)
<Hebrew font can be used, here in moderation>
<weight is given as "0" in the DMG.3.5>
phylactery of long years* pit trap
an Ath is at the bottom of the pit trap
25. SHRINE TO RAMMAN (Babylonian God of Storms && Thunder)
stairs, up 1 level, to Zulu (Sotho)
cloak
cloak of elvenkind25a.
pedestal room (35.23)
"Along the wall opposite the door are three pedestals.
The bases are made of mithral and the tops are made of glass.
Most things that touch the glass will disappear in a puff of black smoke.
(Magical items are given a saving throw according to their powers.
Parts of a live person’s body, instead of disappearing, take 2-7 points of damage.)
If any pedestal is picked up and studied, a keyhole will be found on the bottom.
(The key is a magic one and should be hidden somewhere else in the dungeon.)
Note: Being made of mithral, the pedestals are very light and can be lifted by almost anyone; however, they will disappear forever if carried out of the room.
The left pedestal contains a Speed Potion and will open only if a Fighter or a Thief is holding the magic key.
The center pedestal contains a Staff of Healing and will open only if a Good Cleric is holding the key.
The right pedestal contains a Wand of Fear and will open only if a Magic-User is holding the key."
left pedestal key
26.
ring of chameleon power27.
meat: beef
28.
air current: still (hot)
29.
smell: dank, mouldy
30.
air: clear
31.
cobwebs
32.
sound: scuttling
33.
pail
34.
throne
throne of the godsThrone of the Gods: It is said that somewhere there is carven from the
heart of a majestic mountain a massive stone chair, inlaid with mosaics of
ivory and precious metals and set about with gems, a throne upon which
certain gods actually sat when they walked the world. The Throne
supposedly is within a great cavern, a part of the mountain’s core, so as to
be immobile and immovable. Anyone daring to seat himself or herself
upon this chair is subiect to the effects, and may gain benefits from the
Throne’s magic.
It is certain, according to fables, that the Character will
gain a magic item, but in doing so he or she will also be subject to
malevolent effect.
The same character cannot again gain any magic item,
but he or she can have the Throne affect him or her if the proper words and
gestures are known and followed. The powers/effects of the Throne of the
Gods are:
3 x I * * *
3 x II ** ** **
2 x III *** ***
2 x IV **** ****
2 x V ***** *****
2 x VI ****** ******
As DM you should determine which power or effect will be activated when
the character seated on the Throne grasps either arm, both, or none and
utters a command or asks that the Throne give him or her its power.35.
ropes
rope of entanglement 36.
2 giant fire beetles
100 gp gem (Alexandrite: dark green (100): Good omens)
50 gp gem (Malachite*: striated light and dark green: Protection from falling, Wards off spells, evil spirits, and poisons)
1000 sp
small coffers
secret compartment in container
Door: No door here only a mirror.
However, this mirror opens like a door.
Characters have a 10% chance of discovering it if they are actively searching for secret doors. (Dragon 115)
bellows
* idol from the front cover of the PH is here