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Post by Admin on Dec 22, 2016 4:09:59 GMT
Begin at #5 Random party: * hairfoot hobbit ninja-sohei * hairfoot hobbit magic-user/thief * raccoon dog hengeyokai cleric/assassin * human druid/thief * human druid/fighter * deep gnome fighter/illusionist
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Post by Admin on Dec 22, 2016 4:10:06 GMT
1. ENTRY CHAMBER 1 al-mi-raj 1 skulk invisible small sack: potion of rainbow hues pottery jar: 250 gp wind, strong, moaning (as per gust of wind)
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Post by Admin on Dec 22, 2016 4:25:46 GMT
2. 6 vilstraks
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Post by Admin on Dec 22, 2016 4:41:59 GMT
3. A chimney, up 2 levels, therefore, 1 level above the ruins in Camcham (Cambodia/Vietnam). The ruins of Angkor Wat would be a good example.
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Post by Admin on Dec 22, 2016 5:06:40 GMT
4. 6 bandits "Have an AREA where magical items are forged and constructed, run by next-to unbeatable creatures. For an exorbitant price these items can be purchased, but there is no guarantee that they will actually work. Examples of prices are: trades for a number of other items greater in overall value than the desired item; the entirety of a Red Dragon's horde, some item in the possession of a Evil High Priest, Wizard, or demigod." 4 greater cyclops are here For the entirety of a red dragon's hoard, they will trade one of the following items: * +3 cloak of protection * Falchion +1, Flame Tongue: +2 vs. regenerating creatures +3 vs. cold-using, inflammable, or avian creatures +4 vs. undead * crossbow of speed * longsword +2, giant slayer Note that none of the items work. There is a dank, mouldy smell in this room.
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