Post by Admin on Nov 20, 2016 16:44:52 GMT
Work in progress...
The Lichway (a mini-dungeon for 6-8 1st level adventurers) (WD9)
Pool of the Standing Stones (a mini-dungeon for 6-8 5th and 6th level adventurers) (WD12)
The Barbarian: Some minor modifications (WD12)
A Dip Into the Players Handbook (WD12)
The Houri (Nymph of Paradise) (WD13)
The Pits (WD14.20)
The Bath-House of the Pharoah (WD14.20)
The Bell Room (WD14.21)
How to Lose Hit Points... ...and Survive (WD15)
Descent into the Depths of the Earth: Running the new D series modules) (WD15)
Energy drainers (WD15)
Who Goes to Sleep? (WD15)
Chronicle Monsters (WD16)
Raver (WD16)
Evil Cormorant (WD16)
Ur-Vile (WD16)
Cavewights (WD16)
Seareach Giants (WD16)
Dragon Breath Potion (WD16)
Potion of Ultravisibility (WD16)
The Potion of Mind Rest (WD16)
Potion of Typhoonery (WD16)
Potion of Health (WD16)
Follicle Philtre (WD16)
Witch's Brew (WD16)
Potion of Truth (WD16)
Potion of Wall Delusion (WD16)
Potion of Entropy (WD16)
Potion of Weight (WD16)
Potion of X-Ray Vision (WD16)
Potion of Blindness (WD16)
Potion of Noise (WD16)
Potion of Greed and Self-restraint (WD16)
Athena's Tonic (WD16)
Potion of Stealth (WD16)
The Magic Brush: Part 1: Paints and Equipment (WD17)
The Tablets of the Ish Than (WD17)
Cha-e-Lane's Wondrous Golden Cloud (WD17)
The Skeleton of ZZkeel (WD17)
The Marvellous Flask of Suethrin the Mystical (WD17)
The Ring of Manfred the Sage (WD17)
The Sword of Ehemakil (WD17)
Gurthlin's Silver Harp (WD17)
Perception (WD17)
The Halls of Tizun Thane (3-6 players/6-12 PCs: 1st-2nd level) (WD18)
Which Hand? (WD18)
Weather (WD18)
Non-Player Characters (WD18)
Heritage (WD18)
More Useless Items (WD18)
The Magic Brush: Part 2: Step by Step Guidelines (WD18)
Berserker (WD19)
Wards (WD19)
Edwin (N 1/2e MU4) (WD19)
Adondel (CG 1/2e T3) (WD19)
Bromosel (The Torch) (CG h F2) (WD19)
Domestus (CN h Barbarian2) (WD19)
Kelmar (CG h F3) (WD19)
Fred, Bill & Charly (N h F1) (WD19)
Gornli (LN d F3) (WD19)
Felix the Newsteller (N h F6) (WD19)
Marte Tollovox (LG h Pal2) (WD19)
Roban Rodan (LG h Pal8) (WD19)
Dungeons &... Dragoons? Authentic Historical Troop Types in Underworlds and Wildernesses (WD20)
The Alchemist (WD20)
Grakt's Crag (7-8 players, min. level: 3) (WD20)
Snake Charmer (WD20)
Jar of Jellied Stirge Repellent (WD20)
Slipper Rope (WD20)
Windbag (WD20)
Lotion of Undead Repulsion (WD20)
Whistle of Pig Calling (WD20)
Water Wings (WD20)
Antacid (WD20)
Ophella's Scent (WD20)
Double-Header (WD20)
Ointment of Inflammation (WD20)
Noseplugs of Amplification (WD20)
Beetlebrush (WD20)
Lore of the Land (WD21)
Lore Lords (WD21)
Rhadamaerl (WD21)
Hirebrand or Lillianrill (WD21)
Bloodguard (WD21)
Merchants (WD21)
Restore Magic (MU4) (WD21)
Tanglefoot (C, D, MU: 2) (WD21)
Masochistic Fit (MU1) (WD21)
Acid Rain (MU5) (WD21)
Remove Paralysation (C4) (WD21)
Rust (MU, D: 3) (WD21)
Locate Self (D1) (WD21)
Dread (MU5) (WD21)
Nezabar's Olfactory Delight (MU2) (WD21)
Air-Mirror (MU2, I1) (WD21)
Flash (MU2) (WD21)
Amaze (MU1, I1) (WD21)
Frost Fingers (MU1) (WD21)
Draw (MU2) (WD21)
Aaron's Rod (C2) (WD21)
Tomb of the Maharaja (6-10 characters, levels 3-4) (WD21)
Crystal Fruit (WD22)
The Assassin's Quill (WD22)
Stonerings (WD22)
Stones of Li-Chao (WD22)
Tenser's Shield (WD22)
Periapt of Balancing (WD22)
Staff of Earthquakes (WD22)
Runebones (WD22)
The Temple of the Golden Spire (7 2nd-4th level characters) (WD22)
Black Priest (WD22)
An Introduction to Dungeons & Dragons (WD23)
Flymen (WD23)
Warriors (WD23)
Drones (WD23)
Artisans (WD23)
Flyguard (WD23)
Flymage (WD23)
Size-Change (MU4, C3) (Reversible) (WD23)
The Hive of the Hrrr'l (WD23)
The Elementalist (WD23)
A Spellcasters Guide to Arcane Power (WD23)
Non-Magic Items (WD23)
The Bancer (WD23)
Assassin's Garrotte (WD23)
Steel-Knuckle Dagger (WD23)
Dagger/Sword (WD23)
An Introduction to Dungeons & Dragons: Part II: Dungeon Mastering Styles (WD24)
The Detective (WD24)
The Lair of Maldred the Mighty (WD24)
Alignment in Role-Playing Games (WD24)
Special Rooms, Tricks & Traps (WD24)
Set's Venom (WD24)
The Pit of No-Returning (WD24)
Door-Buster's Demise (WD24)
Room of Death (WD24)
An Introduction to Dungeons & Dragons: Part III: The Spell-Using Classes (WD.25)
Lower Canon Court: A clerical AD&D skirmish for a large number of players (WD.25)
The Bowl of Everlasting Porridge (after E.T.A.M.) and the Alpen Horn (WD.25)
The Bell of Watchfulness (WD.25)
Periapt of Poison Detection (WD.25)
Fake Torture Items (WD.25)
Handedness (WD.25)
The Black Manse (5th-6th level) (WD.25)
Dream Demons (WD25)
Incubus (WD25)
Brain Suckers (WD25)
Guardian (WD25)
What Makes A Good AD&D Character Class (WD25)
The DM's Guide to the Galaxy: Space travel in AD&D (WD26)
Lizardmen as Player Characters (WD26)
An Introduction to Dungeons & Dragons: Part IV: Fighters and Thieves (WD26)
Potion of Quiet Spellcasting (WD26)
Potion of Incomprehensibility (WD26)
The Throne of Life (WD26)
Dagger of the Dunedain (WD26)
Torfald's Cards (WD26)
Lunar Globe (WD26)
Stick of Retrieving (WD26)
The Assassin's Toolkit (Tiger Claws, Rumal, Potion of Impersonation, Scarab of Assassination, Chakram) (WD26)
Dire Tribes (WD26)
Shadow Goblins (WD26)
Asrai (WD26)
Forest Giant (Sentinel, Rancorous, Eschel) (WD26)
Winter Kobolds (WD26)
NOTE: Some of the earlier Fiend Factory monsters were missed.
An Introduction to Dungeons & Dragons: Part V: Characterisation and Alignment (WD27)
The Dungeon at the End of the Universe (WD27)
Hell's Portal (7-9 characters of around 4th level) (WD27)
Summoners (WD27)
Spikehead (WD27)
Wirrn (WD27)
Greenman (WD27)
White Ape (WD27)
Cold Beast (WD27)
Leprosy (MU3, I2) (WD27)
Spell of Awakening (MU1) (WD27)
Corrode (MU1) (Reversible) (WD27)
Thunderclap (MU9) (WD27)
Messianic Message (C7) (WD27)
Alkaline Spray (MU5) (WD27)
Glamour (Houri 3) (WD27)
The Magic Jar: Converting characters from one system to another (WD28)
War Smiths (fighter sub-class) (WD28)
Operation Counterstrike (6-8th level) (WD28)
Magic Items (WD28)
Webbing Devices (WD28)
Boots of Adhesion (WD28)
Jeckyll's Potion (WD28)
Boots of Striking (WD28)
The Sea Sword (WD28)
The Whispering Tongues (WD28)
Driver Ant (WD28)
Birch Spirit (WD28)
Chameliad (WD28)
Black Unicorn (WD28)
Designing a Quasi-Medieval Society for D&D: Part I: The Economy ~ Workers and Craftsmen (WD29)
This Is, Of Course, Impossible: Time Travel in AD&D (WD29)
Time travel (MU9) (WD29)
Time gate (MU9) (WD29)
Locate time hole (D4, MU5, Detective4) (WD29)
Grey elves (MU9) (WD29)
Sylvan elves (MU9) (WD29)
The brownie (MU9) (WD29)
The Desert Light (5th to 6th) (MU9) (WD29)
Giant sandcrab (MU9) (WD29)
Anubi (MU9) (WD29)
Kail (MU9) (WD29)
Shim-Shari (MU9) (WD29)
Argorian Wormkin (MU9) (WD29)
Designing a Quasi-Medieval Society for D&D: Part 2: The Economy ~ Mercenaries and Resource Owners (WD30)
The Curse of the Wildland (4-7 characters, level 1-2) (WD30)
Hsiao (WD30)
Stirge Demon (WD30)
Weresnake (WD30)
Muryan (WD30)
Sprite Knight (WD30)
Vampire Wolf (Coacula) (WD30)
Minidrag (WD30)
Resist Electricity (C3) (WD30)
Know Duration (C3) (WD30)
Hide Portal (MU4, I4) (WD30)
Chameleon (MU1, I1) (WD30)
Leafskin (D4) (WD30)
Huorn (D7) (WD30)
The Town Planner: Part I: Designing and running villages (WD31)
Arms at the Ready: Combining the AD&D Combat Tables (WD31)
Amulet of Spell Deflection (WD31)
Talisman of Urdaeus (WD31)
Amulet of the Astral Plane (WD31)
Talisman of the Eye (WD31)
Talisman of Muren-Shi (WD31)
Amulet of Magical Precognition (WD31)
In Search of a Fool (4th/5th) (WD31)
Daoine Sidhe (WD31)
Leanan-Sidhe (WD31)
Lorelei Willow (WD31)
Dendridi (WD31)
Lore of the Ring: An adaptation of Tolkien's rings of power (WD32)
The Nazgul (WD32)
Winged Beast (WD32)
The Town Planner: Part II: Designing Towns and Cities (WD32)
Chaos from Mount Dorren (WD32)
Greater Raven (WD32)
Nightling (WD32)
Qothe (WD32)
Wyrmlet (WD32)
Mara (WD32)
Drug Use and Abuse in D&D (WD32)
The Town Planner: Part III: Running towns and cities (WD33)
Arms at the Ready, Part II: Combining the AD&D Combat Tables (WD33)
Brevet Rank for Low Level Characters (WD33)
Psitan (WD33)
Psi-Mule (WD33)
Giant Mole (WD33)
Zytra (Lord of the Mind Flayers) (WD33)
Grimp (WD33)
Disruption (I3) (WD33)
Absorption (C5, MU5) (WD33)
The Cube of Puzzlement (WD33)
Armor Disintegration in D&D (WD33)
D&D Fighters Wordsearch (WD33)
Potion of Lycanthropy (WD33)
Magic Tracery (C3, MU3) (WD33)
A Guide to Dungeon Mastering: Part I: Setting up Adventures (WD34)
Troubles at Embertrees (5-8 characters, level 1-2) (WD34)
Giant Wood Ants (WD34)
Embertrees (WD34)
More Dead Than Alive (Undead monsters) (WD34)
Morbe (or Semi-Dead) (WD34)
The Unborn (or Manifestations of Evil) (WD34)
Rusalka (WD34)
Wraith-Warrior (WD34)
Goldfinger (WD34)
Houri's Dagger (WD34)
Druid's Cudgel (WD34)
Arrows of Hellfire (WD34)
The Mansbane (WD34)
The Demon's Knife (WD34)
The Necromancer (WD35)
Lashing Out: Whips in D&D (WD35)
+1 Whip (WD35)
+2 Whip of Power (WD35)
+1 Whip of Lightning (WD35)
+1 Scourge of Pain (WD35)
Lash of Servitude (WD35)
Lash of Wrath (WD35)
Scourge of Heaven (WD35)
A Guide to Dungeon Mastering: Part II: Monsters & Magic (WD35)
Spidron (WD35)
Beggar-Louse (Normal, Sand, Marsh, Giant) (WD35)
Dark Bat (WD35)
Undead Rats (WD35)
D&D Magic Wordsearch (WD35)
Armour and Shield Repair (WD35)
Talisman of Turning (WD35)
Marbles (WD35)
The Flaming Zombie (WD35)
Robe of Flames (WD35)
Substance to Illusion (I6) (WD35)
The Loculi (WD36)
The Druid's Grove: An AD&D Druid's Duel for Druids of Level 11+ (WD36)
A Guide to Dungeon Mastering: Part III: Some conclusions (WD36)
More Necromantic Abilities (WD36)
Faeries: AD&D and the Land of Faerie (WD37)
Bloodsuckers: Brief notes on the ecology of the vampire in D&D (WD37)
The City in the Swamp (5th-7th) (WD37)
Weed-Delvers (Weed-Delvers, Octami, Ryll) (WD37)
Crestcat (WD37)
Javukchari (WD37)
Antmen (Soldiers, Workers) (WD37)
Encumbrance Without Tears (WD37)
Faerie Denizens (WD38)
Gwyllion (WD38)
Bogles (WD38)
Redcaps (WD38)
Bean-Nighe (WD38)
Fay Stirge (WD38)
Spriggans (WD38)
Duergar (WD38)
Phooka (WD38)
Black Annis (WD38)
Khazad Dum: A beginner's AD&D scenario: Tolkien's Moria (WD38)
Monsters Have Feelings Too: How to get the most from your monsters (WD38)
Extracts from the Uruk-Hai Battle Manual (WD38)
Wall of Electricity (MU4) (WD38)
Isolation (I6) (WD38)
Flamebrand (MU4) (WD38)
Bestow Magic Resistance (MU6) (WD38)
Evil Aura (C3, MU3) (WD38)
Inhuman Gods: Deities for Non-Human Races: Part I (WD39)
K'ooriall (Aarakocra) (WD39)
Dar-Marn-Camac (Bodachs) (WD39)
Ggorulluzg (Bullywugs) (WD39)
T'Ka-Boolk'na (Crabmen) (WD39)
Muadaar Ul-Shaha (Desert Raiders) (WD39)
Phraarkilloorm (Dire Corbies) (WD39)
The Daughter of Danu (3 to 5 characters, 2nd to 4th level) (WD39)
Gremlins (WD39)
A Day in the Life of a Monster (WD39)
Non-Player Characters (WD39)
Kor-Vlaz-Trok of the Glaciers (CN 1/2 frost giant 1/2 caveman F3) (WD39)
Sorella the Virtuous (LG hf F3) (WD39)
Konun the Halfling (CN 1/2 F4/T5) (WD39)
Dungeon Master General: Pitched battles in D&D - a system of rules for large scale combat (WD40)
The Eagle Hunt (1st-3rd) (WD40)
Inhuman Gods: Further Deities of the Demi-Men: Part II (WD40)
Hrussiall'k (Firenewts) (WD40)
Ssrrpt'ck (Flymen) (WD40)
Swulljagoor (Frog Folk) (WD40)
Arrow of the Inner Planes (WD40)
Druid's Flask (WD40)
Cloth of the Wind Horse (WD40)
Shaft of the Spider (WD40)
Wand of Locking (WD40)
Wizards Wand (WD40)
Battleplan! Non-human warrior codes for D&D for use with last issue's article The Dungeon Master General (WD41)
Sorcerous Symbols: Sigils - magical marks - can be used as useful variants on the more usual amulets and talismans (WD41)
Hypnotism (MU3) (WD41)
Inhuman Gods: More Divinities for Pseudo-Men: Part III (WD41)
Kraada (Frostmen) (WD41)
Zrunta Mountainheart (Mountain Giants) (WD41)
Carratriatuh (Greenmen) (WD41)
Klagg (Grimlocks) (WD41)
Halnass Fire-Father and Quorgg Stone-Mother (Lava Children) (WD41)
Discs as Weapons in AD&D (WD41)
Vorpal Disc (WD41)
Disc of Shock (WD41)
Torus (WD41)
Crystal Disc (WD41)
Disc of Eyes (WD41)
Disc of Dismissal (WD41)
Anti-Magic Disc (WD41)
Sonic Disc (WD41)
Castles in the Air: Why dungeons exist (WD42)
Irilian: A complete AD&D city (WD42)
Deities for Un-Men: Part IV (WD42)
Firffuffl'nnb (Norkers) (WD42)
Ullathimon (Skulks) (WD42)
A'Gallamiull (Xvarts) (WD42)
Guard (MU1) (WD42)
Silver Web (MU4) (WD42)
Green Death (MU4, D3) (WD42)
Shield of Disintegration (MU7) (WD42)
Shield of Disruption (C6) (WD42)
Painblast (MU6) (WD42)
Light Shield (C6) (WD42)
Valin's Total Inversion (MU7) (WD42)
Ring of Binding (MU4) (WD42)
Magimart: Buying and selling magic items (WD43)
Irilian: A complete AD&D city: Part 2: Teral Guthdohtor Aef Abbeie (WD43)
Bug-Riders (WD43)
Lich-King (WD43)
Vanith-Vadiren (WD43)
Bujutsu: Monkish martial arts (Japanese weaponry) (WD43)
True Sight: Realism in D&D and other Fantasy Role-Playing Games (WD44)
Combat Resolution for AD&D and T&T (Computer programs) (WD44)
Irilian: A Complete AD&D City: Part 3: Riht Khalkedon Weard (WD44)
Wodennian (WD44)
Blacklings (WD44)
Wohk (WD44)
Yelgs (WD44)
Seeing the Light: Another look at clerical conversion in AD&D (WD44)
Stop, Thief!! The Thieves Toolkit in AD&D (12.4#, 31 gp) (WD45)
Irilian: A Complete AD&D City: Part 4: In Quest of a Sceptre (WD45)
Elemental and Para-Elemental Creatures (WD45)
Sand Demon (WD45)
Fire Tongues (WD45)
Servants of the Flame (WD45)
Dust Para-Elemental (WD45)
Heat Para-Elemental (WD45)
Ice Para-Elemental (WD45)
Vapour Para-Elemental (WD45)
Elemental Items (WD45)
Bellows Commanding Dust Para-Elementals (WD45)
Bellows of a Dust Storm (WD45)
Crucible Commanding Heat Para-Elementals (WD45)
Crucible of Overwhelming Heat (WD45)
Crystal Commanding Ice Para-Elementals (WD45)
Crystal of Frostbite (WD45)
Kettle Commanding Vapour Para-Elementals (WD45)
Kettle of Obscuring (WD45)
Strangers in the Night: Wandering Monsters in D&D (WD46)
The Wizard's Library: Non-fiction sources for Fantasy Role-Playing ideas (WD46)
Irilian: A complete AD&D city: Part 5: Zotaquaan Aef Tor Wysard (WD46)
Death in Green (4-8 adventurers, medium high level) (WD46)
Ivyix (WD46)
Acrophids (WD46)
The Puffball Plant (WD46)
Vily (WD46)
Dame Verte (WD46)
Hellwalk I (WD46)
Hellwalk II (WD46)
Hellwalk III (WD46)
Hellwalk IV (WD46)
Hellwalk V (WD46)
Hellwalk VI (WD46)
Hellwalk VII (WD46)
The Demonist (WD47) (Cleric sub-class)
Irilian: A complete AD&D city: Part 6: Darkrise on Irilian (2nd to 5th level) (WD47)
The Portrait (mini-scenario) (WD47)
Dorianic Portrait (WD47)
Ebony Horn (WD47)
Mini Monsters (WD47)
Diabolo (WD47)
Trollkin (WD47)
Trist (WD47)
Krowks (WD47)
Gromit (WD47)
By the Gods! Magic and FRP battles (WD48)
The Dark Brotherhood: An alternative system for assassins in AD&D (WD48)
The Lone and Level Sands (4th to 5th level) (WD48)
Demons (WD48)
Gremlin (WD48)
Sraim (WD48)
B'Krath (WD48)
Rult (WD48)
Storm Demon (WD48)
Stalker (WD48)
Porphyr (WD48)
Amorph (WD48)
Pazuzu (WD48)
Akresh (WD48)
The Demonist's Grimoire: More demonist spells (WD48)
Clay to Marble: Construction in AD&D (WD49)
The Key of Tirandor: Part 1: The Search for the City (levels 6-9) (WD49)
Wood-Demons (WD49)
The Anak (WD49)
FF: Insect World (WD49)
Skullcatcher (WD49)
Giant Praying Mantis (Normal, Venomous) (WD49)
Drainwing (WD49)
Giant Moth (WD49)
Golden Beetle (WD49)
Detect Illusion: For Illusionists Only: A Quick Note on Illusions (WD49)
Vocal Paralysis (I2) (WD49)
Medallion of Hypnosis (WD49)
Wand of Patterns (WD49)
Prismatic Gun (WD49)
Colour Change (I2) (WD49)
White Dwarf Personalities (WD50)
The White Dwarf (CG d F9/C5/T8) (WD50)
Gobbledigook (goblin) (WD50)
Gobbledigook's Familiar (WD50)
Ian Livingstone (Barwards h(?) Editor) (WD50)
Thrud the Barbarian (hm F17) (WD50)
Griselda (hf T11) (WD50)
Wolfhead (hm T9) (WD50)
Agaroth the Unwashed (1/2om F10) (WD50)
Ugbash Facesplitter (LE hm F9) (WD50)
Divinations and the Divine: Another look at clerics in AD&D (WD50)
The Key of Tirandor: Part 2: Inside the Lost City (WD50)
Guardians of the City (WD50)
The Black Rider (WD50)
The Overlord (WD50)
Yrgrael (WD50)
Going Up: Increasing experience levels in AD&D (WD50)
An Assassin's Special (WD50)
The Garrotte (WD50)
The Two-Stage Poison (WD50)
The Killing Cup (WD50)
Dagger of Slaying (WD50)
The Lichway (a mini-dungeon for 6-8 1st level adventurers) (WD9)
Pool of the Standing Stones (a mini-dungeon for 6-8 5th and 6th level adventurers) (WD12)
The Barbarian: Some minor modifications (WD12)
A Dip Into the Players Handbook (WD12)
The Houri (Nymph of Paradise) (WD13)
The Pits (WD14.20)
The Bath-House of the Pharoah (WD14.20)
The Bell Room (WD14.21)
How to Lose Hit Points... ...and Survive (WD15)
Descent into the Depths of the Earth: Running the new D series modules) (WD15)
Energy drainers (WD15)
Who Goes to Sleep? (WD15)
Chronicle Monsters (WD16)
Raver (WD16)
Evil Cormorant (WD16)
Ur-Vile (WD16)
Cavewights (WD16)
Seareach Giants (WD16)
Dragon Breath Potion (WD16)
Potion of Ultravisibility (WD16)
The Potion of Mind Rest (WD16)
Potion of Typhoonery (WD16)
Potion of Health (WD16)
Follicle Philtre (WD16)
Witch's Brew (WD16)
Potion of Truth (WD16)
Potion of Wall Delusion (WD16)
Potion of Entropy (WD16)
Potion of Weight (WD16)
Potion of X-Ray Vision (WD16)
Potion of Blindness (WD16)
Potion of Noise (WD16)
Potion of Greed and Self-restraint (WD16)
Athena's Tonic (WD16)
Potion of Stealth (WD16)
The Magic Brush: Part 1: Paints and Equipment (WD17)
The Tablets of the Ish Than (WD17)
Cha-e-Lane's Wondrous Golden Cloud (WD17)
The Skeleton of ZZkeel (WD17)
The Marvellous Flask of Suethrin the Mystical (WD17)
The Ring of Manfred the Sage (WD17)
The Sword of Ehemakil (WD17)
Gurthlin's Silver Harp (WD17)
Perception (WD17)
The Halls of Tizun Thane (3-6 players/6-12 PCs: 1st-2nd level) (WD18)
Which Hand? (WD18)
Weather (WD18)
Non-Player Characters (WD18)
Heritage (WD18)
More Useless Items (WD18)
The Magic Brush: Part 2: Step by Step Guidelines (WD18)
Berserker (WD19)
Wards (WD19)
Edwin (N 1/2e MU4) (WD19)
Adondel (CG 1/2e T3) (WD19)
Bromosel (The Torch) (CG h F2) (WD19)
Domestus (CN h Barbarian2) (WD19)
Kelmar (CG h F3) (WD19)
Fred, Bill & Charly (N h F1) (WD19)
Gornli (LN d F3) (WD19)
Felix the Newsteller (N h F6) (WD19)
Marte Tollovox (LG h Pal2) (WD19)
Roban Rodan (LG h Pal8) (WD19)
Dungeons &... Dragoons? Authentic Historical Troop Types in Underworlds and Wildernesses (WD20)
The Alchemist (WD20)
Grakt's Crag (7-8 players, min. level: 3) (WD20)
Snake Charmer (WD20)
Jar of Jellied Stirge Repellent (WD20)
Slipper Rope (WD20)
Windbag (WD20)
Lotion of Undead Repulsion (WD20)
Whistle of Pig Calling (WD20)
Water Wings (WD20)
Antacid (WD20)
Ophella's Scent (WD20)
Double-Header (WD20)
Ointment of Inflammation (WD20)
Noseplugs of Amplification (WD20)
Beetlebrush (WD20)
Lore of the Land (WD21)
Lore Lords (WD21)
Rhadamaerl (WD21)
Hirebrand or Lillianrill (WD21)
Bloodguard (WD21)
Merchants (WD21)
Restore Magic (MU4) (WD21)
Tanglefoot (C, D, MU: 2) (WD21)
Masochistic Fit (MU1) (WD21)
Acid Rain (MU5) (WD21)
Remove Paralysation (C4) (WD21)
Rust (MU, D: 3) (WD21)
Locate Self (D1) (WD21)
Dread (MU5) (WD21)
Nezabar's Olfactory Delight (MU2) (WD21)
Air-Mirror (MU2, I1) (WD21)
Flash (MU2) (WD21)
Amaze (MU1, I1) (WD21)
Frost Fingers (MU1) (WD21)
Draw (MU2) (WD21)
Aaron's Rod (C2) (WD21)
Tomb of the Maharaja (6-10 characters, levels 3-4) (WD21)
Crystal Fruit (WD22)
The Assassin's Quill (WD22)
Stonerings (WD22)
Stones of Li-Chao (WD22)
Tenser's Shield (WD22)
Periapt of Balancing (WD22)
Staff of Earthquakes (WD22)
Runebones (WD22)
The Temple of the Golden Spire (7 2nd-4th level characters) (WD22)
Black Priest (WD22)
An Introduction to Dungeons & Dragons (WD23)
Flymen (WD23)
Warriors (WD23)
Drones (WD23)
Artisans (WD23)
Flyguard (WD23)
Flymage (WD23)
Size-Change (MU4, C3) (Reversible) (WD23)
The Hive of the Hrrr'l (WD23)
The Elementalist (WD23)
A Spellcasters Guide to Arcane Power (WD23)
Non-Magic Items (WD23)
The Bancer (WD23)
Assassin's Garrotte (WD23)
Steel-Knuckle Dagger (WD23)
Dagger/Sword (WD23)
An Introduction to Dungeons & Dragons: Part II: Dungeon Mastering Styles (WD24)
The Detective (WD24)
The Lair of Maldred the Mighty (WD24)
Alignment in Role-Playing Games (WD24)
Special Rooms, Tricks & Traps (WD24)
Set's Venom (WD24)
The Pit of No-Returning (WD24)
Door-Buster's Demise (WD24)
Room of Death (WD24)
An Introduction to Dungeons & Dragons: Part III: The Spell-Using Classes (WD.25)
Lower Canon Court: A clerical AD&D skirmish for a large number of players (WD.25)
The Bowl of Everlasting Porridge (after E.T.A.M.) and the Alpen Horn (WD.25)
The Bell of Watchfulness (WD.25)
Periapt of Poison Detection (WD.25)
Fake Torture Items (WD.25)
Handedness (WD.25)
The Black Manse (5th-6th level) (WD.25)
Dream Demons (WD25)
Incubus (WD25)
Brain Suckers (WD25)
Guardian (WD25)
What Makes A Good AD&D Character Class (WD25)
The DM's Guide to the Galaxy: Space travel in AD&D (WD26)
Lizardmen as Player Characters (WD26)
An Introduction to Dungeons & Dragons: Part IV: Fighters and Thieves (WD26)
Potion of Quiet Spellcasting (WD26)
Potion of Incomprehensibility (WD26)
The Throne of Life (WD26)
Dagger of the Dunedain (WD26)
Torfald's Cards (WD26)
Lunar Globe (WD26)
Stick of Retrieving (WD26)
The Assassin's Toolkit (Tiger Claws, Rumal, Potion of Impersonation, Scarab of Assassination, Chakram) (WD26)
Dire Tribes (WD26)
Shadow Goblins (WD26)
Asrai (WD26)
Forest Giant (Sentinel, Rancorous, Eschel) (WD26)
Winter Kobolds (WD26)
NOTE: Some of the earlier Fiend Factory monsters were missed.
An Introduction to Dungeons & Dragons: Part V: Characterisation and Alignment (WD27)
The Dungeon at the End of the Universe (WD27)
Hell's Portal (7-9 characters of around 4th level) (WD27)
Summoners (WD27)
Spikehead (WD27)
Wirrn (WD27)
Greenman (WD27)
White Ape (WD27)
Cold Beast (WD27)
Leprosy (MU3, I2) (WD27)
Spell of Awakening (MU1) (WD27)
Corrode (MU1) (Reversible) (WD27)
Thunderclap (MU9) (WD27)
Messianic Message (C7) (WD27)
Alkaline Spray (MU5) (WD27)
Glamour (Houri 3) (WD27)
The Magic Jar: Converting characters from one system to another (WD28)
War Smiths (fighter sub-class) (WD28)
Operation Counterstrike (6-8th level) (WD28)
Magic Items (WD28)
Webbing Devices (WD28)
Boots of Adhesion (WD28)
Jeckyll's Potion (WD28)
Boots of Striking (WD28)
The Sea Sword (WD28)
The Whispering Tongues (WD28)
Driver Ant (WD28)
Birch Spirit (WD28)
Chameliad (WD28)
Black Unicorn (WD28)
Designing a Quasi-Medieval Society for D&D: Part I: The Economy ~ Workers and Craftsmen (WD29)
This Is, Of Course, Impossible: Time Travel in AD&D (WD29)
Time travel (MU9) (WD29)
Time gate (MU9) (WD29)
Locate time hole (D4, MU5, Detective4) (WD29)
Grey elves (MU9) (WD29)
Sylvan elves (MU9) (WD29)
The brownie (MU9) (WD29)
The Desert Light (5th to 6th) (MU9) (WD29)
Giant sandcrab (MU9) (WD29)
Anubi (MU9) (WD29)
Kail (MU9) (WD29)
Shim-Shari (MU9) (WD29)
Argorian Wormkin (MU9) (WD29)
Designing a Quasi-Medieval Society for D&D: Part 2: The Economy ~ Mercenaries and Resource Owners (WD30)
The Curse of the Wildland (4-7 characters, level 1-2) (WD30)
Hsiao (WD30)
Stirge Demon (WD30)
Weresnake (WD30)
Muryan (WD30)
Sprite Knight (WD30)
Vampire Wolf (Coacula) (WD30)
Minidrag (WD30)
Resist Electricity (C3) (WD30)
Know Duration (C3) (WD30)
Hide Portal (MU4, I4) (WD30)
Chameleon (MU1, I1) (WD30)
Leafskin (D4) (WD30)
Huorn (D7) (WD30)
The Town Planner: Part I: Designing and running villages (WD31)
Arms at the Ready: Combining the AD&D Combat Tables (WD31)
Amulet of Spell Deflection (WD31)
Talisman of Urdaeus (WD31)
Amulet of the Astral Plane (WD31)
Talisman of the Eye (WD31)
Talisman of Muren-Shi (WD31)
Amulet of Magical Precognition (WD31)
In Search of a Fool (4th/5th) (WD31)
Daoine Sidhe (WD31)
Leanan-Sidhe (WD31)
Lorelei Willow (WD31)
Dendridi (WD31)
Lore of the Ring: An adaptation of Tolkien's rings of power (WD32)
The Nazgul (WD32)
Winged Beast (WD32)
The Town Planner: Part II: Designing Towns and Cities (WD32)
Chaos from Mount Dorren (WD32)
Greater Raven (WD32)
Nightling (WD32)
Qothe (WD32)
Wyrmlet (WD32)
Mara (WD32)
Drug Use and Abuse in D&D (WD32)
The Town Planner: Part III: Running towns and cities (WD33)
Arms at the Ready, Part II: Combining the AD&D Combat Tables (WD33)
Brevet Rank for Low Level Characters (WD33)
Psitan (WD33)
Psi-Mule (WD33)
Giant Mole (WD33)
Zytra (Lord of the Mind Flayers) (WD33)
Grimp (WD33)
Disruption (I3) (WD33)
Absorption (C5, MU5) (WD33)
The Cube of Puzzlement (WD33)
Armor Disintegration in D&D (WD33)
D&D Fighters Wordsearch (WD33)
Potion of Lycanthropy (WD33)
Magic Tracery (C3, MU3) (WD33)
A Guide to Dungeon Mastering: Part I: Setting up Adventures (WD34)
Troubles at Embertrees (5-8 characters, level 1-2) (WD34)
Giant Wood Ants (WD34)
Embertrees (WD34)
More Dead Than Alive (Undead monsters) (WD34)
Morbe (or Semi-Dead) (WD34)
The Unborn (or Manifestations of Evil) (WD34)
Rusalka (WD34)
Wraith-Warrior (WD34)
Goldfinger (WD34)
Houri's Dagger (WD34)
Druid's Cudgel (WD34)
Arrows of Hellfire (WD34)
The Mansbane (WD34)
The Demon's Knife (WD34)
The Necromancer (WD35)
Lashing Out: Whips in D&D (WD35)
+1 Whip (WD35)
+2 Whip of Power (WD35)
+1 Whip of Lightning (WD35)
+1 Scourge of Pain (WD35)
Lash of Servitude (WD35)
Lash of Wrath (WD35)
Scourge of Heaven (WD35)
A Guide to Dungeon Mastering: Part II: Monsters & Magic (WD35)
Spidron (WD35)
Beggar-Louse (Normal, Sand, Marsh, Giant) (WD35)
Dark Bat (WD35)
Undead Rats (WD35)
D&D Magic Wordsearch (WD35)
Armour and Shield Repair (WD35)
Talisman of Turning (WD35)
Marbles (WD35)
The Flaming Zombie (WD35)
Robe of Flames (WD35)
Substance to Illusion (I6) (WD35)
The Loculi (WD36)
The Druid's Grove: An AD&D Druid's Duel for Druids of Level 11+ (WD36)
A Guide to Dungeon Mastering: Part III: Some conclusions (WD36)
More Necromantic Abilities (WD36)
Faeries: AD&D and the Land of Faerie (WD37)
Bloodsuckers: Brief notes on the ecology of the vampire in D&D (WD37)
The City in the Swamp (5th-7th) (WD37)
Weed-Delvers (Weed-Delvers, Octami, Ryll) (WD37)
Crestcat (WD37)
Javukchari (WD37)
Antmen (Soldiers, Workers) (WD37)
Encumbrance Without Tears (WD37)
Faerie Denizens (WD38)
Gwyllion (WD38)
Bogles (WD38)
Redcaps (WD38)
Bean-Nighe (WD38)
Fay Stirge (WD38)
Spriggans (WD38)
Duergar (WD38)
Phooka (WD38)
Black Annis (WD38)
Khazad Dum: A beginner's AD&D scenario: Tolkien's Moria (WD38)
Monsters Have Feelings Too: How to get the most from your monsters (WD38)
Extracts from the Uruk-Hai Battle Manual (WD38)
Wall of Electricity (MU4) (WD38)
Isolation (I6) (WD38)
Flamebrand (MU4) (WD38)
Bestow Magic Resistance (MU6) (WD38)
Evil Aura (C3, MU3) (WD38)
Inhuman Gods: Deities for Non-Human Races: Part I (WD39)
K'ooriall (Aarakocra) (WD39)
Dar-Marn-Camac (Bodachs) (WD39)
Ggorulluzg (Bullywugs) (WD39)
T'Ka-Boolk'na (Crabmen) (WD39)
Muadaar Ul-Shaha (Desert Raiders) (WD39)
Phraarkilloorm (Dire Corbies) (WD39)
The Daughter of Danu (3 to 5 characters, 2nd to 4th level) (WD39)
Gremlins (WD39)
A Day in the Life of a Monster (WD39)
Non-Player Characters (WD39)
Kor-Vlaz-Trok of the Glaciers (CN 1/2 frost giant 1/2 caveman F3) (WD39)
Sorella the Virtuous (LG hf F3) (WD39)
Konun the Halfling (CN 1/2 F4/T5) (WD39)
Dungeon Master General: Pitched battles in D&D - a system of rules for large scale combat (WD40)
The Eagle Hunt (1st-3rd) (WD40)
Inhuman Gods: Further Deities of the Demi-Men: Part II (WD40)
Hrussiall'k (Firenewts) (WD40)
Ssrrpt'ck (Flymen) (WD40)
Swulljagoor (Frog Folk) (WD40)
Arrow of the Inner Planes (WD40)
Druid's Flask (WD40)
Cloth of the Wind Horse (WD40)
Shaft of the Spider (WD40)
Wand of Locking (WD40)
Wizards Wand (WD40)
Battleplan! Non-human warrior codes for D&D for use with last issue's article The Dungeon Master General (WD41)
Sorcerous Symbols: Sigils - magical marks - can be used as useful variants on the more usual amulets and talismans (WD41)
Hypnotism (MU3) (WD41)
Inhuman Gods: More Divinities for Pseudo-Men: Part III (WD41)
Kraada (Frostmen) (WD41)
Zrunta Mountainheart (Mountain Giants) (WD41)
Carratriatuh (Greenmen) (WD41)
Klagg (Grimlocks) (WD41)
Halnass Fire-Father and Quorgg Stone-Mother (Lava Children) (WD41)
Discs as Weapons in AD&D (WD41)
Vorpal Disc (WD41)
Disc of Shock (WD41)
Torus (WD41)
Crystal Disc (WD41)
Disc of Eyes (WD41)
Disc of Dismissal (WD41)
Anti-Magic Disc (WD41)
Sonic Disc (WD41)
Castles in the Air: Why dungeons exist (WD42)
Irilian: A complete AD&D city (WD42)
Deities for Un-Men: Part IV (WD42)
Firffuffl'nnb (Norkers) (WD42)
Ullathimon (Skulks) (WD42)
A'Gallamiull (Xvarts) (WD42)
Guard (MU1) (WD42)
Silver Web (MU4) (WD42)
Green Death (MU4, D3) (WD42)
Shield of Disintegration (MU7) (WD42)
Shield of Disruption (C6) (WD42)
Painblast (MU6) (WD42)
Light Shield (C6) (WD42)
Valin's Total Inversion (MU7) (WD42)
Ring of Binding (MU4) (WD42)
Magimart: Buying and selling magic items (WD43)
Irilian: A complete AD&D city: Part 2: Teral Guthdohtor Aef Abbeie (WD43)
Bug-Riders (WD43)
Lich-King (WD43)
Vanith-Vadiren (WD43)
Bujutsu: Monkish martial arts (Japanese weaponry) (WD43)
True Sight: Realism in D&D and other Fantasy Role-Playing Games (WD44)
Combat Resolution for AD&D and T&T (Computer programs) (WD44)
Irilian: A Complete AD&D City: Part 3: Riht Khalkedon Weard (WD44)
Wodennian (WD44)
Blacklings (WD44)
Wohk (WD44)
Yelgs (WD44)
Seeing the Light: Another look at clerical conversion in AD&D (WD44)
Stop, Thief!! The Thieves Toolkit in AD&D (12.4#, 31 gp) (WD45)
Irilian: A Complete AD&D City: Part 4: In Quest of a Sceptre (WD45)
Elemental and Para-Elemental Creatures (WD45)
Sand Demon (WD45)
Fire Tongues (WD45)
Servants of the Flame (WD45)
Dust Para-Elemental (WD45)
Heat Para-Elemental (WD45)
Ice Para-Elemental (WD45)
Vapour Para-Elemental (WD45)
Elemental Items (WD45)
Bellows Commanding Dust Para-Elementals (WD45)
Bellows of a Dust Storm (WD45)
Crucible Commanding Heat Para-Elementals (WD45)
Crucible of Overwhelming Heat (WD45)
Crystal Commanding Ice Para-Elementals (WD45)
Crystal of Frostbite (WD45)
Kettle Commanding Vapour Para-Elementals (WD45)
Kettle of Obscuring (WD45)
Strangers in the Night: Wandering Monsters in D&D (WD46)
The Wizard's Library: Non-fiction sources for Fantasy Role-Playing ideas (WD46)
Irilian: A complete AD&D city: Part 5: Zotaquaan Aef Tor Wysard (WD46)
Death in Green (4-8 adventurers, medium high level) (WD46)
Ivyix (WD46)
Acrophids (WD46)
The Puffball Plant (WD46)
Vily (WD46)
Dame Verte (WD46)
Hellwalk I (WD46)
Hellwalk II (WD46)
Hellwalk III (WD46)
Hellwalk IV (WD46)
Hellwalk V (WD46)
Hellwalk VI (WD46)
Hellwalk VII (WD46)
The Demonist (WD47) (Cleric sub-class)
Irilian: A complete AD&D city: Part 6: Darkrise on Irilian (2nd to 5th level) (WD47)
The Portrait (mini-scenario) (WD47)
Dorianic Portrait (WD47)
Ebony Horn (WD47)
Mini Monsters (WD47)
Diabolo (WD47)
Trollkin (WD47)
Trist (WD47)
Krowks (WD47)
Gromit (WD47)
By the Gods! Magic and FRP battles (WD48)
The Dark Brotherhood: An alternative system for assassins in AD&D (WD48)
The Lone and Level Sands (4th to 5th level) (WD48)
Demons (WD48)
Gremlin (WD48)
Sraim (WD48)
B'Krath (WD48)
Rult (WD48)
Storm Demon (WD48)
Stalker (WD48)
Porphyr (WD48)
Amorph (WD48)
Pazuzu (WD48)
Akresh (WD48)
The Demonist's Grimoire: More demonist spells (WD48)
Clay to Marble: Construction in AD&D (WD49)
The Key of Tirandor: Part 1: The Search for the City (levels 6-9) (WD49)
Wood-Demons (WD49)
The Anak (WD49)
FF: Insect World (WD49)
Skullcatcher (WD49)
Giant Praying Mantis (Normal, Venomous) (WD49)
Drainwing (WD49)
Giant Moth (WD49)
Golden Beetle (WD49)
Detect Illusion: For Illusionists Only: A Quick Note on Illusions (WD49)
Vocal Paralysis (I2) (WD49)
Medallion of Hypnosis (WD49)
Wand of Patterns (WD49)
Prismatic Gun (WD49)
Colour Change (I2) (WD49)
White Dwarf Personalities (WD50)
The White Dwarf (CG d F9/C5/T8) (WD50)
Gobbledigook (goblin) (WD50)
Gobbledigook's Familiar (WD50)
Ian Livingstone (Barwards h(?) Editor) (WD50)
Thrud the Barbarian (hm F17) (WD50)
Griselda (hf T11) (WD50)
Wolfhead (hm T9) (WD50)
Agaroth the Unwashed (1/2om F10) (WD50)
Ugbash Facesplitter (LE hm F9) (WD50)
Divinations and the Divine: Another look at clerics in AD&D (WD50)
The Key of Tirandor: Part 2: Inside the Lost City (WD50)
Guardians of the City (WD50)
The Black Rider (WD50)
The Overlord (WD50)
Yrgrael (WD50)
Going Up: Increasing experience levels in AD&D (WD50)
An Assassin's Special (WD50)
The Garrotte (WD50)
The Two-Stage Poison (WD50)
The Killing Cup (WD50)
Dagger of Slaying (WD50)