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Post by Admin on Sept 27, 2016 3:23:52 GMT
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Post by Admin on Sept 27, 2016 3:25:48 GMT
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Post by Malcadon on Sept 28, 2016 20:39:52 GMT
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Post by Rystellin on Oct 2, 2016 5:57:22 GMT
Personally, I like scale mail for its aesthetics (the one with small, diamond shaped scales): Though, I do appreciate the form with the larger, half-square/ half-round scales, the name of which escaped me:
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Post by dragonspipe on Oct 7, 2016 23:31:36 GMT
It is interesting how D&D was originally envisioned: Chainmail, D&D, Outdoor Survival. This gives a context to later things like Battlesystem, some of the rules of the BECMI sets, and the Survival Guides. In a nutshell, there was a thought of the Dungeoneering game, the Wilderness game, and the larger-scale battles (presumably at higher levels). Then also City components.
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Post by Malcadon on Oct 8, 2016 9:09:38 GMT
It is interesting how D&D was originally envisioned: Chainmail, D&D, Outdoor Survival. This gives a context to later things like Battlesystem, some of the rules of the BECMI sets, and the Survival Guides. In a nutshell, there was a thought of the Dungeoneering game, the Wilderness game, and the larger-scale battles (presumably at higher levels). Then also City components. Actually, D&D originated form an unpublished rule-set called Braunstein. Dave Arneson used the fantasy supplement rules form Chainmail to resolve combat and duels (likely with the mechanics put into the background, free kriegsspiel style). Much of the components that makes the D&D rules iconic (ability scores, Hit Points, saving throws, etc.) came from Braunstein. I believe Dave introduced Gary to the concept of role-playing (war)games through a game of Don't Give Up the Ship. As for Outdoor Survival, they suggest gettinng the game for the board, as it was a commonly available wilderness hex max at the time. The LBBs (little brown booklets) never listed rules on how to integrate OS rules (starvation, fatigue, etc.) into D&D. Yes, D&D is rooted in wargaming history.
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