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WHFB3
Jun 7, 2016 10:37:30 GMT
via mobile
Post by chris107 on Jun 7, 2016 10:37:30 GMT
These are the books I'd suggest getting if you fancy a bit of what is now been called Oldhamner. Great websites by the way, thanks Ettin/Malc Army Lists (though for none competition play I'd suggest just doing what the feck you like)
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WHFB3
Jun 7, 2016 10:39:15 GMT
via mobile
Post by chris107 on Jun 7, 2016 10:39:15 GMT
Rulz book
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WHFB3
Jun 7, 2016 10:41:47 GMT
via mobile
Post by chris107 on Jun 7, 2016 10:41:47 GMT
There's loads of other stuff available but with those two, even just the rulz book really you can do anything. That to me was the great strength of 1e and 2e WHFB but they can be a bit gonzo for most tastes. This edition has a proper set of (almost) Wargames standard rules but still with the good natured fun left in.
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Post by Malcadon on Jun 7, 2016 18:43:26 GMT
The Oldhammer community came form older, discontented GW fans tired of constant rule-revisions, the glut and enforcement of official canon, and the general business practices of GW. The early rules had yet to establish the fictional world and general look of everything, thus you'll find armies and races forgotten by the newer books, and the art looked way more varied. In that time, you could make-up whatever armies or units you want and in most cases it would not look or feel out of place at the table. Where the newer rulebooks stress tight, rigid tournament-styled gaming, the older rules were a little more lax about new ideas (see page 81 of the above rulebook) and recommend players have a Game Master for faster, smoother game-play (page 35). When you are not restrained by strings (rigid rules) and expectations (the art and canons), you can allow for imagination to run wild!! I think the guy that chose the 3rd ed. rules as the focus of Oldhammer movement, besides being his first, was because it was the most refined game of the franchise, while still being raw enough to be whatever players wanted it to be. To give a prospective with how different the current games are, compared to the old rules, before WH40k was this grand, overly-serious "grimdark" space opera that we all know today, the 1st ed. game, Warhammer 40,000: Rogue Trader, was an over-the-top dark-comedy (in the same way Judge Dredd started as a dark-comedy) science-fantasy setting that played like a skirmish-level wargame and a quasi-RPG. Being a quasi-RPG, you could also do a shit-ton more, with that game! Hell, I'll love to see a retro-clone of that game!!! Oh and, the Realm of Chaos books ( The Lost and the Damned and Slaves to Darkness; 3rd ed. books, by the way) are the best WHFB gamebooks EVER!!! _,|,, ,,|,_
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Post by Deleted on Jun 7, 2016 21:04:45 GMT
This was my highest priority for said edition. It's awesome.
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WHFB3
Jun 10, 2016 21:30:52 GMT
Post by Deleted on Jun 10, 2016 21:30:52 GMT
How's that there Mighty Empires? I've the new version, but the old one has Necropolises and pirate ships from the looks of it!
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WHFB3
Jun 11, 2016 2:32:50 GMT
Post by jamerowe1 on Jun 11, 2016 2:32:50 GMT
Hey Ettin, I can see your table!
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WHFB3
Jun 11, 2016 2:54:04 GMT
Post by Deleted on Jun 11, 2016 2:54:04 GMT
Variant table for Jame. 8 1/2' by 13' erstwhile Kriegspiel table
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WHFB3
Jun 11, 2016 2:55:20 GMT
Post by jamerowe1 on Jun 11, 2016 2:55:20 GMT
You challenging me to a toy car race?!?
ACCEPTED!
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WHFB3
Jun 11, 2016 3:03:46 GMT
Post by Deleted on Jun 11, 2016 3:03:46 GMT
Time's been it was a good table.
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WHFB3
Jun 11, 2016 6:37:04 GMT
Post by Deleted on Jun 11, 2016 6:37:04 GMT
How I've assembled Mighty Empires from the '07 box set. I'm also wondering if the old markers fit in the slots
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WHFB3
Jun 11, 2016 7:12:11 GMT
via mobile
Post by chris107 on Jun 11, 2016 7:12:11 GMT
Heap big table Ettin. Very nice
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