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Post by Admin on Mar 21, 2016 9:53:07 GMT
#2.8 THE ALCHEMIST by Jon Pickens August 1976 Continuing this retrospective series on articles in Dragon... The alchemist gets revisited in later issues of Dragon, for AD&D. From Aeolia/Dragondex: Alchemist "Better Living Through Alchemy" Tom Armstrong 130(34) D&D1 "New D&D Character Class: The Alchemist, A" Jon Pickens 2(28) OD&D "NPCs For Hire: ...And One Who Seeks the Perfect Mix" Roger & Georgia Moore 45(11) D&D1 "Recipe For the Alchemist, A" Len Lakofka 49(56) D&D1 As well, there is an Alchemy skill in the Mythus game, with a full 9 levels of new spells, to go along with it. Any thoughts on alchemists in general? Do you allow alchemist PCs in your game? Prespos PS. Early articles in this series cite "July 1976" for the date for issue #2 -- that is an error, and I apologise for that.
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Post by Malcadon on Mar 21, 2016 12:51:54 GMT
If I could have it my way, there would only be one class that covers magic-use, clergy, occult worship, academics, and alchemy: The Scholar. In Conan the RPG (by Mongoose), they had a class like this, that was open-ended to allow a wide range of options, including forgoing new spells for the sake of gaining more skills and knowledge. A fan manage to make the class even more open-ended (while also taking down one of the more complicated rules for ease of play) by giving more options with the Savant rule variant.
Just like spell-use, sage advice and the ability to make alchemic substances would be greatly helpful for adventures. So yeah, I would totally allow players to play as Alchemists and Sages.
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Post by ratbreath on Mar 22, 2016 12:55:36 GMT
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Post by Admin on Mar 23, 2016 22:48:59 GMT
Probably, my favorite blog, ever. The writer, James M., was a leader of The Taliban, too. Like, hmm. Education, Prespos
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