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Post by marainein on Oct 3, 2015 23:13:21 GMT
Ok, why not just have a key to bring up the (individual, group?) character sheet/statblock? That can track more menial values like temp, while things like HP etc that are important occupy "real estate". If, for example, the PC enters an area where temp is important, why not have a temporary box pop up in the corner and update. As they leave the area, it goes away. That's definitely the way to handle it, and more or less what I had in mind. Are you familiar with the gold box series/FRUA? It's a partial implementation of 1E AD&D. We're trying to figure out what we'd have to change to cram a full implementation into this framework. There is a character sheet screen (actually, screens), for detailed information: And high-urgency information can be displayed in the message box at the bottom of the screen: But maybe there's a place for information of intermediate importance (like, characters slowly dying of heat) in the party info box. Multiplayer. And I definitely do not have the answers to these questions. FRUA is a step based, non real-time game, where time passes only when the player does stuff. And that's a paradigm we want to preserve as much of as possible. But it conflicts with multiplayer! I do know that SSI and AOL produced a multiplayer version called Neverwinter Nights in the 90s, but I don't know how they dealt with a lot of game design issues, because it's no longer around, nor are there any videos of it on youtube in multiplayer mode. Thanks, I hadn't heard of it. I'll look into it.
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Post by marainein on Oct 3, 2015 23:16:46 GMT
Level 6 Druid Spells - Birthday Edition So, there are rumors going around on the forum that Prespos gained another year in the past few days. Did you qualify for any attribute modifications? Already in FRUA: Cure Critical Wounds Feeblemind
More Summoning Spells: Animal Summoning III Conjure Fire Elemental Anti-Animal Shell
- monster class strike again. Also, creatures can be divided into inherently magical and non-magical, according to the DMG notes on this spell. Any ideas on how to make this distinction for every creature? Fire Seeds- The druid's Holy (and Holly) Hand Grenade. Can be thrown, or dropped/placed and triggered with a command word, so we'll need a context sensitive combat option - 'ignite fire seeds' Transport Via Plants - teleport, for druids. Does it work on an interplanar level? Once again, the need for proper support of trees/plants, recording their locations and species. What else does a plant need in its statblock? What level of simulation are we aiming at? Health/damage/disease (are there plant disease in AD&D mechanics?), hydration, loss/growth of leaves for deciduous plants? Fruits/nuts/seeds/berries for the appropriate trees? Should they be able to grow during game time? Maybe minecraft's level of detail, which lets you run farms and create forests, is a good guideline here. I know almost nothing about botany Can we compile a list of all the tree types mentioned in AD&D? Starting with the Pass Plant ones: Oak, Ash, Yew, Elm, Linden Turn Wood
- as mentioned before, we need to keep track of what objects/walls/other stuff is made of. Does this spell affect living trees? Dead ones? Logs? Rafts? Ships? Wall of Thorns
- another barrier spell (someday I'd like to write an adventure to go with this illustration) Weather Summoning
- as Gary says, Control Weather (q.v.) BTW, I haven't had time to read all of Gygax's sage advice and other writings - is there anything outside the core rulebooks - errata, magazine articles, etc that you think is particularly relevant to what we're doing here?
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Post by Admin on Oct 4, 2015 17:34:49 GMT
Note: Maranein, my apologies, by accident, I hit EDIT instead of QUOTE, and I accidentally zonked out one of your earlier posts.
First, thanks for the warm B-day wishes. I want to make sure that I've addressed all questions before I move on to the level druid 7 spells, so here goes: I'd generally rule against abrogation, which was the official policy of TSR for a while. That said, things like minimum HP and extended demi-human level limits (from UA) are worth considering. Squares. Squares tessellate -- hexes don't. Hexes found their way into D&D because of the game's roots in wargames. Their only real advantage (other than looking cool), that I know of, is that hexes portray lateral movement more accurately than do squares. This is a great idea. Possibly, yes, this distinction is made for certain spells and magic items. The 3E monster types are a great start. I'm tempted to say no. To me, realism is a secondary consideration. Technically, no. These days, I am on my last legs, and I'll be lucky to make it to 44. That said, it's been great to spend time with F&F (friends & family) over these last few days. Thank you. It's got to be taken case-by-case, using common sense. Any creature that has a spell-like ability is a magical creature. So, yes, things like blink chihuahuas and displacer beasts are magical. Chichuahuas and panthers are not. Anything and everything from the Outer Planes is probably magical. Undead? Not sure, but a lich probably is magical. What about just READY and USE? dl.dropboxusercontent.com/u/22333214/1/2ph/transportviaplants.htmInterplanar: I'd rule no. Plant statblocks: Keep it as simple as possible. In theory, some plants are monsters, some are just items. Simulation: As little as possible. Cf. DMG.9, APPROACHES TO ADVANCED DUNGEONS & DRAGONS. Health/damage/disease: Try to leave this stuff out as much as possible, to start. Fruits/nuts/seeds/berries: Within the context of Appendix J, this is an interesting idea. Growth: Leave this out. Keep it simple. Tree List: Sure, this should be done. Great thread for the 1E forum. Cf. Druid spells & Appendix J. I'm tempted to just interpret this as a turn undead vs. plant creatures. As well, protection from normal missiles vs. arrows/bolts/darts. Now that you mention it, I'm afraid we'll need statblocks for items, too. Above all things, Gary's philosophy of AD&D game design, outlined here: Cf. DMG.9, APPROACHES TO ADVANCED DUNGEONS & DRAGONS. Technically, Gary didn't write Sage Advice -- Sage Advice was technical rules questions. His writing, a lot of it, was just general theory, compiled in BEST OF DRAGON VOL. II. He ran a column called From the Sorcerer's Scroll. Here, he laid out his vision for (A)D&D, in general terms. He didn't get into hard rules, this stuff was just game theory. I highly recommend sitting down and reading all of this, for anyone into (A)D&D. Prespos PS. Yes, back then, late 70s, Gary foresaw the role of computers in gaming/RPGs/ AD&D. He wasn't exactly thinking of FRUA, but he was a visionary, a man ahead of his time. Gary goes down in history as one of the most influential writers of the 20th century, I think.
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Post by marainein on Oct 6, 2015 20:15:23 GMT
Note: Maranein, my apologies, by accident, I hit EDIT instead of QUOTE, and I accidentally zonked out one of your earlier posts.
That's ok, my writing's always been in need of a ruthless editor anyway Does freeforums.net have any sort of backup/recovery mechanism? For sure, once we're finished with the spells, let's have a thread about what we don't want to be 100% in our 100% AD&D conversion. Bioware's NWN let you have maximum hit points with each level gained, for instance, and I think that turned out to be an excellent design decision for the sorts of combat heavy gameplay that game was built on. While hexes are a pointless complication from a programming point of view, they were used in outdoor maps for virtually every AD&D era product ever made, so they'd add to the verisimilitude of 'hey, I'm playing AD&D on my computer!' We need to have a talk about scale in the existing FRUA games anyway. The more I look at it, the less sense it makes. Good idea, in retrospect I can't believe I was suggesting anything else. I agree with that philosophy for a tabletop game (although a problem is that while it's easy to define realism/simulation what is in game design, it's harder to pin down what 'game' and 'fun' are) , but we're designing a computer game here, where we have no DM capacity, but a lot of simulation/computing capacity to try and compensate with. One of the central things to think about here is that BtB AD&D has parts that are too complicated to make for a good tabletop game, but can easily be implemented in a computer game without making the game much more complex for the human players. Bravo! Let's start another thread dedicated to artworks which inspire us for FRUA 2. Are you a fan of any particular AD&D associated artists?
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Post by Admin on Oct 6, 2015 21:55:19 GMT
Does freeforums.net have any sort of backup/recovery mechanism? No, not yet. Exactly, yes. Yes, the early TSR art. And, now, without further ado, here are the 7th Level Druid Spells: Animate Rock: Note the reference to cubic feet. Chariot of Sustarre: I'm guessing that a horse takes 1x2 squares on the combat map. I guess that a chariot would be 2x2 squares. Conjure Earth Elemental: Easy to do. I used this spell a lot in BG2. Creeping Doom: Heh, gotta love a combat spell that can do 1000 points of damage. Finger of Death: Another easy spell. Fire Storm: See wall of fire. Again, note the reference to cubes. This is a combat spell. As always, remember those item saves. Reincarnate: This one is actually quite difficult. We would need to detail monsters (animals, etc.) as PCs. Transmute Metal to Wood: This relates to item statblocks. This is not an easy spell, but I would basically rule that it makes metal items useless. Prespos PS. One thing that has not been addressed is the matter of Hierophant druids.
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Post by marainein on Oct 7, 2015 6:37:40 GMT
Which artists? I'd like to make a 3d world with art that makes it look like you're in an Elmore or Easley or 1st edition AD&D hardback book. But I only know a little bit about 3d art, and I don't even know the name of the subdiscipline of art that deals with the analysis techniques and feel of specific artists and their styles. Don't forget we need support for horses and other mounts during combat, and vehicles such as chariots. The AK-47 of magical attack spells. When I can find a worthy image for it, I'll make a memetic image for it. Again, we need to have materials for making up objects/items. Do we want a crafting system? Does AD&D 1E have a basis for such a system? They're just stats man - we want all the stats for these creatures anyway. Do I understand correctly that this spell could result in a 21st level magic user in a badger body? Hierophants! The showers of holy stuff! Is this a UA only thing? Was there any particular hierophantism you wanted to discourse about? And we missed cleric special powers. Anyway, the approach is the same, iterate the special abilities and see if there's anything new the engine would have to cover. It looks like hierophants have a bunch of summoning abilities, planar travel ability - we've already mentioned the need for planar coverage, and shapechanging:
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Post by Admin on Oct 8, 2015 4:27:05 GMT
Off the top of my head, I would have to say: * Erol Otus * Darlene * Jeff Dee * David C. Sutherland III * Dave Trampier I also like the art of early Dragon magazine as well: some of the front covers were awesome. If you're interested in guns in AD&D, see here, from Best of Dragon, vol. V: dl.dropboxusercontent.com/u/22333214/1/d/20c.htm#weaponryCrafting is covered by various non-weapon proficiencies, from OA to the DSG to the WSG. Yes, that is my understanding. I don't know how badgers can cast spells, though. Yes, this was in UA only. Prespos PS. I think this covers the druid spells. Onwards to MU spells, level 1? PS2. Thanks for the image of the black bear. I love that one!
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Post by marainein on Oct 8, 2015 6:20:41 GMT
Crafting is covered by various non-weapon proficiencies, from OA to the DSG to the WSG. I'd overlooked that - I was thinking in terms of NWN - Hordes of the Underdark and Minecraft. I know there are some rules in the DMG for times, forge costs, hirelings etc. And I see DSG talks about ore and stuff. Is anything missing to do a complete crafting system? And then there's the subject of fabricating magical items...Maybe this is a good place for all those herbs and gems to play a role. Surely a badger should be able to cast spells and talk, right? If they can't speak, how does Talk to Animals work? Maybe if it could be given the power of magical speech, and make the right somatic gestures? I'm sensing the possibility of a Pixar or Dreamworks movie franchise here. Are there no rules about casting spells while shapechanged/polymorphed? I remember abusing the hell out of polymorph self as a magic-user, but I can't remember if I could cast spells while transformed. Yeah, I'll get the first round. You're bearry welcome!
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Post by marainein on Oct 8, 2015 23:11:18 GMT
Magic User Spells - Level 1, Vancian Edition Lots to think about here... Already in FRUA/Covered in previous episodes:
Burning Hands Charm Person Detect Magic Enlarge/Reduce Friends Magic Missile Protection from Evil Read Magic Shield Shocking Grasp Sleep New:
Affect Normal Fires - fire system - fires need a size, intensity (which will give heat and light output), fuel being used, and possibly air usage? Comprehend Languages - Language system, I think we talked about it before. Does it crack cyphers as well? Dancing Lights - Illusion spell. Can it be used to trigger monsters waiting in ambush? Also, the AD&D game world has a tree called 'wytchwood' Erase- This reminds me I'd like to see an arbitrary writing system in the game, where any material considered writeable can be written on. Has any crpg let players do that before? It seems like a simple enough thing. Feather Fall - I just noticed you can cast it on other people/objects. Like, incoming catapult rocks? Find Familiar - lots of enhanced senses granted by the familiar - they could probably all be implemented, in a 3d engine, without too much trouble. Does hearing affect the game mechanics? I can only think of listening at doors. How about enhanced olfactory senses? -Familiars can scout ahead, stand guard, and talk to the magic-user . Do they affect surprise? When the party encamps and rests, are they automatically assumed to take watches? What happens if it's a single character, can he not rest by himself, or is he always surprised by monsters disrupting his rest? Is the familiar an NPC for party purposes? What if the party splits? I think some NPCs will be designated as attached to some PCs, and always follow them if they leave the party. What happens to them if the PC they follow dies? A familiar scouting ahead of the party can't be treated like it was just a party member scouting ahead - who would parley with a toad, for instance? If a weasel enters into a room full of goblins, will they ignore it? try and catch it for lunch? Hold Portal - locks doors temporarily. Not a problem. Identify - should shopkeepers really be able to identify magic items like they do in FRUA? Jump - potentially handy as a combat spell, for jumping over ranks of fighters to reach enemy spell casters? The text suggests you can clear 6' on a 30' forward jump. Does that allow you to clear them, or do they get an attack as if you were moving past them? Mending - items can be broken, as per item savings rolls. I remember weapons breaking a lot in Baldur's Gate. Is there a mechanic for this to happen in AD&D 1E? Message - lets you parlay at a distance with NPCs? Nystul's Magic Aura - as previously mentioned, support for auras needed. Push - items can be moved - that's not challenging to implement. But things can also be pushed over. Spider Climb
- caster has to eat a live spider! We'll want an animation of that Can also hang upside down from ceilings (can thieves do this with climb walls?). I'm trying to think if this has any implications for the game - it's easy enough to tell the graphics engine to do an upside down rendering of the world view Tenser's Floating Disc
- effectively functions as a bonus inventory screen/container? Is it visible, and if so what does it look like? And what other spells have I forgotten to ask about visual and sound effects for? The DMG says the caster can't ride it, but can another creature? Note the lift strength - 1000 gp per level of caster - can be pretty immense at high levels. If Thor puts his hammer on the disc can the disc float around and is the disc worthy? Unseen Servant - can it be used to set off traps, steal weapons from guards, tie shoelaces together, fetch golden idols from trapped altars inside lost temples in the south american jungle? Maybe it just replaces a hireling housekeeper for anti-social magic users? Maybe it should be considered an NPC, with no offensive combat ability. Ventriloquism
- talking statues, putting words in NPC's mouths...hmmm Write - I don't think it has any special game mechanic implications, beyond adding spells to the spellbook. But it reminds me I want those huge tome style spell books in the game, the ones which need a special sloped table to rest on. On the topic of spell effects, what do they look and sound like - are there any Dragon magazine articlesor illustrations of interest?
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Post by Admin on Oct 9, 2015 4:59:49 GMT
Magic User Spells - Level 1, Vancian Edition See DSG.36. Air Supply: dl.dropboxusercontent.com/u/22333214/1/9dsg/airsupply.htmI do not know about cyphers. Hmm, sure, why not? I would interpret this one as a combat spell, simply. - phosphorus || glow-worm || wytchwoodVery interesting concept. Erase counters things like explosive runes, etc. Hmm, no, not catapult rocks. I would say that this spell can be invoked in pits. - small feather || piece of downOther than listening at doors, I think that deafness affects spell-casting. (This may have been covered in Dragon, Sage Advice.) Olfactory Senses: See here, DSG: dl.dropboxusercontent.com/u/22333214/1/9dsg/airsupply.htm#odorYes, if stated in their MM entry, they do. No. The normal REST rules apply. In the sense of UA, no. The familiar appears on the combat screen, like a hireling, though. The party can't split in traditional UA. Sure, you can DROP characters, but you can't split. Simple, remove them from the game. UA does not support scouting. The weasel is only there if the party is there. Again, UA does not support scouting or split parties. - brass brazier & charcoal + incense & herbs (basil, savory, catnip) + fat. 100 gp.Yes. - pearl + owl feather + wine + live miniature carp + luckstone (optional). 100 gp.Yes. For simplicity, I would avoid attacks of opportunity. - grasshopperYes, there is an article in Best of Dragon IV. - 2 small magnets || 2 small burrsAssuming a multi-player game, like NWN, this allows you to send "Private Messages" to other players. - a short piece of copper drawn fine Yes, technically, I think so. - bitumen + live spiderAn easier way to do it is to extend the encumbrance limit. I would disencourage the use of graphics, as a design paradigm. Again, I am against the use of graphics, in theory. Keep it simple. Just extend the encumbrance limit. Yes. - a drop of mercuryHmm, this one is a difficult question. For now, I have to say: I do not know. See above. - a piece of string + a bit of woodActually, in combat, this will make combatants change their facing, in theory. - a small cone of parchmentWithin the context of UA, in theory, I would say that the less visual and audial representation of spells, the better. That said, here is wall of fire, from Dragon #77: dl.dropboxusercontent.com/u/22333214/1/2ph/walloffire.htmOccult Studies, Prespos of Iriaebor
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Post by marainein on Oct 9, 2015 21:14:34 GMT
I would interpret this one as a combat spell, simply. How would you use it in combat though? It looks like a low level distraction spell. But you could split the party in multiplayer 1991 Neverwinter Nights. And it's been done in other classic era single player crpgs with similar gameplay styles to the Gold Box Games - Wasteland comes to mind. As well as being important to good multiplayer support, it allows things like scouting, which is part of the AD&D rules. Yes, but death is usually only temporary for PCs in FRUA...It's literally just a health state. I don't know if that sort of use in combat would really work, and it's not mentioned in the spell description. Can you think of any good examples from any module or article or even fantasy fiction for use of ventriloquism? Or any of the spells we're talking about? I'll try and think of some as we go along too. I know a lot of Gary's ideas for magic came from the fiction he read, so there must be some. I'm sure somebody's compiled a list of fictional roots to the various game elements. This is a start, at least.I understand this philosophy, but graphics do give players useful visual feedback as to what's going on in the game. And they add to the sense of verisimilitude and elsewhereness. Marainein, wannabe Archmage & hobbyist Demiurge
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Post by Admin on Oct 11, 2015 10:46:33 GMT
How would you use it in combat though? It looks like a low level distraction spell. Dancing lights has 2 forms. The second form would create a figure on the combat map that potentially draws attacks. Also, it might force a morale check. Anyway, onwards... MAGICK-USER SPELLS, LEVEL 2Audible Glamer - wool || waxThis relates to ventriloquism (sorry, I think I missed a direct answer to your question, there). Makes enemies change facing in combat. May force a morale check. Darkness, 15' Radius - bat fur + pitch || coalIf in an area of darkness, the screen is black. DSG/WSG gives further detail for the effects of darkness. ESP - pennyI would figure that this would reveal monsters on the AREA map. (??) Fool's Gold - citrine || amber || topaz || oriental (corundum) topazI can see this spell being used in the SHOP menu. ForgetIn theory, this could be used during TALK. Leomund's Trap - iron pyriteCompare this to other magical trap spells. This one is permanent. Note: Leomund is Lenard Lakofka. You can look him up on Facebook. Levitate - small leather loop || golden wireYes, 3D is needed for this spell. Magic Mouth - honeycombCompare to other magical trap spells. I know that magic mouth has appeared in the Eye of the Beholder series. When coding this spell, I would recommend having Honeycomb cereal for breakfast. Rope Trick - powdered corn extract + moebius stripBasically, a way out of combat. You'll need 3D for this. In the sense of MYTHUS, I think this one involves the 7th dimension (extra-dimensional space). Scare - bone (skeleton, zombie, ghoul, ghast, mummy) Just use the code for fear. Shatter - mica Destroys potions. Web - webI'm sure that this has been done in other AD&D computer games. Basically, we have to create web cubes in combat. Wizard LockI have a feeling that this was implemented in UA, though I don't see it on the spell list. Prespos the Conjuror
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Post by marainein on Oct 12, 2015 2:01:30 GMT
How would you use it in combat though? It looks like a low level distraction spell. Dancing lights has 2 forms. The second form would create a figure on the combat map that potentially draws attacks. Also, it might force a morale check. 3 forms actually...but yes, good idea. Arbitrary illusion spells are another huge topic, if we want them to be useful and interesting. We can dig into it further when we get to illusionist spells. ...and surface thoughts...can we give creatures 'surface thoughts'? We could let the caster know whether they're hostile or not, and whether they're becoming more hostile, negate surprise and so forth. Does it detect lies? We may want an option when NPCs speak to mark whether or not they believe what they're saying. yes, but there should be penalties for cheating shopkeepers. Reputation, guards and so forth. And you should also be able to steal from shops if you're a thief, or just try robbing them by force if the party is evil. Interesting. Can you think of any other applications? The spell has trigger conditions, such as what sort of creature to address. Kind of like a FRUA event trigger. good point, and also other items. Wizard Lock didn't exist as a spell, but the designer could set doors to being wizard locked during map editing. Also to block corridors and stuff during non-combat. Could be used to slow pursuers.
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Post by marainein on Oct 12, 2015 6:10:56 GMT
Magic User Spells, 3rd level - Fireball edition:
Dedicated to the vastly overpowered and incorrectly implemented version of Fireball that SSI put in the gold box games, and that has been bringing gamers toasty upwellings of happiness for decades, by mass immolation of their adversaries. Clairvoyance - allows you to see into another square, anywhere on the same plane - provided you've been there or the location is nearby. Clairaudience - lets the caster hear things happening elsewhere. We'd want a list of what monsters make noise and what noises they make - most undead for instance, probably don't make any noise. Scrying spells like this are going to be more useful/interesting if NPCs have their own daily routines, like in the Ultima games. Explosive Runes - another trap Flame Arrow - easy to implement, but seems woefully underpowered in a spell level that includes fireball and lightning bolt... Fly -3D! wheee! Gust of Wind - I think we've already discussed weather, just have to remember it can affect open flames and flying creatures, topple objects etc. Infravision - thermographic vision - we need to add a temperature stat to objects/creatures/terrain. In a lot of cases, it can just default to 'ambient' Leomund's Tiny Hut - another weather control spell, essentially Phantasmal Force - we should think about how to handle illusions, to have a wide range of interesting effects - start a list. Some ideas: create false walls or terrain, false floors over pits, false emulations of other spells, particularly attack spells and monster summoning spells. Can other people, particularly other magic-users, tell that you're casting phantasmal force and not a real attack spell? Suggestion - a lot like the Command spell. Can also be used to get a friendly reaction and end combat?
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Post by Admin on Oct 12, 2015 9:26:23 GMT
...and surface thoughts...can we give creatures 'surface thoughts'? Does it detect lies? ESPI'd recommend just letting this spell to locate creatures, to start. I would rule against it detecting lies. FORGETSure, forget should be able to interrupt spell-casting in combat. Pres
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Post by Admin on Oct 12, 2015 9:28:17 GMT
Phantasmal ForceCan other people, particularly other magic-users, tell that you're casting phantasmal force and not a real attack spell? No. Sure, why not. Pres
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Post by marainein on Oct 18, 2015 0:12:37 GMT
Just some further thoughts - the DMG notes on Phantasmal Force say you have to have seen whatever you're copying to make a good copy - we could keep a set of all items/creatures/NPCs the character has encountered, that's not hard to do. Is there anywhere else in the game besides illusions where that sort of information is used?
Another idea I've been toying with (outside of AD&D), if we want our engine to run different rulesets anyway - is that of an interactive online rpg museum, where people could play long abandoned rpg systems, with a partial rules reimplementation and a short scenario at least, to get a feel for them and see some of their ideas. There any ancient rpgs, lost to the sands of times, you guys would like to see dug up and placed on display in a computer game format?
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Post by Admin on Oct 19, 2015 23:06:41 GMT
First off, I have been rather remiss in my responses. My apologies for this. As you've seen, I am listing out all of the Dragon 1E articles (excepting those that are new monsters, new spells, new magic items, and new deities/heroes, basically). It's a rather tedious project at this point, but I want to get it done, as I am attempting to compile a version of 1E that takes into account ALL of the articles from Dragon, et al. So, my responses, here, may be limited for the next few weeks, as I endeavour to complete this 1E Dragon magazine project. Anyway, here I attend to a couple of questions... Just some further thoughts - the DMG notes on Phantasmal Force say you have to have seen whatever you're copying to make a good copy - we could keep a set of all items/creatures/NPCs the character has encountered, that's not hard to do. Is there anywhere else in the game besides illusions where that sort of information is used? polymorph other, polymorph selfTRAVELLER & CALL OF CTHULHU Pres PS. I WILL get to the level 4 Magic-User spells for FRUA2. Just give me a couple of weeks or so, please.
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Post by marainein on Oct 20, 2015 1:23:00 GMT
Arrgh! I did it again! I accidentally edited out one of your posts. Proof that Prespos is not perfect!
I owe you 2 beers...
- Admin
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Post by Admin on Oct 20, 2015 4:55:24 GMT
Wiki format, absolutely, yes. Despite the legal heck I got into because of 1eo(1eOnline), there was a generally positive response to the project, and... that response continues to this very day. However, that said, the greatest criticism (aside from the small technical matters of errata), was that I did not present the 1e rules in a Wiki format. The criticism is absolutely valid: I do believe that the complete 1e ruleset should, one day, be brought into Wiki format. Prespos the Humble Scribe PS. I would like to extend the concept of a Wiki SRD to other editions, and other systems. 2e, 3e, 4e, 5e. As well, I'd like to see a Wiki SRD for OD&D, Classic D&D, Dangerous Journeys, Lejendary Adventure, Traveller, and Call of Cthulhu. Anyway, I think that the PATHFINDER SRD is an excellent site, and that's what I envision for the future of 1e.
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Post by marainein on Oct 20, 2015 7:30:04 GMT
So...I'm the last person in the world who has a right to criticize procrastination, but why not get started right away and do your Dragon Magazine work on a wiki? Awesome idea, and I'd love to do that. Also, I'd love to do an Aerth wiki, as well. In the meantime, I should try to finish off the spell list for this thread.
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Post by Admin on Nov 5, 2015 9:41:51 GMT
Heh, I think that there was some kind of a 'technical error' in the last post. Marainein: So... Admin: Awesome Somehow, things got reversed, no worries. Anyway, here are the Level 4 Magic-User spells: DigWe will need different types of earth cubes for this. Also, maybe this spell can create pits in combat. miniature shovel + tiny bucketEnchanted WeaponGenerally, not the greatest spell, it seems. powdered lime + powdered carbonExtension IThis should be easy to do. Fire CharmThis calls on the same scripts as charm person. a small piece of multicolored silk of exceptional thinness Fire TrapAnother trap spell. sulphur or saltpeterHallucinatory TerrainWith a casting time of 1 turn, hard to use in combat. Maybe this one is an ENCAMP spell? stone + twig + a bit of green plant - leaf or grass blade MassmorphCompare to hallucinatory terrain: this one has a 1 turn casting time. Maybe this one is an ENCAMP spell? bark chipsPolymorph OtherThis relates to phantasmal force. Basically: ENTER MONSTER NAME caterpillar cocoonPolymorph SelfSee above Rary's Mnemonic EnhancerI guess this one would be cast during the memorize menu. string + ivory plaque (100 gp) + special inkWall of FireHmm, a good combat spell. phospohorusWall of IceSee above quartz or similar rock crystalWizard EyeThis one is difficult. Perhaps, something to do with the AREA map? bat furPres
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Post by marainein on Nov 9, 2015 4:00:23 GMT
Moved to first post by request of the author. - Admin
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Post by Admin on Nov 9, 2015 4:12:29 GMT
Philosophically, with regards to the complete implementation of AD&D, I do think it is important to look at the Goldenrod character sheets: As well, take a look at the 1e Dungeon Master's Screen: In theory, as a design paradigm, I think that one should look to the beginning. We are talking about FRUA2 -- in theory, I would rather code things as FRUA1.3.5. Let me explain: FRUA1.1 = MM FRUA1.2 = MM+PH FRUA1.3 = MM+PH+DMG FRUA1.3.5 = MM+PH+DMG+Character Sheets+DM Screen+Rogues' Gallery FRUA1.4 = MM+PH+DMG+DDG Anyway, this is just theory, but I would advocate successive versions of the game, advancing in chronological order. The 'final' release would be FRUA1.11. Theory, Prespos
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Post by marainein on Nov 10, 2015 0:55:38 GMT
In theory, as a design paradigm, I think that one should look to the beginning. We are talking about FRUA2 -- in theory, I would rather code things as FRUA1.3.5. Let me explain: FRUA1.1 = MM FRUA1.2 = MM+PH FRUA1.3 = MM+PH+DMG FRUA1.3.5 = MM+PH+DMG+Character Sheets+DM Screen+Rogues' Gallery FRUA1.4 = MM+PH+DMG+DDG Anyway, this is just theory, but I would advocate successive versions of the game, advancing in chronological order. The 'final' release would be FRUA1.11. Theory, Prespos Wasn't this the historical order in which the books were actually released...? A computer game with monsters but no rules from the DMG or PHB wouldn't be much of a game In terms of implementation, the most basic, far reaching features - the ones which are going to interact and influence and be the basis of other features, should probably be implemented first. I'd guess the 3d environment and graphics engine, core items and PC/NPC handling, multiplayer, and whatever scripting system the game rules and optional rules are implemented by, would have to be first. Beyond that, yeah, do it in the order in which the manuals were released - MM/PHB/DMG first, MOTP last. But first we need to complete the survey of what we want to build.
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