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Post by chris107 on Aug 5, 2016 9:47:34 GMT
The group look at each other. Sigurd asks Ninefingers as the senior Lightbringer, if their vows demand they fight so many foul Broo on sight? If it is expected they will try and get into a position where spells and missiles can be cast and Sig can use his Demoralization Battlemagic on 'em. While the healer tries to head off the Trixters and their WindCow.
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Post by chris107 on Aug 21, 2016 17:38:28 GMT
Sig is seized by the spirit of Orlanth Adventurous. Perhaps possessed by some of his uncle the Sormbull's madness? He stalks forward trying to hide in cover until within range. Then after first attempting to Demoralize the foul spawn of Chaos he will sing his Orlanthi battle hymn and calling on the Lightbringers for aid will charge them!
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Post by chris107 on Aug 21, 2016 17:44:32 GMT
Here are Sigurd's stats for you to use in the stalk/combat Sauns. I'll lay evens that it's a leg he looses. All the bonuses need to be added atop his skill totals. Strength: 15 Constitution: 18 Size: 13 Int: 14 Pow: 20 Dex: 13 Cha: 10 Attacking: +15% Parryiing: +10% Deffence: +15% Hit Points: 20 Knowledge: +10% Manipulation: +15% Perception: +10% Stealth: 0 Oratory: +5% Strike Rank 2+2 = base 4 Damage Done: +1d4 Hit Points & Armour/location Each Leg: 4/7 Abdomen: 6/7 Chest: 6/8 Each Arm: 4/6 Head: 5/7 1h short spear 30% 1h Bastard Sword 75% Medium Shield 30% Camouflage 30% Hide in Cover 45% Spot Traps 75% Spot Hidden 75% Tracking 30% Demoralise Healing II Repair Initiate of Orlanth Adventures
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