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Post by Murdock Berk on May 12, 2017 23:29:46 GMT
Rules Cyclopedia Classic with the following house rules: Advantage/Disadvantage mechanics will be utilized. For convenience, here is a pdf list from Dragon Magazine with an expanded list of general items and various starter packs. If you opt to use a starter pack, instead of rolling for gold as normal and deducting the pack, just use the pack and roll 1d4+1 and multiply by ten. For wizards and clerics, a document regarding bonus spells based on INT/WIS respectively. Fighters gain an additional attack per round every 4th level; thus, a 4th level fighter can make two standard attacks per round, an 8th level fighter strikes thrice, etc. Caps out at 5 attacks per round at 20th level. Thieves use second-edition skill rules. General Skills will be used, convert to percentile scores as described in Chapter 2: Classes under the Mystic class details (regarding their acrobatics as a class skill converted to percentage). In short, Skill% = ([Ability Score*3]+[Level*2]). In addition, each character receives 10+([INT+WIS]/2) skill points per level. These are entirely separate from Thief skills, but otherwise are handled essentially the same way. A player may place ALL general skill points earned on leveling up into a single skill, but MUST spend all points. They may not 'save' any for later. Druids may be played from First Level, may shape-shift into a natural animal based on level. Animal forms must have equal or lower Hit-Dice than the Druid. Once per day at first level, Twice at 4th level, thrice at 8th, etc. A Druid may turn into an animal up to 2.5 times their size (Typical large animal examples - Bears, Tigers, Giant Lizards, Large Eagles etc), but no larger. They may also cast some Cleric spells in addition to Druid spells, but only ones from the list of Shaman spells on RC page 216. Lawful Fighters of exemplary conduct and heroism of no less than fourth level may choose to take the Oath of the Paladin. Chaotic Fighters of nefarious renown and power of no less than fourth level may become Avengers. Fighters of any alignment may become a Knight at 9th level. All three options are mutually exclusive. Mystics get Dexterity Bonus to AC and no experience penalty for having Acrobatics, it is a free class skill for them and it is encouraged to be used cinematically. Mystic thief skills are handled like 2e AD&D Bard thief skills. Verbosh City Map: Verboshian History Lesson: "Nestled along the banks of the river known as "The Great Source". stands the mighty fortress City of Verbosh. Built ages ago by the great "Lord Verbosh I", who founded the great and noble royal line of Verbosh - a line of great kings which lasted until the birth of Verbosh II, whose first great act was to lead his proud legion into "The Battle of Dead-end Canyon"; where they were overwhelmed by a host of Kobolds fully half their number. From there on, the line of Verbosh went steadily downhill. Verbosh XXI managed to lose the family castle and holdings in a game of dice. This proved to be the high point of Verboshian history. The castle then passed from owner to owner through various unsavory deals into the hands of its present owner, Hargor the Complainer." You and your group of travelers, journeying together for whatever reasons, have arrived at the crossroad between the Village of Verbosh and the City Verbosh from the south. What now?
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Post by chris107 on May 13, 2017 8:22:38 GMT
Sounds ace Murs!
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Post by chris107 on May 13, 2017 16:29:09 GMT
What character generation Method were you thinking Murs?
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Post by jamerowe1 on May 15, 2017 21:05:43 GMT
Hey Berk, what time you plan to schedule the game?
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Post by Murdock Berk on May 15, 2017 21:22:22 GMT
jamerowe1 : no set schedule, I just started a new job. So whenever someone wants to play, we can just pick up from wherever. 11:02pm Dragonspipe: ok this is Hogsworth: Dragonspipe Rolls 3d6x6 and gets: 5, 6, 4 = 15 3, 1, 5 = 9 5, 6, 3 = 14 4, 6, 4 = 14 1, 1, 3 = 5 1, 3, 1 = 5 11:03pm Dragonspipe: STR 15 INT 9 WIS 5 DEX 14 CON 14 CHA 5 6:09pm Murdock Berk: roll cash, buy loot 11:14pm Dragonspipe: dragonsfoot: an herb found in the rocky, hilly regions of aerth and other worlds. known to have antiseptic, anti-biotic and with some strains, hallucinogenic properties 7:06pm Murdock Berk: http://oi65.tinypic.com/24ec9ky.jpg 7:06pm Murdock Berk: Nestled along the banks of the river known as "The Great Source". stands the mighty fortress City of Verbosh. Built ages ago by the great "Lord Verbosh I", who founded the great and noble royal line of Verbosh - a line of great kings which lasted until the birth of Verbosh II, whose first great act was to lead his proud legion into "The Battle of Dead-end Canyon"; where they were overwhelmed by a host of Kobolds fully half their number. From there on, the line of Verbosh went steadily downhill. Verbosh XXI managed to lose the family castle and holdings in a game of dice. This proved to be the high point of Verboshian history. The castle then passed from owner to owner through various unsavory deals into the hands of its present owner, Hargor the Complainer. 12:05am Dragonspipe: punked by kobolds. these people don't deserve to exist 12:06am Dragonspipe: Hogsworth orders five ales 7:08pm Murdock Berk: You and your group of travelers, journeying together for whatever reasons, have arrived at the crossroad between the Village of Verbosh and the City Verbosh from the south. What now? 7:09pm Murdock Berk: There are presumably taverns and inns in both the city and the village 12:07am Dragonspipe: the village. its easier to head for the hills from there 7:10pm Murdock Berk: http://prespos.freeforums.net/thread/3836/adventures-verbosh 7:10pm Murdock Berk: Okay 12:08am Dragonspipe: are there hobbit chicks in this village. i have a very small penis 7:11pm Murdock Berk: Hogsworth is the leader of a small mercenary team, his 3 minions use spears, have leather armor and shields, and 6 HP each 7:12pm Murdock Berk: each carries 3 spears 7:12pm Murdock Berk: and a dagger 12:09am Dragonspipe: to the village, lads! ale, wenches! Murdock Berk rolls 2d6 and gets: 6, 6, = 12 7:14pm Murdock Berk: Your three mercenaries have become rabidly excited by your declaration and look like they are about to go on a pillaging spree, ed's even foaming at the mouth 7:14pm Murdock Berk: (morale check for the hell of it lol) 7:14pm Murdock Berk: If it was a normal success they would have cheered, if it was a failure they would have just grumbled 12:12am Dragonspipe: first one to get his winky wet gets an extra 10 quid of the next share 7:16pm Murdock Berk: Ed: "I'm gon get me one of them hork girls i hear about, the bigger the sexier!" 7:17pm Murdock Berk: (hork = colloquial slur for half orcs, akin to the n word) 7:19pm Murdock Berk: okay, so as you enter from the south, you see a market gathering outside of building C. The sign says "Siliman and Sigh", it is a slave market 7:20pm Murdock Berk: Across the street (loc D) is an inn called "Overland Highway House" 12:19am Dragonspipe: highway house it is 12:21am Dragonspipe: we start drinking heavily 7:22pm Murdock Berk: okay, it is roughly 6PM now, the sun is starting to creep towards the horizon 7:22pm Murdock Berk: when you enter, you are stopped by two huge burly bouncers, demanding a silver coind cover charge 12:23am Dragonspipe: whats the cover for? 7:23pm Murdock Berk: "Its an insurance fee for any possible property damage 12:23am Dragonspipe: is there a show 7:25pm Murdock Berk: "We have exotic dancers and houris to accompany you, so yes." 7:25pm Murdock Berk: "So that comes to a total of 8 silver pieces for your group." 7:27pm Murdock Berk: The less ugly of the two large brutes who has been talking tilts his head towards the ugly one, who holds his big callused palm out and taps it expectingly 12:27am Dragonspipe: ok. i stab him in the face with a dagger 7:28pm Murdock Berk: I'll give you surprise for that one 7:28pm Murdock Berk: attack with advantage Dragonspipe rolls 2d20 and gets: 19, 7, = 26 7:29pm Murdock Berk: roll damage Dragonspipe rolls 1d4 and gets: 4, 12:29am Dragonspipe: OH NOOOO YOUR FACE!!!!! 7:30pm Murdock Berk: You plunge the dagger into his cheek and give him a glasgow smile 7:30pm Murdock Berk: He winces, then swings his bastard sword out of its waist scabbard Murdock Berk rolls 1d20+4 and gets: 5, (+4) = 9 12:31am Dragonspipe: SPEAR 'EM, LADS 7:31pm Murdock Berk: roll initiative 7:32pm Murdock Berk: d6, lower is better Murdock Berk rolls 1d6 and gets: 1, Dragonspipe rolls 1d6 and gets: 3, 12:32am morikahn: what are you guys doing 7:32pm Murdock Berk: Verbosh 12:32am Dragonspipe: attacking whorehouse bouncers 7:33pm Murdock Berk: The ugly bouncer attacks once more, and the average one swings at one of your goons twice 7:33pm Murdock Berk: /roll 1d20+4 Murdock Berk rolls 1d20+4 and gets: 9, (+4) = 13 7:33pm Murdock Berk: /roll 1d20x2 Murdock Berk Rolls 1d20x2 and gets: 11 = 11 12 = 12 7:35pm Murdock Berk: your AC was? 12:34am Dragonspipe: idk, i'll say 5 12:34am Dragonspipe: chain 7:36pm Murdock Berk: okay, the sword grazes a link and splits it, but is otherwise ineffective 7:36pm Murdock Berk: The other guy however... 7:36pm Murdock Berk: /roll 1d8+3x2 Murdock Berk Rolls 1d8+3x2 and gets: 4 (+3) = 7 8 (+3) = 11 7:37pm Murdock Berk: He proceeds to decapitate and quite literally disarm the spear goon 7:37pm Murdock Berk: /roll 2d6 Murdock Berk rolls 2d6 and gets: 5, 1, = 6 7:37pm Murdock Berk: They throw down their spears and take off running 7:39pm Murdock Berk: you stand alone, next to a quartered ex-employee and two very large fellows with large swords who are very much ready to kill you 7:39pm Murdock Berk: from behind you hear a few guards run over from the slave market across the street 12:39am Dragonspipe: one day, lads, you'll thank me for this 7:41pm Murdock Berk: Do you surrender? 12:40am Dragonspipe: no i bolt , in a different direction from the fleeing spearmen 7:41pm Murdock Berk: LOL! 7:42pm Murdock Berk: The three guards from the slave market get into an argument with the bouncers, threatening to report them as murderers if they don't let them have the dedguyz loot 7:43pm Murdock Berk: The bouncers eventually get the loot of the dedguy, as well as the three guards 12:43am Dragonspipe: i am searching for someplace i can duck into 7:44pm Murdock Berk: you get away without a scratch, but also out your goons 12:43am Dragonspipe: thats ok. they lacked mettle 7:46pm Murdock Berk: do you run out of town, or just out of sight and a couple blocks away? 12:45am Dragonspipe: tomorrow i'll walk past that whorehouse and give the bouncer i cut the finger 7:46pm Murdock Berk: either way, you'll probably be fine unless you try to return to the highway house 12:46am Dragonspipe: couple blocks, lookin to lay low 7:46pm Murdock Berk: LOL We'll handle that when we get there 7:47pm Murdock Berk: roll a d10 for me Dragonspipe rolls 1d10 and gets: 4, 7:49pm Murdock Berk: You find yourself walking out of an alleyway across the road from location A, an establishment called "The Galloping Goblin" 12:48am Dragonspipe: are there any bouncers 7:50pm Murdock Berk: no, but as you enter... 7:51pm Murdock Berk: The bar has a nice "homey" atmosphere with various Goblin heads used as trophies on the walls, as ashtrays, and even decorative lamps on the walls and tables. 7:51pm Murdock Berk: There are four serving girls taking orders around the common area 12:51am Dragonspipe: i will order five ales 7:52pm Murdock Berk: The proprietor arrives from the back room with a large keg of ale hoisted over one shoulder 7:52pm Murdock Berk: he sets it up and taps it, then pours a glass of ale for you 7:53pm Murdock Berk: he turns around and sets it down on the bar in front of you gently enough to cause small cracks to spiderweb out underneath the cup 12:52am Dragonspipe: thanks. 7:53pm Murdock Berk: Then you see it 7:53pm Murdock Berk: He mentions his name, "Hector the Cute" 7:54pm Murdock Berk: and then you see it 7:54pm Murdock Berk: he basically looks like sloth from the goonies, although he is fully intelligent and competent 7:54pm Murdock Berk: just fucking butt ugly 12:53am Dragonspipe: greetings, Hector. any hobbit women here? 12:56am Dragonspipe: i down the first ale 12:56am Dragonspipe: i like 'em small, you know what i mean? 12:57am Dragonspipe: hobbit height 7:58pm Murdock Berk: "Bridgette Midgette is a saucy lil tart, fun, but I've heard she bears the children of scabies" 12:57am Dragonspipe: i hear the locals were overrun by kobolds, losers 12:58am Dragonspipe: scabies, well. that is unfortunate 7:59pm Murdock Berk: "Ah, so you've heard our ever-so glowing vacation pamphlet, wonderful." 7:59pm Murdock Berk: ***Read 12:59am Dragonspipe: yes 12:59am Dragonspipe: this bridgette, is she a server? 8:00pm Murdock Berk: "Well, that happened a good two centuries ago, but you know what they say, 'you fuck one goat' and all." 1:00am Dragonspipe: i think the bouncers up the street fucked a few goats 8:02pm Murdock Berk: "Bridgette's my wife, and yes, she is indeed a server." 1:01am Dragonspipe: i'll drink to that 1:01am Dragonspipe: to your health, Hector 8:03pm Murdock Berk: "I don't lay her, but she's a good women with a good heart and I love her all the same." 1:02am Dragonspipe: this village needs more like you, and more like your hobbit wife, minus the scabies 8:03pm Murdock Berk: He sets another mug of ale down for you, along with two shots of potent goblin gutrot, one for each of you 8:04pm Murdock Berk: Don't worry about the bill, on the house tonight for you friend 1:03am Dragonspipe: i slam the gutrot, chase it with the ale 8:05pm Murdock Berk: Hectors pitifully ugly face twists into a wry smile as a single tear escapes his deformed eye 1:05am Dragonspipe: whhhewwwww 1:06am Dragonspipe: strong stuff, that gutrot 8:07pm Murdock Berk: very much so 8:07pm Murdock Berk: make a poison save Dragonspipe rolls 1d20 and gets: 1, 1:06am Dragonspipe: ohhh 8:08pm Murdock Berk: hector removes his heavy leather work gloves to wipe his cheek and take his shot, sets the glass down like a feather, then puts his gloves back on and goes back to work hauling large food crates and kegs like small sacks of potatoes 8:08pm Murdock Berk: and apparently has to pick you up by the scruff of your neck and haul you to the back door so you can vom in relative privacy 8:09pm Murdock Berk: after puking, however, you feel great 1:08am Dragonspipe: fantastic 1:08am Dragonspipe: this evening is going quite well 8:09pm Murdock Berk: you also seem to have a persistent trickle of blood coming out your left ear 8:09pm Murdock Berk: but it's probably nothing 1:08am Dragonspipe: oh? was i nicked in the previous kerfuffle 8:10pm Murdock Berk: no, it's coming from your inner ear 8:11pm Murdock Berk: When you open the back door of the inn, you immediately feel as though you are dreaming 8:12pm Murdock Berk: the woman of your dreams, a beautiful, properly curvaceous 8:12pm Murdock Berk: hobbit LADY, in a modest dress and bonnet stands there 8:12pm Murdock Berk: THIS must be Bridgette 8:13pm Murdock Berk: Do you make a move? 1:11am Dragonspipe: you do'nt look like you've got the scabies 1:11am Dragonspipe: i says to her 8:14pm Murdock Berk: She speaks in a soothing, sultry voice: "No scabies here, but my darling Hector asked me to do you a favor..." 8:14pm Murdock Berk: You can walk away, or score and skip to the next morning 1:13am Dragonspipe: hmmmm. hector is hobbit cucked. strange times. i'll bang her. 8:16pm Murdock Berk: this hobbit lady is a 10/10, like the gaddam mila jovovich of hobbit chicks 8:38pm Murdock Berk: When your swollen, dry, aching eyes open the next morning, what you lay eyes upon is what can only be described as a shorter, fatter, naked rosie o'donnel 8:39pm Murdock Berk: you suffer 1d12 points of sanity damage points (which work like who's line is it, the "points dont matter") 8:39pm Murdock Berk: /roll 1d12 Murdock Berk rolls 1d12 and gets: 8, 1:39am Dragonspipe: well that is a substantial loss 1:39am Dragonspipe: i walk downstairs, naked 8:41pm Murdock Berk: as you stumble and start to step down the stairs, you notice a potato suddenly drop onto the step under you 8:42pm Murdock Berk: where it came from, the world may never know 8:42pm Murdock Berk: the common room is totally empty, everybody is home or in their room, even hector has turned in for the night 1:42am Dragonspipe: i go pour myself a drink 8:43pm Murdock Berk: there are still a few longcloaks hanging on the cloakrack, surely nobody would mind if you borrowed it 8:43pm Murdock Berk: it tastes fantastic, and relieves 1d6 points of sanity damage 8:44pm Murdock Berk: you are also cured of your hangover 1:43am Dragonspipe: right. so standing there, naked, wearing somebody's cloak, trying to reclaim my sanity with a whiskey 8:45pm Murdock Berk: outside you can hear the chirping of the pre-sunrise birds, toads, and crickets 8:45pm Murdock Berk: In a dark common room decorated with goblin skull lamps, ashtrays, trophies, etc 8:45pm Murdock Berk: with the sound of 4:32am outside 1:45am Dragonspipe: "i am going to need some stronger medicines to maintain this shit" 8:47pm Murdock Berk: he pours a shot of whiskey, then guns the bottle 1:45am Dragonspipe: i go back up to the room, and put my pants and whatnot on Dragonspipe rolls 1d6 and gets: 1, 8:48pm Murdock Berk: All you can find in the room are bridgettes disturbingly tiny giant garments and her tiny dress 1:47am Dragonspipe: ah. only regained 1 point. 8:49pm Murdock Berk: bridgette has left, thankfully 8:49pm Murdock Berk: since you described the moment so well I'll give you a full recovery 1:48am Dragonspipe: ok 1:48am Dragonspipe: well. i am going to need to find some gold. 8:50pm Murdock Berk: everything else is there, just not your clothes 1:49am Dragonspipe: wait whut 8:53pm Murdock Berk: Yeah, your gold is in a small pouch on the nightstand, your silvered haircomb is sitting next to it, weapon against the wall, clean and polished, chainmail folded neatly on the dresser 8:53pm Murdock Berk: backpack unmolested 8:53pm Murdock Berk: but all clothing is gone 1:52am Dragonspipe: what is this shit, i bellow 8:54pm Murdock Berk: Trying to decide if the padding for your chainmail counts as clothing or armor\ 1:52am Dragonspipe: fuck 8:54pm Murdock Berk: as its main purpose technically is comfort, it could be 8:54pm Murdock Berk: roll a d12 1:52am Dragonspipe: the gambeson 8:55pm Murdock Berk: odds gambeson is still here, evens it's also long gone 1:53am Dragonspipe: i think it might be cloth armor or something. they are heavy. Dragonspipe rolls 1d12 and gets: 10, 8:56pm Murdock Berk: this event is not written into the module btw, i'm flying wild 8:56pm Murdock Berk: in that instance, I'll let it slide. your chainmail is fine 8:57pm Murdock Berk: you still have no socks or tighty whiteys 8:58pm Murdock Berk: After you shout, a knock on the wall followed by a tired voice: "Shut the hell up!" 8:58pm Murdock Berk: /roll 1d20 Murdock Berk rolls 1d20 and gets: 9, 8:59pm Murdock Berk: you also feel a slight itch on the inside of your upper thigh 1:57am Dragonspipe: an itch eh 9:00pm Murdock Berk: some potent goblin gutrot 9:00pm Murdock Berk: 1 tequila 2 tequila 3 tequila floor 1:58am Dragonspipe: i gather my stuff and go downstairs. is it still empty 9:01pm Murdock Berk: shot of goblin gutrot gotya fukn a phat hobbit whore 9:01pm Murdock Berk: yep 2:01am Dragonspipe: i grab a bottle of whiskey and pack that away. then i take another bottle of strong shit and pour it on my junk and thighs. "better not be scabies", i mutters. takes a swig of the whiskey. and walks out the door. 2:02am Dragonspipe: "i feel a visit to the church is in order, such a sinner is I" 9:05pm Murdock Berk: fortunately, the sun still has not broken the horizon, and the sky is still navy blue 9:07pm Murdock Berk: The local church is in the city proper 2:04am morikahn: hey ath 2:05am morikahn: ath, i did read your module 2:05am morikahn: i just took a nap after 9:08pm Murdock Berk: there is a small shrine to a local god with room to pray 9:08pm Murdock Berk: in the village 9:09pm Murdock Berk: A god known as "Le Thoc, God of the Western Mountains" 9:11pm Murdock Berk: After praying at the shrine, and rinsing yourself with a decanter of water from the pond nearby, you feel cleansed and at peace 2:09am Dragonspipe: cool 2:10am Dragonspipe: is there anything particularly valuable laying about untended 9:14pm Murdock Berk: no, not even a copper coin. the shrine is unattended and nothing of value is here, except the peace that comes with confession 2:14am Dragonspipe: i head towards the city, but will stop for breakfast along the way 2:27am Dragonspipe: i have stabbed a bouncer in the face, ran away, gotten drunk, got scabies from a hobbitess whore, got healed, and am now in search of breakfast and perhaps stronger drugs for this trip to the city
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Post by jamerowe1 on May 15, 2017 22:59:45 GMT
"Mundy", male human Thief S 9 D 15 C 10 I 14 Ch 11 Rules Cyclopedia Thief Prime Requisite: Dexterity. Experience Bonus: 5% for Dexterity 13-15, 10% for Dexterity 16-18. Hit Dice: 1d4 per level up to 9th level. Starting with 10th level, +2 hit points per level, and Constitution adjustments no longer apply. Maximum Level: 36. Armor: Leather armor only; shield not permitted. Weapons: Any missile weapon; any onehanded melee weapon. Shortsword 1, dagger 1 Special Abilities: At 1st level—Open Locks, Find Traps, Remove Traps, Climb Walls, Move Silently, Hide in Shadows, Pick Pockets, Hear Noise, and Backstab; at 4th level—Read any normal language 80%; at 10th level—cast magic-user spells from scrolls (10% chance of backfire). For the chances of success for these abilities, see "Special Abilities" below. Thief Saving Throws Table: Levels 1-4 Death Ray/Poison 13 Magic Wands 14 Paralysis / Turn to Stone 13 Breath Attack 16 Rod/Staff/Spell 15 Thief Special Abilities Table (Percentages): Open Locks 15 Find Traps 27 Remove Traps 10 Climb Walls 60 Move Silently 20 Hide in Shadows 20 Pick Locks 20 Hear Noise 30 Gear: 1.3 gp, short sword (1d6), normal dagger (1d4), leather armor, plain clothes + boots, thief tools, water skin, belt pouch
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Post by chris107 on May 16, 2017 12:28:10 GMT
Numbers rolled with Murs to play about with...
10-13-10-8-13-12
Dick the Butcher Hobbit S:13 IQ: 10 W: 10 D: 13 Co: 12 Ch: 8 Alignment: Chaotic HP 6
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