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Post by chris107 on Jun 30, 2016 9:01:51 GMT
At last it's here the RQPBP based on my ideas for extending the travels of Biturian the Goldentongue in Cults of Prax.
Biturian's original journey starts at The Block he travels via Monkey Ruins, Corflu, along the River of Cradles through Pavis then North into the Troll lands of Shadows Dance and the Dagori Inkarth. I'd like to take him further west now towards Dragon Pass and the infamous SnakePipe Hollow. The rules set will be RQ2 but if additional cults, creatures, spells or characters are needed from later editions this is not a problem. This will be a collaborative venture with no one in charge. I'd like to use this PBP section to create a narrative one that players can take off in their own direction should they fancy running an adventure or expanding a story. So don't be shy. If things do need working out or discussing I suggest we arrange to do so in the DF Lounge. The characters you create probably won't even need numbers to start just knowing what they are and some idea of what they want to do will be enough.
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Post by chris107 on Jun 30, 2016 9:03:50 GMT
Campaign Map.
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Post by chris107 on Jun 30, 2016 9:33:36 GMT
"Hey there! Yes you. My name is Sigurd Halgrimsun. I was born in Svenstown in Sartar where my father was a warrior in the house of Thane Ulfrik. I work for the Goldentongue Biturian Varosh. He is a good man, serves the Lightbringers and is an open handed ring giver. Look at the good silver I have earned. He is looking to recruit keen eyed and hard handed fellows to protect his latest caravan which will be leaving for Laca at dawn next Goddsday. We must pass close to the Castle of Lead and so those with light or fire magics will be most welcome. Those wishing to travel under our protection we will charge 3 Shillings a week unless they bring healing or are also Lightbringer cultists. We offer 6 Shiilings a week along with good food, we take no Lunars and of course none tainted with Chaos. If you are interested come and find me at the Lame Llama Inn on the South Side of the small market in the next three days."
Sigurd Halgrimsun Adari Clay Day, Death Week, Fire Season 1610ST
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Post by chris107 on Jun 30, 2016 9:38:42 GMT
Sigurd Halgrimsun of Svenstown Sartar.
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Post by chris107 on Jun 30, 2016 9:50:42 GMT
TMAO wrote:
(present day)
You are in the market place buying supplys for your next journey. It is a hot, high noon. You see a strange bird circling and then diving at you. It looks like 75% Crow and 25% vulture(the size of a crow.) It trys to peck your eye out. Worse you feel a tug on your soul, as if it was trying to rip it out. You summon all your will and barely resist, you are at 1 pow, you manage to strangle bird.You have a nasty scar on your forehead over your left eys( to be continued)
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Post by chris107 on Jun 30, 2016 15:36:36 GMT
Space holder
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Post by chris107 on Jul 10, 2016 15:29:45 GMT
TMAO Wrote:
You briefly cast a shadow as if you were a thin tall(4FT) tower of bones
Chris107 Replied:
Sigurd wipes the blood from his eyes. He thinks back to what the priests taught him. Even though Mighty Orlanth is of the Air he knows that birds are sacred to Yelmalio, child of Yelm the hated Sun Emperor. It is well known that when Orlanth was only 5 hours old he went on his first adventure where he defeated Yelmalio in a dancing contest. There fore he casts the birds carcass to the floor and dances around it praying first to Father Umath and then turning to the South West he prays for protection from Kero Fin wife of the Air. This done he ties a silver shilling on a leather thong and binds the dead things beak and takes it off, a little shakily looking for a Orlanthi temple to ask for a Divination.
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Post by chris107 on Jul 10, 2016 15:35:29 GMT
TMAO Wrote:
The Orlanth temple goes mad. They throw out every one but you and send messages to gather the greatest of Users or magic in the city, they all begin to cast rituals of all kinds but mostly to penitarte the darkness that is inhabiting your soul. They tell you of the dark spirit of the bird living in you, giving some wicked thing a small entry into your soul.
Chris 107 Replied:
Sigurd looks hopelessly at the Priest. "What dark power would wish this upon me? I am a simple caravan guard, only an initiate of Mighty Orlanth. What must I do to recover both my Power and my soul?"
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Post by chris107 on Jul 10, 2016 15:39:15 GMT
TMAO Wrote:
your soul is the work of agency beyond our power to understand, we need to try an excorcism, go rest and return when you feel well or in 3 days. You go and calapse on your bed, Horrible dreams assail you, You are awaked in the very erly morning light you are at 1/3 POW and HP (which is far better than when you went to bed). You awaken seated at the rooms table, in your hand a quill. In front of you is a parchment that has runes you don't understand, but you feel you know what it says "You are mine
Chris107 Replied:
"I am cursed. Some evil power has it in for me and I feel terrible. But laying around here won't make things better. Like the wind I must go here and there until I find my enemy. First I best go to see if anyone has shown at the Lame Llama. I can not let Biturian head into the Dagori without guards. Even if I must pay in my own good silver."
Sigurd Halgrimsun Adari Windsday, Death Week, Fire Season ST1610
TMAO Wrote: Over the course of the next day you recover and are at your new max POW.
(I await the finishing of your char)
TMAO Wrote:
When next do you sleep, you have a dream.The crow
Chris 107 Wrote: Sigurd attempts to engage the creature in combat on the Dream Plane. He rejects the Crow completely.
TMAO Wrote: You have a ferocious battle with the crow, knowing you are in a battle for your soul, you put everything into it. Crow gives up and disappears. But you know it is still there in th corner of your psyche..........
Chris 107 Reponded:
I awoke drenched in sweat. My spirit had driven off the darkness but not driven it out. I pulled on my clothes and buckled on my sword knowing no armour would protect me from this terrible foe. Crossing town I went in search of the Library of Lhankor Mhy seeking to find a sage to help. The God of Knowledge was a Lightbringer and so must aid if he can. I spent 17 Copper Clacks buying bees wax candles and a whole Silver Shilling on fine parchment to gain audience. Then as an initiate of a fellow Lightbringer cult I said the ritual poem.
"Breath is in everyone: All Air is your friend All Air must move for storm or breeze. Answer the call for assistance Then charge what is fair, in your eye. Pay all debts, even if they break you, Especially those gained in emergency. If you demand payment in your turn You will expect to be paid. Give freely! Do not break a friend. In emergencies a fair man will aid But take praise and cheers for pay. Do it free, they will too."
Sigurd Halgrimsun Adari Wild Day, Death Week, Fire Season. ST1610
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Post by chris107 on Jul 10, 2016 16:03:38 GMT
Later that same day - The Lame Llama, Adari.
Sigurd, seemingly no worse for wear walks back into the smokey tap room. Only a small wound over one eye is evidence of any change. The gruff soldier looks around for anyone who has turned up to join the caravan leaving tomorrow at dawn.
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Post by chris107 on Jul 10, 2016 16:10:03 GMT
Anyone wishing to introduce your character please only use this thread for a picture and brief description. Post dice and character sheets or whatever over in the Other RPG section. Same goes for any side adventures you want to take us on. I suggest we agree a departure from here and discuss it elsewhere before continuing to post the narrative proper. Best Chris
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Post by tmao on Jul 10, 2016 19:52:47 GMT
There is a summer storm(in the midst of a month long heat wave, The storm is exactly the power to do very little damage. The Orlanthi take to the streets in the storm and Cjant" The Storm God is pleased by out sacrifice" Several horses are killed by hail, The Orlanthy quickly buy and sacrifice horses to Orlanthan.
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Post by tmao on Jul 10, 2016 20:09:10 GMT
"We are The Boar Clan from Dragon Pass" Our Battle prowess is Legendary! We Seek Brave Warriors to test our Might against" W" We challenge ALL to ritual combat and dances" We will best ALL!
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Post by tmao on Jul 10, 2016 20:25:31 GMT
The City is awash in goings on. You have your pick of the things that you see, band of warrior looking ducks are walking away from the boar clan(they seem unaware), A band of city gaurd stands by drunkenly, The first crier you see is touting a courtisan, the second is a crazed hermit is yelling in a dark language , and rhe Third is shouting "Tonight is a Festival for Orlanthan.
The City AWAITS A HERO!!!!!!
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Post by tmao on Jul 11, 2016 12:49:31 GMT
As the caravan assembles, several interesting individuals are of note.
Several Orlanthi priests see off Annstad, a tall thin man with red hair, he claims to be a healer who is taking a message to Orlanthi temples but there is an uneasy air about him.He wears the symbol of Odayla, dressed in worn leather armor and carrying a short sword and a small bow
A very persuasive story teller haggles his fare down to 75% with the promise of entertainment on the road. He is garishly dressed and unarmed, He says his only name is Story Teller. He wears a small bag on his neck
Talor the Aggarite is taken on last min as a guard, He is small but very quick and muscular, He has a friendly air about him, but has little to say.
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Post by Deleted on Jul 11, 2016 15:52:01 GMT
A man approaches the caravan. Limping. He has the hood of his dirty, tattered old cloak pulled up so it is hard to make out his face, but he seems to move like a very old man. Or a man who has been pretty thoroughly thrashed the night before. As he stops to lean on the travelling stick he's carrying, a squirrel climbs out of his hood and sits on his head.
The creature looks curiously at the people gathered around. And then back towards the Orlanthi temple, before making a rude gesture at its direction. The man tries to laugh at the squirrels antics, but it turns into a cough and he spits out some blood. But onlookers can see the grandest grin on his pained face.
The squirrel jumps down and runs towards the caravan master. It starts furiously pointing at the hooded man and the caravan. Negotiaion by a squirrel is not something you see every day...
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Post by chris107 on Jul 11, 2016 16:14:16 GMT
Sigurd looked harassed as he approached the departing caravan. He was surprised to say the least to see his boss Biturian, Rune Lord of Issaries in deep conversation with a squirrel but knew better than to ask questions of the Goldentoungue, especially when he was running late himself, Running late because he'd spent the night boozing with the Boar from Dragon Pass and ended up pissing on the Sun Dome Shrine! Worse still Argrath Dragonspear, Wind Priest of Orlanth sent for him in a rage. It seems there is a weird smell of fish in the temple. He had left a handful of Clacks with a lay member to mop the place thoroughly and had then forgotten about it. Now looking at the motley crew assembled he was pretty sure the day would get no better.
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Post by Deleted on Jul 11, 2016 17:48:40 GMT
The cult spirit of Eurmal bound to the squirrel is casting Mindspeech to convince Biturian let them join the caravan. All the gesturing is just to make the negotiation look more amusing.
"Such tricksters. Join caravan. Much luck."
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Post by tmao on Jul 11, 2016 19:27:43 GMT
In the morning light , an odd sight in the sky, The Celestial Rabbit Constellation is still visible, it is a dark omen of dangerous beginnings and a great journey of untold misfortunes and treasures.........
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Post by chris107 on Jul 11, 2016 22:40:45 GMT
Biturian looks up at the sky then down at the squirrel. His warm brown eyes seem to brighten. "We will have need of your masters luck little one. Blessings of Issarries upon you." The air crackles with rune magic and the trickster's wounds are healed. "Now let's get this show on the road! Norayeep! Get those bison moving!"
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Post by Deleted on Jul 11, 2016 23:03:33 GMT
"Such quest! So much luck!"
The Squirrel returns to its master. The hooded man is revealed to be a rather good looking young chap, and as he pulls down his hood and starts towards the caravan he passes the Orlanthis. "May all your beer taste of fish!", he curses the baffled priests who have no idea it had been lay members of their temple who had beaten him up last night when they caught him trying to sneak a Trickster Idol made from straws and cow dung into the temple. Of course Eurmal's revenge was served in the form of a bagful of rotten fisheads dumped into their beer barrels this morning.
The trickster introduces himself as Kelkel, wandering entertainer and trainer of squirrels. After forgetting to thank Biturian for the healing magic he jumps on a cart and starts whistling a merry melody. Change of scenery is quite necessary before the Orlanthis put everything that happened at the temple together and arrive with tar and feathers.
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Post by chris107 on Jul 12, 2016 6:52:27 GMT
The caravan is large, With much creaking, cursing, braying and bellowing it starts it's journey through the storm wet streets of Adari just as the sun crests the far off mountains to the east. Biturian leads the way on his placid brown mule followed by a half dozen keen eyed Praxian mercenaries mounted on fleet footed Sable. Behind these a straggling pack of heavily laden bison trudge along, their great shaggy heads down and their dung steaming in the early morning air. Then bringing up the rear comes an assortment of carts and foot traffic all intent on their own goals and dreams. As they wind their way north and west the rising sun paints the foot hills of Shadows Dance in mauve and indigo. You turn as you reach the first of the passes and look down upon the roof tops of Adari and beyond to the plains of Northern Prax and the ever present looming peak of Tada's High Tumuls. Your journey has begun.
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Post by chris107 on Jul 12, 2016 7:19:28 GMT
Gloranthan Calender
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Post by tmao on Jul 13, 2016 11:34:28 GMT
Talor the Aggarite has proved to be an interesting companion. He is light hearted and quick with a joke, but at any sign of trouble his eyes turn deadly and he almost super-humanly fast pulls twin daggers from a hidden place. However he has not been forthcoming with much information about himself, shrugging off questions with"That"s The Past!. When you arrive at your destination he quickly disappears stating simply" The lady's await". For some reason you don't believe him...............
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Post by chris107 on Jul 14, 2016 15:09:16 GMT
Well at least we're on our way. I'm glad to be out of Adari and under the open sky again. The day has passed quietly enough and we have made good time. There sure are some strange ones on this trip but that's not my doing so Orlanth willing we should reach Laca in three to four days. It's not far but these blasted valleys have us turning around on ourselves every few miles. The weather remains dry and we are to make camp in a good place near a stream, even a few stunted trees about to get fire wood from. I'm up on third watch so will get some sleep now. Sigurd Halgrimsun Dagori Inkarth Godday, Death Week, Fire Season
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