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Post by Admin on Oct 21, 2015 2:36:04 GMT
123. BANDITS! A shifty character for your AD&D campaign by Tom Armstrong & Roger E. Moore (63.22)
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Post by Admin on Oct 21, 2015 2:38:23 GMT
124. Plan before you play: Think it over, then map it out by Ed Greenwood (63.51)
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Post by Admin on Oct 21, 2015 3:46:06 GMT
125. LTH: Make charisma count for more by Lenard Lakofka (63.19)
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Post by Admin on Oct 21, 2015 3:50:44 GMT
126. The Assassin's Guild by Elizabeth Cerritelli with Lynda Bisson (64.22)
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Post by Admin on Oct 21, 2015 4:04:27 GMT
127. Weapons wear out, not skills: A new proficiency system by Christopher M. Townsend (65.19)
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Post by Admin on Oct 21, 2015 4:06:43 GMT
128. TIMELORDS: An NPC class for the future, present & past by Lewis Pulsipher (65.32)
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Post by Admin on Oct 21, 2015 4:08:10 GMT
129. Law of the land: Advice on making your world legal by Ed Greenwood (65.57)
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Post by Admin on Oct 21, 2015 4:11:54 GMT
130. Character classes to consider by Gary Gygax (65.9)
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Post by Admin on Oct 21, 2015 4:17:04 GMT
131. LTH: Keep track of quality by Lenard Lakofka (65.73)
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Post by Admin on Oct 21, 2015 4:19:44 GMT
132. UOASB: In gaming, your style will tell by Lewis Pulsipher (65.68)
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Post by Admin on Oct 21, 2015 4:23:47 GMT
133. Thieves' Cant: A primer for the language of larceny by Aurelio Locsin (66.35)
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Post by Admin on Oct 21, 2015 4:32:53 GMT
134. Should they have an edge? NO. Rule restrictions on weapons are firm and fair by Bruce Humphrey (66.7)
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Post by Admin on Oct 21, 2015 4:34:05 GMT
135. Is it really real? Be careful with Phantasmal Force: Illusions can kill if used with skill, but ‘fake’ healing is only a feeling! by Tom Armstrong (66.31)
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Post by Admin on Oct 21, 2015 4:36:40 GMT
136. Familiarity factor prevents illusionists from stealing the show by Gregory Quinn and Dale Young (66.32)
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Post by Admin on Oct 21, 2015 4:39:06 GMT
137. Language rules leave lots of room for creativity in your campaign by A. D. Rogan (66.46)
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Post by Admin on Oct 21, 2015 4:39:42 GMT
138. Fantasy philology: Playing the fluency percentages by Arthur Collins (66.50)
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Post by Admin on Oct 21, 2015 4:40:53 GMT
139. Old Dwarvish is still new to scholars of language lore by Clyde Heaton (66.52)
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Post by Admin on Oct 21, 2015 4:45:41 GMT
140. The Astral Plane by Roger Moore (67.27)
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Post by Admin on Oct 21, 2015 4:47:41 GMT
141. POKER, CHESS, AND THE AD&D™ SYSTEM: THE OFFICIAL WORD ON WHAT’ S OFFICIAL by E. Gary Gygax (67.63)
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1e Dragon
Oct 21, 2015 9:43:14 GMT
via mobile
Post by chris107 on Oct 21, 2015 9:43:14 GMT
Good stuff Johnny. Thanks
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Post by Admin on Oct 21, 2015 13:38:00 GMT
Good stuff Johnny. Thanks Thanks. I am just laying down the foundations, here. Eventually, I hope to post the articles, in an updated form. Thanks also goes out to Rystellin, for making the Table of Contents, and for providing the first article in a complete form. Prespos
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Post by Admin on Oct 21, 2015 14:04:30 GMT
142. Be a two-fisted fighter by Roger Moore (68.7)
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Post by Admin on Oct 21, 2015 14:09:10 GMT
143. THRILLS AND CHILLS: ICE AGE ADVENTURES by Arthur Collins (68.18)
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Post by Admin on Oct 21, 2015 14:11:47 GMT
144. WHAT'S that in the WATER? by Mark S. Harcourt (68.36)
Updated waterborne and underwater encounter tables.
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Post by Admin on Oct 21, 2015 14:14:43 GMT
145. You’ve always got a chance: Use ability scores to determine success or failure by Katharine Kerr (68.81)
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